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https://github.com/originalnicodr/CinematicUnityExplorer.git
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Adjusted space between Animator cells.
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1 file changed
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-4
@@ -29,7 +29,7 @@ namespace UnityExplorer.UI.Panels
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ButtonRef openBonesPanelButton;
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ButtonRef openBonesPanelButton;
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// ICell
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// ICell
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public float DefaultHeight => 25f;
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public float DefaultHeight => 30f;
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public GameObject UIRoot { get; set; }
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public GameObject UIRoot { get; set; }
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public RectTransform Rect { get; set; }
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public RectTransform Rect { get; set; }
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@@ -75,7 +75,7 @@ namespace UnityExplorer.UI.Panels
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public virtual GameObject CreateContent(GameObject parent)
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public virtual GameObject CreateContent(GameObject parent)
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{
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{
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GameObject AnimatorToggleObj = UIFactory.CreateToggle(parent, $"AnimatorToggle", out AnimatorToggle, out Text animatorToggleText);
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GameObject AnimatorToggleObj = UIFactory.CreateToggle(parent, $"AnimatorToggle", out AnimatorToggle, out Text animatorToggleText);
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UIFactory.SetLayoutElement(AnimatorToggleObj, minHeight: 25);
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UIFactory.SetLayoutElement(AnimatorToggleObj, minHeight: 30);
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AnimatorToggle.isOn = animatorPlayer != null && animatorPlayer.animator.speed == 1;
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AnimatorToggle.isOn = animatorPlayer != null && animatorPlayer.animator.speed == 1;
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AnimatorToggle.onValueChanged.AddListener(EnableAnimation);
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AnimatorToggle.onValueChanged.AddListener(EnableAnimation);
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@@ -86,9 +86,9 @@ namespace UnityExplorer.UI.Panels
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Rect.anchorMin = new Vector2(0, 1);
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Rect.anchorMin = new Vector2(0, 1);
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Rect.anchorMax = new Vector2(0, 1);
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Rect.anchorMax = new Vector2(0, 1);
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Rect.pivot = new Vector2(0.5f, 1);
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Rect.pivot = new Vector2(0.5f, 1);
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Rect.sizeDelta = new Vector2(25, 25);
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Rect.sizeDelta = new Vector2(30, 30);
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UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
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UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
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inspectButton = UIFactory.CreateButton(UIRoot, "InspectButton", "");
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inspectButton = UIFactory.CreateButton(UIRoot, "InspectButton", "");
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UIFactory.SetLayoutElement(inspectButton.GameObject, minWidth: 200, minHeight: 25);
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UIFactory.SetLayoutElement(inspectButton.GameObject, minWidth: 200, minHeight: 25);
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