1
0
mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 04:53:15 +08:00

Adjusted space between Animator cells.

This commit is contained in:
originalnicodr
2024-06-18 21:35:06 -03:00
parent fd672615be
commit 58f477ed0d
+4 -4
View File
@@ -29,7 +29,7 @@ namespace UnityExplorer.UI.Panels
ButtonRef openBonesPanelButton;
// ICell
public float DefaultHeight => 25f;
public float DefaultHeight => 30f;
public GameObject UIRoot { get; set; }
public RectTransform Rect { get; set; }
@@ -75,7 +75,7 @@ namespace UnityExplorer.UI.Panels
public virtual GameObject CreateContent(GameObject parent)
{
GameObject AnimatorToggleObj = UIFactory.CreateToggle(parent, $"AnimatorToggle", out AnimatorToggle, out Text animatorToggleText);
UIFactory.SetLayoutElement(AnimatorToggleObj, minHeight: 25);
UIFactory.SetLayoutElement(AnimatorToggleObj, minHeight: 30);
AnimatorToggle.isOn = animatorPlayer != null && animatorPlayer.animator.speed == 1;
AnimatorToggle.onValueChanged.AddListener(EnableAnimation);
@@ -86,9 +86,9 @@ namespace UnityExplorer.UI.Panels
Rect.anchorMin = new Vector2(0, 1);
Rect.anchorMax = new Vector2(0, 1);
Rect.pivot = new Vector2(0.5f, 1);
Rect.sizeDelta = new Vector2(25, 25);
Rect.sizeDelta = new Vector2(30, 30);
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
inspectButton = UIFactory.CreateButton(UIRoot, "InspectButton", "");
UIFactory.SetLayoutElement(inspectButton.GameObject, minWidth: 200, minHeight: 25);