mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-10 21:13:15 +08:00
Inverted favorite buttons on the Animator and fixed the default freecam move speed input to display the correct initial speed.
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@@ -107,7 +107,7 @@ namespace UnityExplorer.UI.Panels
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return;
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animatorDropdown.value = animatorDropdown.value == 0 ? animatorDropdown.options.Count - 1 : animatorDropdown.value - 1;
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favAnimation.ButtonText.text = animatorPlayer.IsAnimationFaved(animatorPlayer.overridingAnimation) ? "☆" : "★";
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favAnimation.ButtonText.text = animatorPlayer.IsAnimationFaved(animatorPlayer.overridingAnimation) ? "★" : "☆";
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};
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GameObject overridingAnimationObj = UIFactory.CreateDropdown(UIRoot, $"Animations_Dropdown", out animatorDropdown, null, 14, (idx) => {
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@@ -115,7 +115,7 @@ namespace UnityExplorer.UI.Panels
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return;
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animatorPlayer.overridingAnimation = idx < animatorDropdown.options.Count ? animatorPlayer.animations.Find(a => a.name == animatorDropdown.options[idx].text) : animatorPlayer.overridingAnimation;
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favAnimation.ButtonText.text = animatorPlayer.IsAnimationFaved(animatorPlayer.overridingAnimation) ? "☆" : "★";
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favAnimation.ButtonText.text = animatorPlayer.IsAnimationFaved(animatorPlayer.overridingAnimation) ? "★": "☆";
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}
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);
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@@ -128,10 +128,10 @@ namespace UnityExplorer.UI.Panels
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return;
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animatorDropdown.value = animatorDropdown.value == animatorDropdown.options.Count - 1 ? 0 : animatorDropdown.value + 1;
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favAnimation.ButtonText.text = animatorPlayer.IsAnimationFaved(animatorPlayer.overridingAnimation) ? "☆" : "★";
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favAnimation.ButtonText.text = animatorPlayer.IsAnimationFaved(animatorPlayer.overridingAnimation) ? "★" : "☆";
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};
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favAnimation = UIFactory.CreateButton(UIRoot, "FavAnimation", "★", new Color(0.05f, 0.05f, 0.05f));
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favAnimation = UIFactory.CreateButton(UIRoot, "FavAnimation", "☆", new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(favAnimation.Component.gameObject, minHeight: 25, minWidth: 25);
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favAnimation.OnClick += () => {
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if (animatorPlayer.animator.wrappedObject == null || animatorDropdown == null)
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@@ -145,7 +145,7 @@ namespace UnityExplorer.UI.Panels
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animatorPlayer.UnfavAnimation(animatorPlayer.overridingAnimation);
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}
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favAnimation.ButtonText.text = !isAnimationFaved ? "☆" : "★";
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favAnimation.ButtonText.text = !isAnimationFaved ? "★" : "☆";
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//UpdateDropdownOptions();
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};
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@@ -286,7 +286,7 @@ namespace UnityExplorer.UI.Panels
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AddSpacer(5);
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GameObject nearCameraClipGroup = AddInputField("NearClipPlane", "Near clip plane:", "0", out nearClipPlaneInput, NearClipInput_OnEndEdit);
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moveSpeedInput.Text = nearClipPlaneValue.ToString();
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nearClipPlaneInput.Text = nearClipPlaneValue.ToString();
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GameObject nearClipObj = UIFactory.CreateSlider(nearCameraClipGroup, "Camera near plane clip", out nearClipPlaneSlider);
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UIFactory.SetLayoutElement(nearClipObj, minHeight: 25, minWidth: 250, flexibleWidth: 0);
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@@ -306,7 +306,7 @@ namespace UnityExplorer.UI.Panels
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AddSpacer(5);
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GameObject farCameraClipGroup = AddInputField("FearClipPlane", "Far clip plane:", "0", out farClipPlaneInput, FarClipInput_OnEndEdit);
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moveSpeedInput.Text = farClipPlaneValue.ToString();
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farClipPlaneInput.Text = farClipPlaneValue.ToString();
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GameObject farClipObj = UIFactory.CreateSlider(farCameraClipGroup, "Camera far plane clip", out farClipPlaneSlider);
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UIFactory.SetLayoutElement(farClipObj, minHeight: 25, minWidth: 250, flexibleWidth: 0);
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