mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-10 21:13:15 +08:00
More progress on C# Console - implement AutoCompletes, some cleanups
This commit is contained in:
@@ -139,7 +139,7 @@ Building the project should be straight-forward, the references are all inside t
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## Acknowledgments
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* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], snippets from the REPL Console were used for UnityExplorer's C# Console.
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* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used for UnityExplorer's C# console.
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* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
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* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/6cc958ec23b5e2e8453a73bc2e0d5aa353d4f0d1/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) \[[license](THIRDPARTY_LICENSES.md#melonloader-license)\], they were included for standalone IL2CPP coroutine support.
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.CSharpConsole.Lexers;
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using UnityExplorer.UI.Widgets.AutoComplete;
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namespace UnityExplorer.UI.CSharpConsole
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{
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public class CSAutoCompleter : ISuggestionProvider
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{
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public InputFieldRef InputField => CSConsole.Input;
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public bool AnchorToCaretPosition => true;
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public void OnSuggestionClicked(Suggestion suggestion)
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{
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CSConsole.InsertSuggestionAtCaret(suggestion.UnderlyingValue);
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}
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private readonly HashSet<char> delimiters = new HashSet<char>
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{
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'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
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};
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//private readonly HashSet<string> expressions = new HashSet<string>
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//{
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// "new",
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// "is", "as",
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// "return", "yield", "throw", "in",
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// "do", "for", "foreach",
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// "else",
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//};
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public void CheckAutocompletes()
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{
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if (string.IsNullOrEmpty(InputField.Text))
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{
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AutoCompleteModal.Instance.ReleaseOwnership(this);
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return;
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}
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int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
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int i = caret;
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while (i > 0)
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{
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i--;
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char c = InputField.Text[i];
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if (char.IsWhiteSpace(c) || delimiters.Contains(c))
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{
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i++;
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break;
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}
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}
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i = Math.Max(0, i);
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string input = InputField.Text.Substring(i, (caret - i + 1));
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string[] evaluatorCompletions = CSConsole.Evaluator.GetCompletions(input, out string prefix);
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if (evaluatorCompletions != null && evaluatorCompletions.Any())
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{
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var suggestions = from completion in evaluatorCompletions
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select new Suggestion($"<color=cyan>{prefix}</color>{completion}", completion);
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AutoCompleteModal.Instance.TakeOwnership(this);
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AutoCompleteModal.Instance.SetSuggestions(suggestions);
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}
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else
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{
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AutoCompleteModal.Instance.ReleaseOwnership(this);
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}
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}
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}
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}
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+100
-83
File diff suppressed because it is too large
Load Diff
@@ -13,7 +13,9 @@ namespace UnityExplorer.UI.CSharpConsole.Lexers
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// all symbols are delimiters
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public override IEnumerable<char> Delimiters => symbols;
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private readonly HashSet<char> symbols = new HashSet<char>
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public static bool IsSymbol(char c) => symbols.Contains(c);
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public static readonly HashSet<char> symbols = new HashSet<char>
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{
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'[', '{', '(', // open
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']', '}', ')', // close
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@@ -29,14 +31,14 @@ namespace UnityExplorer.UI.CSharpConsole.Lexers
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if (!lexer.IsDelimiter(lexer.Previous, true, true))
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return false;
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if (symbols.Contains(lexer.Current))
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if (IsSymbol(lexer.Current))
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{
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do
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{
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lexer.Commit();
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lexer.PeekNext();
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}
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while (symbols.Contains(lexer.Current));
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while (IsSymbol(lexer.Current));
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return true;
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}
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@@ -4,7 +4,7 @@ using System.IO;
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using System.Reflection;
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using Mono.CSharp;
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// Thanks to ManlyMarco for most of this
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// Thanks to ManlyMarco for this
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namespace UnityExplorer.Core.CSharp
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{
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@@ -22,7 +22,7 @@ namespace UnityExplorer.Core.CSharp
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{
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_textWriter = tw;
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ImportAppdomainAssemblies(ReferenceAssembly);
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ImportAppdomainAssemblies(Reference);
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AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
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}
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@@ -39,7 +39,15 @@ namespace UnityExplorer.Core.CSharp
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if (StdLib.Contains(name))
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return;
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ReferenceAssembly(args.LoadedAssembly);
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Reference(args.LoadedAssembly);
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}
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private void Reference(Assembly asm)
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{
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var name = asm.GetName().Name;
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if (name == "completions")
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return;
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ReferenceAssembly(asm);
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}
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private static CompilerContext BuildContext(TextWriter tw)
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@@ -6,7 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.Core.Runtime;
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namespace UnityExplorer.Core.CSharp
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namespace UnityExplorer.UI.CSharpConsole
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{
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public class ScriptInteraction : InteractiveBase
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{
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@@ -20,45 +20,39 @@ namespace UnityExplorer.Core.CSharp
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RuntimeProvider.Instance.StartCoroutine(ienumerator);
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}
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//public static void AddUsing(string directive)
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//{
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// CSharpConsole.Instance.AddUsing(directive);
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//}
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public static void AddUsing(string directive)
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{
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CSConsole.AddUsing(directive);
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}
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//public static void GetUsing()
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//{
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// ExplorerCore.Log(CSharpConsole.Instance.Evaluator.GetUsing());
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//}
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public static void GetUsing()
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{
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ExplorerCore.Log(CSConsole.Evaluator.GetUsing());
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}
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//public static void Reset()
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//{
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// CSharpConsole.Instance.ResetConsole();
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//}
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public static void Reset()
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{
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CSConsole.ResetConsole();
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}
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//public static object CurrentTarget()
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//{
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// return InspectorManager.Instance?.m_activeInspector?.Target;
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//}
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public static object CurrentTarget()
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{
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return InspectorManager.ActiveInspector?.Target;
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}
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//public static object[] AllTargets()
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//{
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// int count = InspectorManager.Instance?.m_currentInspectors.Count ?? 0;
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// object[] ret = new object[count];
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// for (int i = 0; i < count; i++)
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// {
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// ret[i] = InspectorManager.Instance?.m_currentInspectors[i].Target;
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// }
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// return ret;
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//}
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public static object[] AllTargets()
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{
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return InspectorManager.Inspectors.Select(it => it.Target).ToArray();
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}
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//public static void Inspect(object obj)
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//{
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// InspectorManager.Instance.Inspect(obj);
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//}
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public static void Inspect(object obj)
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{
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InspectorManager.Inspect(obj);
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}
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//public static void Inspect(Type type)
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//{
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// InspectorManager.Instance.Inspect(type);
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//}
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public static void Inspect(Type type)
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{
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InspectorManager.Inspect(type);
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}
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}
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}
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@@ -76,10 +76,10 @@ namespace UnityExplorer.UI.Panels
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default, TextAnchor.LowerCenter);
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UIFactory.SetLayoutElement(topBarObj, minHeight: 50, flexibleHeight: 0);
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// Top label
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//// Top label
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var topBarLabel = UIFactory.CreateLabel(topBarObj, "TopLabel", "C# Console", TextAnchor.MiddleLeft, default, true, 25);
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UIFactory.SetLayoutElement(topBarLabel.gameObject, preferredWidth: 150, flexibleWidth: 5000);
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//var topBarLabel = UIFactory.CreateLabel(topBarObj, "TopLabel", "C# Console", TextAnchor.MiddleLeft, default, true, 25);
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//UIFactory.SetLayoutElement(topBarLabel.gameObject, preferredWidth: 150, flexibleWidth: 5000);
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// Enable Ctrl+R toggle
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@@ -113,10 +113,10 @@ namespace UnityExplorer.UI.Panels
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var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", CSConsole.STARTUP_TEXT, out var inputScroller, fontSize);
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InputScroll = inputScroller;
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CSConsole.defaultInputFieldAlpha = Input.InputField.selectionColor.a;
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CSConsole.defaultInputFieldAlpha = Input.Component.selectionColor.a;
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Input.OnValueChanged += InvokeOnValueChanged;
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InputText = Input.InputField.textComponent;
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InputText = Input.Component.textComponent;
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InputText.supportRichText = false;
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InputText.color = Color.white;
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Input.PlaceholderText.fontSize = fontSize;
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@@ -148,12 +148,12 @@ namespace UnityExplorer.UI.Panels
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new Color(1, 1, 1, 0));
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var resetButton = UIFactory.CreateButton(horozGroupObj, "ResetButton", "Reset", new Color(0.33f, 0.33f, 0.33f));
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UIFactory.SetLayoutElement(resetButton.Button.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
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UIFactory.SetLayoutElement(resetButton.Component.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
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resetButton.ButtonText.fontSize = 18;
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resetButton.OnClick += OnResetClicked;
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var compileButton = UIFactory.CreateButton(horozGroupObj, "CompileButton", "Compile", new Color(0.33f, 0.5f, 0.33f));
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UIFactory.SetLayoutElement(compileButton.Button.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
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UIFactory.SetLayoutElement(compileButton.Component.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
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compileButton.ButtonText.fontSize = 18;
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compileButton.OnClick += OnCompileClicked;
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+29
-20
@@ -12,11 +12,11 @@ using UnityExplorer.UI.Panels;
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namespace UnityExplorer.UI.Widgets.AutoComplete
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{
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public class AutoCompleter : UIPanel
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public class AutoCompleteModal : UIPanel
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{
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// Static
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public static AutoCompleter Instance => UIManager.AutoCompleter;
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public static AutoCompleteModal Instance => UIManager.AutoCompleter;
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// Instance
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@@ -36,9 +36,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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private List<Suggestion> suggestions = new List<Suggestion>();
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private int lastCaretPos;
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public AutoCompleter()
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public AutoCompleteModal()
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{
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OnPanelsReordered += UIPanel_OnPanelsReordered;
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OnClickedOutsidePanels += AutoCompleter_OnClickedOutsidePanels;
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@@ -80,7 +78,6 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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ReleaseOwnership(CurrentHandler);
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else
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{
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lastCaretPos = CurrentHandler.InputField.InputField.caretPosition;
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UpdatePosition();
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}
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}
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@@ -107,9 +104,9 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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private bool ShouldDisplay(Suggestion data, string filter) => true;
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public void SetSuggestions(List<Suggestion> collection)
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public void SetSuggestions(IEnumerable<Suggestion> collection)
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{
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suggestions = collection;
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suggestions = collection as List<Suggestion> ?? collection.ToList();
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if (!suggestions.Any())
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UIRoot.SetActive(false);
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@@ -140,28 +137,40 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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cell.Button.ButtonText.text = suggestion.DisplayText;
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}
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private int lastCaretPosition;
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private Vector3 lastInputPosition;
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private void UpdatePosition()
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{
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if (CurrentHandler == null || !CurrentHandler.InputField.InputField.isFocused)
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if (CurrentHandler == null || !CurrentHandler.InputField.Component.isFocused)
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return;
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Vector3 pos;
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var input = CurrentHandler.InputField;
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var textGen = input.InputField.textComponent.cachedTextGenerator;
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int caretPos = 0;
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if (input.Component.caretPosition == lastCaretPosition && input.UIRoot.transform.position == lastInputPosition)
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return;
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lastInputPosition = input.UIRoot.transform.position;
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lastCaretPosition = input.Component.caretPosition;
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if (CurrentHandler.AnchorToCaretPosition)
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{
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caretPos = lastCaretPos--;
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var textGen = input.Component.textComponent.cachedTextGeneratorForLayout;
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int caretIdx = Math.Max(0, Math.Min(textGen.characterCount - 1, input.Component.caretPosition));
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caretPos = Math.Max(0, caretPos);
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caretPos = Math.Min(textGen.characterCount - 1, caretPos);
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// normalize the caret horizontal position
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Vector3 caretPos = textGen.characters[caretIdx].cursorPos;
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caretPos += new Vector3(input.Rect.rect.width * 0.5f, 0, 0);
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// transform to world point
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caretPos = input.UIRoot.transform.TransformPoint(caretPos);
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uiRoot.transform.position = new Vector3(caretPos.x + 10, caretPos.y - 30, 0);
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}
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else
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{
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var textGen = input.Component.textComponent.cachedTextGenerator;
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var pos = input.UIRoot.transform.TransformPoint(textGen.characters[0].cursorPos);
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uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
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}
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pos = textGen.characters[caretPos].cursorPos;
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pos = input.UIRoot.transform.TransformPoint(pos);
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uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
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this.Dragger.OnEndResize();
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}
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@@ -53,7 +53,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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SuggestionClicked?.Invoke(suggestion);
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suggestions.Clear();
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AutoCompleter.Instance.SetSuggestions(suggestions);
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AutoCompleteModal.Instance.SetSuggestions(suggestions);
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chosenSuggestion = suggestion.UnderlyingValue;
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}
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@@ -62,14 +62,14 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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if (string.IsNullOrEmpty(value) || value == chosenSuggestion)
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{
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chosenSuggestion = null;
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AutoCompleter.Instance.ReleaseOwnership(this);
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AutoCompleteModal.Instance.ReleaseOwnership(this);
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}
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else
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{
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GetSuggestions(value);
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AutoCompleter.Instance.TakeOwnership(this);
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AutoCompleter.Instance.SetSuggestions(suggestions);
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AutoCompleteModal.Instance.TakeOwnership(this);
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AutoCompleteModal.Instance.SetSuggestions(suggestions);
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}
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}
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@@ -105,23 +105,23 @@ namespace UnityExplorer.UI.Utility
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internal void ProcessInputText()
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{
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var curInputRect = InputField.InputField.textComponent.rectTransform.rect;
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var curInputRect = InputField.Component.textComponent.rectTransform.rect;
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var scaleFactor = RootScaler.scaleFactor;
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// Current text settings
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var texGenSettings = InputField.InputField.textComponent.GetGenerationSettings(curInputRect.size);
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var texGenSettings = InputField.Component.textComponent.GetGenerationSettings(curInputRect.size);
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texGenSettings.generateOutOfBounds = false;
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texGenSettings.scaleFactor = scaleFactor;
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// Preferred text rect height
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var textGen = InputField.InputField.textComponent.cachedTextGeneratorForLayout;
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var textGen = InputField.Component.textComponent.cachedTextGeneratorForLayout;
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m_desiredContentHeight = textGen.GetPreferredHeight(m_lastText, texGenSettings) + 10;
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// TODO more intelligent jump.
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// We can detect if the caret is outside the viewport area.
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// jump to bottom
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if (InputField.InputField.caretPosition == InputField.Text.Length
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if (InputField.Component.caretPosition == InputField.Text.Length
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&& InputField.Text.Length > 0
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&& InputField.Text[InputField.Text.Length - 1] == '\n')
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{
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Reference in New Issue
Block a user