mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-10 21:13:15 +08:00
Added buttons to delete path and a toggle for looped paths
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@@ -29,21 +29,31 @@ namespace UnityExplorer.UI.Panels
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public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f);
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public override bool NavButtonWanted => true;
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public override bool ShouldSaveActiveState => true;
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static ButtonRef startButton;
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public List<CatmullRom.PathControlPoint> controlPoints = new List<CatmullRom.PathControlPoint>();
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bool closedLoop;
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// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
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protected override void ConstructPanelContent()
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{
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startButton = UIFactory.CreateButton(ContentRoot, "Start", "Start CamPath");
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ButtonRef startButton = UIFactory.CreateButton(ContentRoot, "Start", "Start CamPath");
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UIFactory.SetLayoutElement(startButton.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
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startButton.OnClick += StartButton_OnClick;
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startButton = UIFactory.CreateButton(ContentRoot, "AddCamNode", "Add Cam node");
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UIFactory.SetLayoutElement(startButton.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
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startButton.OnClick += AddNode_OnClick;
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ButtonRef AddNode = UIFactory.CreateButton(ContentRoot, "AddCamNode", "Add Cam node");
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UIFactory.SetLayoutElement(AddNode.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
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AddNode.OnClick += AddNode_OnClick;
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ButtonRef DeletePath = UIFactory.CreateButton(ContentRoot, "DeletePath", "Delete Path");
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UIFactory.SetLayoutElement(DeletePath.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
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DeletePath.OnClick += () => {controlPoints.Clear();};
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Toggle closedLoopToggle = new Toggle();
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GameObject toggleObj = UIFactory.CreateToggle(ContentRoot, "Close path in a loop", out closedLoopToggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
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closedLoopToggle.onValueChanged.AddListener((isClosedLoop) => {closedLoop = isClosedLoop;});
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closedLoopToggle.isOn = false;
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toggleText.text = "Close path in a loop";
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}
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@@ -56,7 +66,6 @@ namespace UnityExplorer.UI.Panels
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void StartButton_OnClick()
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{
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int resolution = 500;
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bool closedLoop = false;
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//float normalExtrusion = 0;
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//float tangentExtrusion = 0;
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