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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 04:53:15 +08:00

Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera.

This commit is contained in:
originalnicodr
2024-11-23 11:52:00 -03:00
parent c9aa93a6a4
commit 736ebdfa1b
6 changed files with 400 additions and 89 deletions
+6 -3
View File
@@ -43,8 +43,11 @@ namespace UnityExplorer.UI.Panels
ButtonRef copyFovButton = UIFactory.CreateButton(UIRoot, "Copy Camera FoV", "Copy Camera FoV");
UIFactory.SetLayoutElement(copyFovButton.GameObject, minWidth: 100, minHeight: 25, flexibleWidth: 9999);
copyFovButton.OnClick += () => {
point.fov = FreeCamPanel.ourCamera.fieldOfView;
GetCamPathsPanel().controlPoints[index] = point;
Camera freecam = FreeCamPanel.GetFreecam();
if (freecam != null) {
point.fov = freecam.fieldOfView;
GetCamPathsPanel().controlPoints[index] = point;
}
};
ButtonRef moveToPointButton = UIFactory.CreateButton(UIRoot, "Move Cam to Node", "Move Cam to Node");
@@ -52,7 +55,7 @@ namespace UnityExplorer.UI.Panels
moveToPointButton.OnClick += () => {
FreeCamPanel.SetCameraRotation(point.rotation);
FreeCamPanel.SetCameraPosition(point.position);
FreeCamPanel.ourCamera.fieldOfView = point.fov;
FreeCamPanel.SetFOV(point.fov);
};
ButtonRef moveUpButton = UIFactory.CreateButton(UIRoot, "MoveUp", "▲");
+2 -2
View File
@@ -29,7 +29,7 @@ namespace UnityExplorer.UI.Panels
//Active toggle
Toggle toggleLight;
GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "UseGameCameraToggle", out toggleLight, out label);
GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "ActivateLightToggle", out toggleLight, out label);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
toggleLight.onValueChanged.AddListener(value => { light.SetActive(value); });
toggleLight.isOn = true;
@@ -90,7 +90,7 @@ namespace UnityExplorer.UI.Panels
}
public static void CopyFreeCamTransform(GameObject obj){
Camera freeCam = FreeCamPanel.ourCamera;
Camera freeCam = FreeCamPanel.GetFreecam();
if (freeCam != null) {
obj.transform.position = freeCam.transform.position;
+5 -4
View File
@@ -1,4 +1,5 @@
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.Config
{
@@ -31,7 +32,7 @@ namespace UnityExplorer.Config
public static ConfigElement<bool> Reflection_Hide_NativeInfoPtrs;
public static ConfigElement<bool> Auto_Scale_UI;
public static ConfigElement<bool> Default_Gameplay_Freecam;
public static ConfigElement<FreeCamPanel.FreeCameraType> Default_Freecam;
public static ConfigElement<KeyCode> Pause;
public static ConfigElement<KeyCode> Frameskip;
public static ConfigElement<KeyCode> Screenshot;
@@ -185,9 +186,9 @@ namespace UnityExplorer.Config
"Especially useful when running games in high resolutions and you are having a hard time reading the mods menu (requires restart).",
true);
Default_Gameplay_Freecam = new("Default Gameplay Freecam",
"Turn this on if you want the default gameplay freecam toggle on the Freecam panel to be on on startup.",
false);
Default_Freecam = new("Default Freecam mode",
"Default type of freecam selected on startup.",
FreeCamPanel.FreeCameraType.New);
Pause = new("Pause",
"Toggle the pause of the game.",
+3 -3
View File
@@ -107,7 +107,7 @@ namespace UnityExplorer.UI.Panels
default, new Color(1, 1, 1, 0), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleWidth: 9999);
ButtonRef startButton = UIFactory.CreateButton(horiGroup, "Start", "►");
ButtonRef startButton = UIFactory.CreateButton(horiGroup, "Start", "►", new Color(0.2f, 0.4f, 0.2f));
UIFactory.SetLayoutElement(startButton.GameObject, minWidth: 50, minHeight: 25);
startButton.OnClick += StartButton_OnClick;
@@ -115,7 +115,7 @@ namespace UnityExplorer.UI.Panels
UIFactory.SetLayoutElement(pauseContinueButton.GameObject, minWidth: 50, minHeight: 25);
pauseContinueButton.OnClick += TogglePause_OnClick;
ButtonRef stopButton = UIFactory.CreateButton(horiGroup, "Stop", "■");
ButtonRef stopButton = UIFactory.CreateButton(horiGroup, "Stop", "■", new Color(0.4f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(stopButton.GameObject, minWidth: 50, minHeight: 25);
stopButton.ButtonText.fontSize = 20;
stopButton.OnClick += Stop_OnClick;
@@ -364,7 +364,7 @@ namespace UnityExplorer.UI.Panels
CatmullRom.CatmullRomPoint point = new CatmullRom.CatmullRomPoint(
FreeCamPanel.GetCameraPosition(),
FreeCamPanel.GetCameraRotation(),
FreeCamPanel.ourCamera.fieldOfView
FreeCamPanel.GetFreecam().fieldOfView
);
controlPoints.Add(point);
+381 -74
View File
@@ -18,6 +18,13 @@ namespace UnityExplorer.UI.Panels
{
public class FreeCamPanel : UEPanel
{
public enum FreeCameraType {
New,
Gameplay,
Cloned,
ForcedMatrix,
}
public FreeCamPanel(UIBase owner) : base(owner)
{
try {
@@ -38,9 +45,9 @@ namespace UnityExplorer.UI.Panels
public override bool ShouldSaveActiveState => true;
internal static bool inFreeCamMode;
internal static bool usingGameCamera;
public static Camera ourCamera;
public static Camera lastMainCamera;
public static Camera cameraMatrixOverrider;
internal static FreeCamBehaviour freeCamScript;
internal static CatmullRom.CatmullRomMover cameraPathMover;
@@ -53,13 +60,15 @@ namespace UnityExplorer.UI.Panels
internal static Vector3? currentUserCameraPosition;
internal static Quaternion? currentUserCameraRotation;
internal static float currentUserCameraFov;
internal static Vector3 previousMousePosition;
internal static Vector3 lastSetCameraPosition;
static ButtonRef startStopButton;
public static Toggle useGameCameraToggle;
public static Dropdown cameraTypeDropdown;
internal static FreeCameraType currentCameraType;
public static Toggle blockFreecamMovementToggle;
public static Toggle blockGamesInputOnFreecamToggle;
static InputFieldRef positionInput;
@@ -119,6 +128,7 @@ namespace UnityExplorer.UI.Panels
{
currentUserCameraPosition = currentMain.transform.position;
currentUserCameraRotation = currentMain.transform.rotation;
currentUserCameraFov = currentMain.fieldOfView;
}
}
else
@@ -127,38 +137,90 @@ namespace UnityExplorer.UI.Panels
static void SetupFreeCamera()
{
if (useGameCameraToggle.isOn)
switch ((FreeCameraType)cameraTypeDropdown.value)
{
if (!lastMainCamera)
{
ExplorerCore.LogWarning($"There is no previous Camera found, reverting to default Free Cam.");
useGameCameraToggle.isOn = false;
}
else
{
usingGameCamera = true;
ourCamera = lastMainCamera;
MaybeToggleCinemachine(false);
// If the farClipPlaneValue is the default one try to use the one from the gameplay camera
if (farClipPlaneValue == 2000){
farClipPlaneValue = ourCamera.farClipPlane;
farClipPlaneInput.Text = farClipPlaneValue.ToString();
// Let the default farClipPlane value exceed the slider max value
if (farClipPlaneValue <= farClipPlaneSlider.maxValue)
farClipPlaneSlider.value = farClipPlaneValue;
case FreeCameraType.Gameplay:
if (!lastMainCamera)
{
ExplorerCore.LogWarning($"There is no previous Camera found, reverting to New Free Cam.");
cameraTypeDropdown.value = (int)FreeCameraType.New;
}
}
}
if (!useGameCameraToggle.isOn)
{
usingGameCamera = false;
if (lastMainCamera)
lastMainCamera.enabled = false;
else
{
currentCameraType = FreeCameraType.Gameplay;
ourCamera = lastMainCamera;
MaybeToggleCinemachine(false);
// If the farClipPlaneValue is the default one try to use the one from the gameplay camera
if (farClipPlaneValue == 2000){
farClipPlaneValue = ourCamera.farClipPlane;
farClipPlaneInput.Text = farClipPlaneValue.ToString();
// Let the default farClipPlane value exceed the slider max value
if (farClipPlaneValue <= farClipPlaneSlider.maxValue)
farClipPlaneSlider.value = farClipPlaneValue;
}
}
break;
case FreeCameraType.New:
currentCameraType = FreeCameraType.New;
if (lastMainCamera){
lastMainCamera.enabled = false;
}
ourCamera = new GameObject("UE_Freecam").AddComponent<Camera>();
ourCamera.gameObject.tag = "MainCamera";
GameObject.DontDestroyOnLoad(ourCamera.gameObject);
ourCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
break;
case FreeCameraType.Cloned:
if (!lastMainCamera)
{
ExplorerCore.LogWarning($"There is no previous Camera found, reverting to New Free Cam.");
cameraTypeDropdown.value = (int)FreeCameraType.New;
} else {
currentCameraType = FreeCameraType.Cloned;
ourCamera = GameObject.Instantiate(lastMainCamera);
lastMainCamera.enabled = false;
MaybeToggleCinemachine(false);
// If the farClipPlaneValue is the default one try to use the one from the gameplay camera
if (farClipPlaneValue == 2000){
farClipPlaneValue = ourCamera.farClipPlane;
farClipPlaneInput.Text = farClipPlaneValue.ToString();
// Let the default farClipPlane value exceed the slider max value
if (farClipPlaneValue <= farClipPlaneSlider.maxValue)
farClipPlaneSlider.value = farClipPlaneValue;
}
}
break;
case FreeCameraType.ForcedMatrix:
if (!lastMainCamera)
{
ExplorerCore.LogWarning($"There is no previous Camera found, reverting to New Free Cam.");
cameraTypeDropdown.value = (int)FreeCameraType.New;
} else {
currentCameraType = FreeCameraType.ForcedMatrix;
ourCamera = lastMainCamera;
// HDRP might introduce problems when moving the camera when replacing the worldToCameraMatrix,
// so we will try to move the real camera as well.
MaybeToggleCinemachine(false);
cameraMatrixOverrider = new GameObject("[CUE] Camera Matrix Overrider").AddComponent<Camera>();
cameraMatrixOverrider.enabled = false;
cameraMatrixOverrider.transform.position = lastMainCamera.transform.position;
cameraMatrixOverrider.transform.rotation = lastMainCamera.transform.rotation;
}
break;
default:
ExplorerCore.LogWarning($"Error: Camera type not implemented");
break;
}
// Fallback in case we couldn't find the main camera for some reason
if (!ourCamera)
{
ourCamera = new GameObject("UE_Freecam").AddComponent<Camera>();
@@ -173,8 +235,9 @@ namespace UnityExplorer.UI.Panels
if (!cameraPathMover)
cameraPathMover = ourCamera.gameObject.AddComponent<CatmullRom.CatmullRomMover>();
ourCamera.transform.position = (Vector3)currentUserCameraPosition;
ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
GetFreecam().transform.position = (Vector3)currentUserCameraPosition;
GetFreecam().transform.rotation = (Quaternion)currentUserCameraRotation;
SetFOV(currentUserCameraFov);
ourCamera.gameObject.SetActive(true);
ourCamera.enabled = true;
@@ -191,18 +254,41 @@ namespace UnityExplorer.UI.Panels
inFreeCamMode = false;
connector?.UpdateFreecamStatus(false);
if (usingGameCamera)
{
switch(currentCameraType) {
case FreeCameraType.Gameplay:
MaybeToggleCinemachine(true);
ourCamera = null;
MaybeToggleCinemachine(true);
ourCamera = null;
if (lastMainCamera)
{
lastMainCamera.transform.position = originalCameraPosition;
lastMainCamera.transform.rotation = originalCameraRotation;
lastMainCamera.fieldOfView = originalCameraFOV;
}
break;
case FreeCameraType.New:
GameObject.Destroy(ourCamera.gameObject);
ourCamera = null;
break;
case FreeCameraType.Cloned:
GameObject.Destroy(ourCamera.gameObject);
ourCamera = null;
break;
case FreeCameraType.ForcedMatrix:
MaybeToggleCinemachine(true);
MethodInfo resetCullingMatrixMethod = typeof(Camera).GetMethod("ResetCullingMatrix", new Type[] {});
resetCullingMatrixMethod.Invoke(ourCamera, null);
if (lastMainCamera)
{
lastMainCamera.transform.position = originalCameraPosition;
lastMainCamera.transform.rotation = originalCameraRotation;
lastMainCamera.fieldOfView = originalCameraFOV;
}
ourCamera.ResetWorldToCameraMatrix();
ourCamera.ResetProjectionMatrix();
ourCamera = null;
GameObject.Destroy(cameraMatrixOverrider.gameObject);
cameraMatrixOverrider = null;
break;
default:
ExplorerCore.LogWarning($"Error: Camera type not implemented");
break;
}
if (ourCamera)
@@ -271,7 +357,7 @@ namespace UnityExplorer.UI.Panels
if (connector != null && connector.IsActive)
return;
lastSetCameraPosition = ourCamera.transform.position;
lastSetCameraPosition = GetFreecam().transform.position;
positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
}
@@ -280,6 +366,11 @@ namespace UnityExplorer.UI.Panels
ourCamera.nearClipPlane = nearClipPlaneValue;
ourCamera.farClipPlane = farClipPlaneValue;
}
if (cameraMatrixOverrider) {
cameraMatrixOverrider.nearClipPlane = nearClipPlaneValue;
cameraMatrixOverrider.farClipPlane = farClipPlaneValue;
}
}
// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
@@ -293,11 +384,22 @@ namespace UnityExplorer.UI.Panels
AddSpacer(5);
GameObject toggleObj = UIFactory.CreateToggle(ContentRoot, "UseGameCameraToggle", out useGameCameraToggle, out Text useGameCameraText);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
useGameCameraToggle.onValueChanged.AddListener(OnUseGameCameraToggled);
useGameCameraToggle.isOn = ConfigManager.Default_Gameplay_Freecam.Value;
useGameCameraText.text = "Use Game Camera?";
GameObject CameraModeRow = UIFactory.CreateHorizontalGroup(ContentRoot, "CameraModeRow", false, false, true, true, 3, default, new(1, 1, 1, 0));
Text CameraMode = UIFactory.CreateLabel(CameraModeRow, "Camera Mode", "Camera Mode:");
UIFactory.SetLayoutElement(CameraMode.gameObject, minWidth: 100, minHeight: 25);
GameObject cameraTypeDropdownObj = UIFactory.CreateDropdown(CameraModeRow, "CameraType_Dropdown", out cameraTypeDropdown, null, 14, (idx) => {
if (inFreeCamMode) {
EndFreecam();
BeginFreecam();
}
});
foreach (FreeCameraType type in Enum.GetValues(typeof(FreeCameraType)).Cast<FreeCameraType>()) {
cameraTypeDropdown.options.Add(new Dropdown.OptionData(Enum.GetName(typeof(FreeCameraType), type)));
}
UIFactory.SetLayoutElement(cameraTypeDropdownObj, minHeight: 25, minWidth: 150);
cameraTypeDropdown.value = (int)ConfigManager.Default_Freecam.Value;
AddSpacer(5);
@@ -616,54 +718,67 @@ namespace UnityExplorer.UI.Panels
return inFreeCamMode && blockGamesInputOnFreecamToggle.isOn;
}
public static Camera GetFreecam(){
if (currentCameraType == FreeCameraType.ForcedMatrix) return cameraMatrixOverrider;
return ourCamera;
}
// Getters and Setters for camera position and rotation
public static Vector3 GetCameraPosition(bool isAbsolute = false){
if (isAbsolute) return ourCamera.transform.position;
Camera freecam = GetFreecam();
if (isAbsolute) return freecam.transform.position;
if (followObject){
if (followRotationToggle.isOn){
return Quaternion.Inverse(followObject.transform.rotation) * (ourCamera.transform.position - followObject.transform.position);
return Quaternion.Inverse(followObject.transform.rotation) * (freecam.transform.position - followObject.transform.position);
}
else {
return ourCamera.transform.position - followObject.transform.position;
return freecam.transform.position - followObject.transform.position;
}
}
return ourCamera.transform.position;
return freecam.transform.position;
}
public static Quaternion GetCameraRotation(bool isAbsolute = false){
if (isAbsolute) return ourCamera.transform.rotation;
if (followObject && followRotationToggle.isOn) return Quaternion.Inverse(followObjectLastRotation) * ourCamera.transform.rotation;
return ourCamera.transform.rotation;
Camera freecam = GetFreecam();
if (isAbsolute) return freecam.transform.rotation;
if (followObject && followRotationToggle.isOn) return Quaternion.Inverse(followObjectLastRotation) * freecam.transform.rotation;
return freecam.transform.rotation;
}
public static void SetCameraPosition(Vector3 newPosition, bool isAbsolute = false){
Camera freecam = GetFreecam();
if (isAbsolute){
ourCamera.transform.position = newPosition;
freecam.transform.position = newPosition;
}
else if (followObject){
if (followRotationToggle.isOn){
ourCamera.transform.position = followObject.transform.rotation * newPosition + followObject.transform.position;
freecam.transform.position = followObject.transform.rotation * newPosition + followObject.transform.position;
}
else {
ourCamera.transform.position = newPosition + followObject.transform.position;
freecam.transform.position = newPosition + followObject.transform.position;
}
}
else {
ourCamera.transform.position = newPosition;
freecam.transform.position = newPosition;
}
}
public static void SetCameraRotation(Quaternion newRotation, bool isAbsolute = false){
Camera freecam = GetFreecam();
if (isAbsolute){
ourCamera.transform.rotation = newRotation;
freecam.transform.rotation = newRotation;
}
else if (followObject && followRotationToggle.isOn){
ourCamera.transform.rotation = followObjectLastRotation * newRotation;
freecam.transform.rotation = followObjectLastRotation * newRotation;
}
else {
ourCamera.transform.rotation = newRotation;
freecam.transform.rotation = newRotation;
}
}
public static void SetFOV(float newFOV){
GetFreecam().fieldOfView = newFOV;
}
}
internal class FreeCamBehaviour : MonoBehaviour
@@ -676,6 +791,9 @@ namespace UnityExplorer.UI.Panels
public FreeCamBehaviour(IntPtr ptr) : base(ptr) { }
#endif
private Action onBeforeRenderAction;
private Vector3 cachedPosition;
private Quaternion cachedRotation;
internal void Update()
{
@@ -686,35 +804,88 @@ namespace UnityExplorer.UI.Panels
FreeCamPanel.EndFreecam();
return;
}
Transform transform = FreeCamPanel.ourCamera.transform;
Transform movingTransform = FreeCamPanel.GetFreecam().transform;
if (!FreeCamPanel.blockFreecamMovementToggle.isOn && !FreeCamPanel.cameraPathMover.playingPath && FreeCamPanel.connector?.IsActive != true) {
ProcessInput();
ProcessInput(movingTransform);
}
if (FreeCamPanel.followObject != null){
if (FreeCamPanel.followObject != null){
// position update
transform.position += FreeCamPanel.followObject.transform.position - FreeCamPanel.followObjectLastPosition;
movingTransform.position += FreeCamPanel.followObject.transform.position - FreeCamPanel.followObjectLastPosition;
if (FreeCamPanel.followRotationToggle.isOn){
// rotation update
Quaternion deltaRotation = FreeCamPanel.followObject.transform.rotation * Quaternion.Inverse(FreeCamPanel.followObjectLastRotation);
Vector3 offset = transform.position - FreeCamPanel.followObject.transform.position;
transform.position = transform.position - offset + deltaRotation * offset;
transform.rotation = deltaRotation * transform.rotation;
Vector3 offset = movingTransform.position - FreeCamPanel.followObject.transform.position;
movingTransform.position = movingTransform.position - offset + deltaRotation * offset;
movingTransform.rotation = deltaRotation * movingTransform.rotation;
}
FreeCamPanel.followObjectLastPosition = FreeCamPanel.followObject.transform.position;
FreeCamPanel.followObjectLastRotation = FreeCamPanel.followObject.transform.rotation;
}
FreeCamPanel.connector?.ExecuteCameraCommand(FreeCamPanel.ourCamera);
UpdateRelativeMatrix();
UpdateRealCamera();
FreeCamPanel.connector?.ExecuteCameraCommand(FreeCamPanel.GetFreecam());
FreeCamPanel.UpdatePositionInput();
}
}
internal void ProcessInput(){
private void OnPreCull()
{
UpdateRelativeMatrix();
UpdateRealCamera();
}
private void OnPreRender()
{
UpdateRelativeMatrix();
UpdateRealCamera();
}
private void OnCameraPostRender()
{
UpdateRelativeMatrix();
//RestoreRealCameraTransform();
}
private void LateUpdate()
{
UpdateRelativeMatrix();
//RestoreRealCameraTransform();
}
internal void UpdateRelativeMatrix() {
if (FreeCamPanel.cameraMatrixOverrider != null){
try
{
MethodInfo getStereoViewMatrixMethod = typeof(Camera).GetMethod("GetStereoViewMatrix");
Matrix4x4 stereoViewMatrixOverrider = getStereoViewMatrixMethod.Invoke(FreeCamPanel.cameraMatrixOverrider, new object[] {0}).TryCast<Matrix4x4>();
MethodInfo setStereoViewMatrixMethod = typeof(Camera).GetMethod("SetStereoViewMatrix");
setStereoViewMatrixMethod.Invoke(FreeCamPanel.ourCamera, new object[] {0, stereoViewMatrixOverrider});
}
catch (Exception ex) {
ExplorerCore.LogWarning(ex);
}
FreeCamPanel.ourCamera.worldToCameraMatrix = FreeCamPanel.cameraMatrixOverrider.worldToCameraMatrix;
// Maybe I should use nonJitteredProjectionMatrix instead
FreeCamPanel.ourCamera.projectionMatrix = FreeCamPanel.cameraMatrixOverrider.projectionMatrix;
// Could be optimized so to not look up cullingMatrixProperty each frame
PropertyInfo cullingMatrixProperty = typeof(Camera).GetProperty("cullingMatrix");
Matrix4x4 cullingMatrixOverrider = cullingMatrixProperty.GetValue(FreeCamPanel.cameraMatrixOverrider, null).TryCast<Matrix4x4>();
MethodInfo setCullingMatrixMethod = cullingMatrixProperty.GetSetMethod();
setCullingMatrixMethod.Invoke(FreeCamPanel.ourCamera, new object[] {cullingMatrixOverrider});
}
}
internal void ProcessInput(Transform transform){
FreeCamPanel.currentUserCameraPosition = transform.position;
FreeCamPanel.currentUserCameraRotation = transform.rotation;
@@ -793,20 +964,156 @@ namespace UnityExplorer.UI.Panels
if (IInputManager.GetKey(ConfigManager.Decrease_FOV.Value))
{
FreeCamPanel.ourCamera.fieldOfView -= moveSpeed;
FreeCamPanel.GetFreecam().fieldOfView -= moveSpeed;
}
if (IInputManager.GetKey(ConfigManager.Increase_FOV.Value))
{
FreeCamPanel.ourCamera.fieldOfView += moveSpeed;
FreeCamPanel.GetFreecam().fieldOfView += moveSpeed;
}
if (IInputManager.GetKey(ConfigManager.Reset_FOV.Value)){
FreeCamPanel.ourCamera.fieldOfView = FreeCamPanel.usingGameCamera ? FreeCamPanel.originalCameraFOV : 60;
FreeCamPanel.GetFreecam().fieldOfView = FreeCamPanel.currentCameraType == FreeCamPanel.FreeCameraType.New ? 60 : FreeCamPanel.originalCameraFOV;
}
FreeCamPanel.previousMousePosition = IInputManager.MousePosition;
}
// The following code forces the freecamcam to update before rendering a frame
protected virtual void Awake()
{
onBeforeRenderAction = () => { UpdateRelativeMatrix(); UpdateRealCamera(); };
}
protected virtual void OnEnable()
{
#if CPP
try
{
Application.add_onBeforeRender(onBeforeRenderAction);
}
catch (Exception exception)
{
ExplorerCore.LogWarning($"Failed to listen to BeforeRender: {exception}");
}
#endif
// These doesn't exist for Unity <2017 nor when using HDRP
Type renderPipelineManagerType = ReflectionUtility.GetTypeByName("RenderPipelineManager");
if (renderPipelineManagerType != null){
EventInfo beginFrameRenderingEvent = renderPipelineManagerType.GetEvent("beginFrameRendering");
if (beginFrameRenderingEvent != null) {
beginFrameRenderingEvent.AddEventHandler(null, OnBeforeEvent);
}
EventInfo endFrameRenderingEvent = renderPipelineManagerType.GetEvent("endFrameRendering");
if (endFrameRenderingEvent != null) {
endFrameRenderingEvent.AddEventHandler(null, OnAfterEvent);
}
EventInfo beginCameraRenderingEvent = renderPipelineManagerType.GetEvent("beginCameraRendering");
if (beginCameraRenderingEvent != null) {
beginCameraRenderingEvent.AddEventHandler(null, OnBeforeEvent);
}
EventInfo endCameraRenderingEvent = renderPipelineManagerType.GetEvent("endCameraRendering");
if (endCameraRenderingEvent != null) {
endCameraRenderingEvent.AddEventHandler(null, OnAfterEvent);
}
EventInfo beginContextRenderingEvent = renderPipelineManagerType.GetEvent("beginContextRendering");
if (beginContextRenderingEvent != null) {
beginContextRenderingEvent.AddEventHandler(null, OnBeforeEvent);
}
EventInfo endContextRenderingEvent = renderPipelineManagerType.GetEvent("endContextRendering");
if (endContextRenderingEvent != null) {
endContextRenderingEvent.AddEventHandler(null, OnAfterEvent);
}
}
EventInfo onBeforeRenderEvent = typeof(Application).GetEvent("onBeforeRender");
if (onBeforeRenderEvent != null) {
onBeforeRenderEvent.AddEventHandler(null, onBeforeRenderAction);
}
}
protected virtual void OnDisable()
{
#if CPP
try
{
Application.remove_onBeforeRender(onBeforeRenderAction);
}
catch (Exception exception)
{
ExplorerCore.LogWarning($"Failed to unlisten from BeforeRender: {exception}");
}
#endif
// These doesn't exist for Unity <2017 nor when using HDRP
Type renderPipelineManagerType = ReflectionUtility.GetTypeByName("RenderPipelineManager");
if (renderPipelineManagerType != null){
EventInfo beginFrameRenderingEvent = renderPipelineManagerType.GetEvent("beginFrameRendering");
if (beginFrameRenderingEvent != null) {
beginFrameRenderingEvent.RemoveEventHandler(null, OnBeforeEvent);
}
EventInfo endFrameRenderingEvent = renderPipelineManagerType.GetEvent("endFrameRendering");
if (endFrameRenderingEvent != null) {
endFrameRenderingEvent.RemoveEventHandler(null, OnAfterEvent);
}
EventInfo beginCameraRenderingEvent = renderPipelineManagerType.GetEvent("beginCameraRendering");
if (beginCameraRenderingEvent != null) {
beginCameraRenderingEvent.RemoveEventHandler(null, OnBeforeEvent);
}
EventInfo endCameraRenderingEvent = renderPipelineManagerType.GetEvent("endCameraRendering");
if (endCameraRenderingEvent != null) {
endCameraRenderingEvent.RemoveEventHandler(null, OnAfterEvent);
}
EventInfo beginContextRenderingEvent = renderPipelineManagerType.GetEvent("beginContextRendering");
if (beginContextRenderingEvent != null) {
beginContextRenderingEvent.RemoveEventHandler(null, OnBeforeEvent);
}
EventInfo endContextRenderingEvent = renderPipelineManagerType.GetEvent("endContextRendering");
if (endContextRenderingEvent != null) {
endContextRenderingEvent.RemoveEventHandler(null, OnAfterEvent);
}
}
EventInfo onBeforeRenderEvent = typeof(Application).GetEvent("onBeforeRender");
if (onBeforeRenderEvent != null) {
onBeforeRenderEvent.RemoveEventHandler(null, onBeforeRenderAction);
}
}
private void OnBeforeEvent(object arg1, Camera[] arg2)
{
UpdateRelativeMatrix();
UpdateRealCamera();
}
private void OnAfterEvent(object arg1, Camera[] arg2)
{
UpdateRelativeMatrix();
//RestoreRealCameraTransform();
}
// HDRP matrix override ignores us moving the camera unfortunately, so we try to copy over the position of the camera matrix overrider.
protected void UpdateRealCamera() {
if (FreeCamPanel.cameraMatrixOverrider != null) {
cachedPosition = FreeCamPanel.ourCamera.transform.position;
FreeCamPanel.ourCamera.transform.position = FreeCamPanel.cameraMatrixOverrider.transform.position;
// We also try to update the rotation in case there are game shaders that use the real camera rotation
cachedRotation = FreeCamPanel.ourCamera.transform.rotation;
FreeCamPanel.ourCamera.transform.rotation = FreeCamPanel.cameraMatrixOverrider.transform.rotation;
}
}
protected void RestoreRealCameraTransform() {
if (FreeCamPanel.cameraMatrixOverrider != null) {
FreeCamPanel.ourCamera.transform.position = cachedPosition;
FreeCamPanel.ourCamera.transform.rotation = cachedRotation;
}
UpdateRealCamera();
}
}
// Dummy UI class to unlock the cursor when freecam is active but the UI is hidden
+3 -3
View File
@@ -183,7 +183,7 @@ namespace UnityExplorer.CatmullRom
Vector3 camPos = FreeCamPanel.GetCameraPosition();
Quaternion camRot = FreeCamPanel.GetCameraRotation();
return new CatmullRomPoint(camPos, camRot, FreeCamPanel.ourCamera.fieldOfView);
return new CatmullRomPoint(camPos, camRot, FreeCamPanel.GetFreecam().fieldOfView);
}
private void AdvanceMover(float dt){
@@ -238,14 +238,14 @@ namespace UnityExplorer.CatmullRom
FreeCamPanel.SetCameraRotation(CatmullRomPoint.Vector4ToQuaternion(newRot));
FreeCamPanel.SetCameraPosition(FreeCamPanel.GetCameraPosition() + direction.position);
FreeCamPanel.ourCamera.fieldOfView += direction.fov * actual / room;
FreeCamPanel.SetFOV(FreeCamPanel.GetFreecam().fieldOfView + direction.fov * actual / room);
}
public void MoveCameraToPoint(CatmullRomPoint newPoint){
FreeCamPanel.SetCameraRotation(newPoint.rotation);
FreeCamPanel.SetCameraPosition(newPoint.position);
FreeCamPanel.ourCamera.fieldOfView = newPoint.fov;
FreeCamPanel.SetFOV(newPoint.fov);
}
private CatmullRomPoint GetPointFromPath(float d)