mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera.
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commit
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6 files changed
+400
-89
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@@ -43,8 +43,11 @@ namespace UnityExplorer.UI.Panels
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ButtonRef copyFovButton = UIFactory.CreateButton(UIRoot, "Copy Camera FoV", "Copy Camera FoV");
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UIFactory.SetLayoutElement(copyFovButton.GameObject, minWidth: 100, minHeight: 25, flexibleWidth: 9999);
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copyFovButton.OnClick += () => {
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point.fov = FreeCamPanel.ourCamera.fieldOfView;
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GetCamPathsPanel().controlPoints[index] = point;
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Camera freecam = FreeCamPanel.GetFreecam();
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if (freecam != null) {
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point.fov = freecam.fieldOfView;
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GetCamPathsPanel().controlPoints[index] = point;
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}
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};
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ButtonRef moveToPointButton = UIFactory.CreateButton(UIRoot, "Move Cam to Node", "Move Cam to Node");
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@@ -52,7 +55,7 @@ namespace UnityExplorer.UI.Panels
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moveToPointButton.OnClick += () => {
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FreeCamPanel.SetCameraRotation(point.rotation);
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FreeCamPanel.SetCameraPosition(point.position);
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FreeCamPanel.ourCamera.fieldOfView = point.fov;
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FreeCamPanel.SetFOV(point.fov);
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};
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ButtonRef moveUpButton = UIFactory.CreateButton(UIRoot, "MoveUp", "▲");
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@@ -29,7 +29,7 @@ namespace UnityExplorer.UI.Panels
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//Active toggle
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Toggle toggleLight;
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GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "UseGameCameraToggle", out toggleLight, out label);
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GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "ActivateLightToggle", out toggleLight, out label);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
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toggleLight.onValueChanged.AddListener(value => { light.SetActive(value); });
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toggleLight.isOn = true;
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@@ -90,7 +90,7 @@ namespace UnityExplorer.UI.Panels
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}
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public static void CopyFreeCamTransform(GameObject obj){
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Camera freeCam = FreeCamPanel.ourCamera;
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Camera freeCam = FreeCamPanel.GetFreecam();
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if (freeCam != null) {
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obj.transform.position = freeCam.transform.position;
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@@ -1,4 +1,5 @@
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.Config
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{
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@@ -31,7 +32,7 @@ namespace UnityExplorer.Config
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public static ConfigElement<bool> Reflection_Hide_NativeInfoPtrs;
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public static ConfigElement<bool> Auto_Scale_UI;
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public static ConfigElement<bool> Default_Gameplay_Freecam;
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public static ConfigElement<FreeCamPanel.FreeCameraType> Default_Freecam;
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public static ConfigElement<KeyCode> Pause;
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public static ConfigElement<KeyCode> Frameskip;
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public static ConfigElement<KeyCode> Screenshot;
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@@ -185,9 +186,9 @@ namespace UnityExplorer.Config
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"Especially useful when running games in high resolutions and you are having a hard time reading the mods menu (requires restart).",
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true);
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Default_Gameplay_Freecam = new("Default Gameplay Freecam",
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"Turn this on if you want the default gameplay freecam toggle on the Freecam panel to be on on startup.",
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false);
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Default_Freecam = new("Default Freecam mode",
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"Default type of freecam selected on startup.",
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FreeCamPanel.FreeCameraType.New);
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Pause = new("Pause",
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"Toggle the pause of the game.",
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@@ -107,7 +107,7 @@ namespace UnityExplorer.UI.Panels
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default, new Color(1, 1, 1, 0), TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleWidth: 9999);
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ButtonRef startButton = UIFactory.CreateButton(horiGroup, "Start", "►");
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ButtonRef startButton = UIFactory.CreateButton(horiGroup, "Start", "►", new Color(0.2f, 0.4f, 0.2f));
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UIFactory.SetLayoutElement(startButton.GameObject, minWidth: 50, minHeight: 25);
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startButton.OnClick += StartButton_OnClick;
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@@ -115,7 +115,7 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(pauseContinueButton.GameObject, minWidth: 50, minHeight: 25);
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pauseContinueButton.OnClick += TogglePause_OnClick;
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ButtonRef stopButton = UIFactory.CreateButton(horiGroup, "Stop", "■");
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ButtonRef stopButton = UIFactory.CreateButton(horiGroup, "Stop", "■", new Color(0.4f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(stopButton.GameObject, minWidth: 50, minHeight: 25);
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stopButton.ButtonText.fontSize = 20;
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stopButton.OnClick += Stop_OnClick;
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@@ -364,7 +364,7 @@ namespace UnityExplorer.UI.Panels
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CatmullRom.CatmullRomPoint point = new CatmullRom.CatmullRomPoint(
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FreeCamPanel.GetCameraPosition(),
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FreeCamPanel.GetCameraRotation(),
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FreeCamPanel.ourCamera.fieldOfView
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FreeCamPanel.GetFreecam().fieldOfView
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);
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controlPoints.Add(point);
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+381
-74
@@ -18,6 +18,13 @@ namespace UnityExplorer.UI.Panels
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{
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public class FreeCamPanel : UEPanel
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{
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public enum FreeCameraType {
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New,
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Gameplay,
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Cloned,
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ForcedMatrix,
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}
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public FreeCamPanel(UIBase owner) : base(owner)
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{
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try {
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@@ -38,9 +45,9 @@ namespace UnityExplorer.UI.Panels
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public override bool ShouldSaveActiveState => true;
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internal static bool inFreeCamMode;
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internal static bool usingGameCamera;
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public static Camera ourCamera;
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public static Camera lastMainCamera;
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public static Camera cameraMatrixOverrider;
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internal static FreeCamBehaviour freeCamScript;
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internal static CatmullRom.CatmullRomMover cameraPathMover;
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@@ -53,13 +60,15 @@ namespace UnityExplorer.UI.Panels
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internal static Vector3? currentUserCameraPosition;
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internal static Quaternion? currentUserCameraRotation;
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internal static float currentUserCameraFov;
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internal static Vector3 previousMousePosition;
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internal static Vector3 lastSetCameraPosition;
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static ButtonRef startStopButton;
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public static Toggle useGameCameraToggle;
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public static Dropdown cameraTypeDropdown;
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internal static FreeCameraType currentCameraType;
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public static Toggle blockFreecamMovementToggle;
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public static Toggle blockGamesInputOnFreecamToggle;
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static InputFieldRef positionInput;
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@@ -119,6 +128,7 @@ namespace UnityExplorer.UI.Panels
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{
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currentUserCameraPosition = currentMain.transform.position;
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currentUserCameraRotation = currentMain.transform.rotation;
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currentUserCameraFov = currentMain.fieldOfView;
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}
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}
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else
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@@ -127,38 +137,90 @@ namespace UnityExplorer.UI.Panels
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static void SetupFreeCamera()
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{
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if (useGameCameraToggle.isOn)
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switch ((FreeCameraType)cameraTypeDropdown.value)
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{
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if (!lastMainCamera)
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{
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ExplorerCore.LogWarning($"There is no previous Camera found, reverting to default Free Cam.");
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useGameCameraToggle.isOn = false;
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}
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else
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{
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usingGameCamera = true;
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ourCamera = lastMainCamera;
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MaybeToggleCinemachine(false);
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// If the farClipPlaneValue is the default one try to use the one from the gameplay camera
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if (farClipPlaneValue == 2000){
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farClipPlaneValue = ourCamera.farClipPlane;
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farClipPlaneInput.Text = farClipPlaneValue.ToString();
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// Let the default farClipPlane value exceed the slider max value
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if (farClipPlaneValue <= farClipPlaneSlider.maxValue)
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farClipPlaneSlider.value = farClipPlaneValue;
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case FreeCameraType.Gameplay:
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if (!lastMainCamera)
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{
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ExplorerCore.LogWarning($"There is no previous Camera found, reverting to New Free Cam.");
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cameraTypeDropdown.value = (int)FreeCameraType.New;
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}
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}
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}
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if (!useGameCameraToggle.isOn)
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{
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usingGameCamera = false;
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if (lastMainCamera)
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lastMainCamera.enabled = false;
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else
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{
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currentCameraType = FreeCameraType.Gameplay;
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ourCamera = lastMainCamera;
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MaybeToggleCinemachine(false);
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// If the farClipPlaneValue is the default one try to use the one from the gameplay camera
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if (farClipPlaneValue == 2000){
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farClipPlaneValue = ourCamera.farClipPlane;
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farClipPlaneInput.Text = farClipPlaneValue.ToString();
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// Let the default farClipPlane value exceed the slider max value
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if (farClipPlaneValue <= farClipPlaneSlider.maxValue)
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farClipPlaneSlider.value = farClipPlaneValue;
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}
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}
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break;
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case FreeCameraType.New:
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currentCameraType = FreeCameraType.New;
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if (lastMainCamera){
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lastMainCamera.enabled = false;
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}
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ourCamera = new GameObject("UE_Freecam").AddComponent<Camera>();
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ourCamera.gameObject.tag = "MainCamera";
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GameObject.DontDestroyOnLoad(ourCamera.gameObject);
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ourCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
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break;
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case FreeCameraType.Cloned:
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if (!lastMainCamera)
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{
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ExplorerCore.LogWarning($"There is no previous Camera found, reverting to New Free Cam.");
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cameraTypeDropdown.value = (int)FreeCameraType.New;
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} else {
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currentCameraType = FreeCameraType.Cloned;
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ourCamera = GameObject.Instantiate(lastMainCamera);
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lastMainCamera.enabled = false;
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MaybeToggleCinemachine(false);
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// If the farClipPlaneValue is the default one try to use the one from the gameplay camera
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if (farClipPlaneValue == 2000){
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farClipPlaneValue = ourCamera.farClipPlane;
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farClipPlaneInput.Text = farClipPlaneValue.ToString();
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// Let the default farClipPlane value exceed the slider max value
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if (farClipPlaneValue <= farClipPlaneSlider.maxValue)
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farClipPlaneSlider.value = farClipPlaneValue;
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}
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}
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break;
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case FreeCameraType.ForcedMatrix:
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if (!lastMainCamera)
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{
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ExplorerCore.LogWarning($"There is no previous Camera found, reverting to New Free Cam.");
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cameraTypeDropdown.value = (int)FreeCameraType.New;
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} else {
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currentCameraType = FreeCameraType.ForcedMatrix;
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ourCamera = lastMainCamera;
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// HDRP might introduce problems when moving the camera when replacing the worldToCameraMatrix,
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// so we will try to move the real camera as well.
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MaybeToggleCinemachine(false);
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cameraMatrixOverrider = new GameObject("[CUE] Camera Matrix Overrider").AddComponent<Camera>();
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cameraMatrixOverrider.enabled = false;
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cameraMatrixOverrider.transform.position = lastMainCamera.transform.position;
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cameraMatrixOverrider.transform.rotation = lastMainCamera.transform.rotation;
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}
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break;
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default:
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ExplorerCore.LogWarning($"Error: Camera type not implemented");
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break;
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}
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// Fallback in case we couldn't find the main camera for some reason
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if (!ourCamera)
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{
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ourCamera = new GameObject("UE_Freecam").AddComponent<Camera>();
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@@ -173,8 +235,9 @@ namespace UnityExplorer.UI.Panels
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if (!cameraPathMover)
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cameraPathMover = ourCamera.gameObject.AddComponent<CatmullRom.CatmullRomMover>();
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ourCamera.transform.position = (Vector3)currentUserCameraPosition;
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ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
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GetFreecam().transform.position = (Vector3)currentUserCameraPosition;
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GetFreecam().transform.rotation = (Quaternion)currentUserCameraRotation;
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SetFOV(currentUserCameraFov);
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ourCamera.gameObject.SetActive(true);
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ourCamera.enabled = true;
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@@ -191,18 +254,41 @@ namespace UnityExplorer.UI.Panels
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inFreeCamMode = false;
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connector?.UpdateFreecamStatus(false);
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if (usingGameCamera)
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{
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switch(currentCameraType) {
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case FreeCameraType.Gameplay:
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MaybeToggleCinemachine(true);
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ourCamera = null;
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MaybeToggleCinemachine(true);
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ourCamera = null;
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if (lastMainCamera)
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{
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lastMainCamera.transform.position = originalCameraPosition;
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lastMainCamera.transform.rotation = originalCameraRotation;
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lastMainCamera.fieldOfView = originalCameraFOV;
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}
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break;
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case FreeCameraType.New:
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GameObject.Destroy(ourCamera.gameObject);
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ourCamera = null;
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break;
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case FreeCameraType.Cloned:
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GameObject.Destroy(ourCamera.gameObject);
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ourCamera = null;
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break;
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case FreeCameraType.ForcedMatrix:
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MaybeToggleCinemachine(true);
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MethodInfo resetCullingMatrixMethod = typeof(Camera).GetMethod("ResetCullingMatrix", new Type[] {});
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resetCullingMatrixMethod.Invoke(ourCamera, null);
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if (lastMainCamera)
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{
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lastMainCamera.transform.position = originalCameraPosition;
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lastMainCamera.transform.rotation = originalCameraRotation;
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lastMainCamera.fieldOfView = originalCameraFOV;
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}
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ourCamera.ResetWorldToCameraMatrix();
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ourCamera.ResetProjectionMatrix();
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ourCamera = null;
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GameObject.Destroy(cameraMatrixOverrider.gameObject);
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cameraMatrixOverrider = null;
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break;
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default:
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ExplorerCore.LogWarning($"Error: Camera type not implemented");
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break;
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}
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if (ourCamera)
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@@ -271,7 +357,7 @@ namespace UnityExplorer.UI.Panels
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if (connector != null && connector.IsActive)
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return;
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lastSetCameraPosition = ourCamera.transform.position;
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lastSetCameraPosition = GetFreecam().transform.position;
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positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
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}
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@@ -280,6 +366,11 @@ namespace UnityExplorer.UI.Panels
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ourCamera.nearClipPlane = nearClipPlaneValue;
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ourCamera.farClipPlane = farClipPlaneValue;
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}
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if (cameraMatrixOverrider) {
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cameraMatrixOverrider.nearClipPlane = nearClipPlaneValue;
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cameraMatrixOverrider.farClipPlane = farClipPlaneValue;
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}
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}
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// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
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@@ -293,11 +384,22 @@ namespace UnityExplorer.UI.Panels
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AddSpacer(5);
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GameObject toggleObj = UIFactory.CreateToggle(ContentRoot, "UseGameCameraToggle", out useGameCameraToggle, out Text useGameCameraText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
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useGameCameraToggle.onValueChanged.AddListener(OnUseGameCameraToggled);
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useGameCameraToggle.isOn = ConfigManager.Default_Gameplay_Freecam.Value;
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useGameCameraText.text = "Use Game Camera?";
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GameObject CameraModeRow = UIFactory.CreateHorizontalGroup(ContentRoot, "CameraModeRow", false, false, true, true, 3, default, new(1, 1, 1, 0));
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Text CameraMode = UIFactory.CreateLabel(CameraModeRow, "Camera Mode", "Camera Mode:");
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UIFactory.SetLayoutElement(CameraMode.gameObject, minWidth: 100, minHeight: 25);
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GameObject cameraTypeDropdownObj = UIFactory.CreateDropdown(CameraModeRow, "CameraType_Dropdown", out cameraTypeDropdown, null, 14, (idx) => {
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if (inFreeCamMode) {
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EndFreecam();
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BeginFreecam();
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}
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});
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foreach (FreeCameraType type in Enum.GetValues(typeof(FreeCameraType)).Cast<FreeCameraType>()) {
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cameraTypeDropdown.options.Add(new Dropdown.OptionData(Enum.GetName(typeof(FreeCameraType), type)));
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}
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UIFactory.SetLayoutElement(cameraTypeDropdownObj, minHeight: 25, minWidth: 150);
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cameraTypeDropdown.value = (int)ConfigManager.Default_Freecam.Value;
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AddSpacer(5);
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@@ -616,54 +718,67 @@ namespace UnityExplorer.UI.Panels
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return inFreeCamMode && blockGamesInputOnFreecamToggle.isOn;
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}
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public static Camera GetFreecam(){
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if (currentCameraType == FreeCameraType.ForcedMatrix) return cameraMatrixOverrider;
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return ourCamera;
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}
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// Getters and Setters for camera position and rotation
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public static Vector3 GetCameraPosition(bool isAbsolute = false){
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if (isAbsolute) return ourCamera.transform.position;
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Camera freecam = GetFreecam();
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if (isAbsolute) return freecam.transform.position;
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if (followObject){
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if (followRotationToggle.isOn){
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return Quaternion.Inverse(followObject.transform.rotation) * (ourCamera.transform.position - followObject.transform.position);
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return Quaternion.Inverse(followObject.transform.rotation) * (freecam.transform.position - followObject.transform.position);
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}
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else {
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return ourCamera.transform.position - followObject.transform.position;
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return freecam.transform.position - followObject.transform.position;
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}
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}
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return ourCamera.transform.position;
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return freecam.transform.position;
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}
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public static Quaternion GetCameraRotation(bool isAbsolute = false){
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if (isAbsolute) return ourCamera.transform.rotation;
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if (followObject && followRotationToggle.isOn) return Quaternion.Inverse(followObjectLastRotation) * ourCamera.transform.rotation;
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return ourCamera.transform.rotation;
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Camera freecam = GetFreecam();
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if (isAbsolute) return freecam.transform.rotation;
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if (followObject && followRotationToggle.isOn) return Quaternion.Inverse(followObjectLastRotation) * freecam.transform.rotation;
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return freecam.transform.rotation;
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}
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public static void SetCameraPosition(Vector3 newPosition, bool isAbsolute = false){
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Camera freecam = GetFreecam();
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if (isAbsolute){
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ourCamera.transform.position = newPosition;
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freecam.transform.position = newPosition;
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}
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else if (followObject){
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if (followRotationToggle.isOn){
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ourCamera.transform.position = followObject.transform.rotation * newPosition + followObject.transform.position;
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freecam.transform.position = followObject.transform.rotation * newPosition + followObject.transform.position;
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}
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else {
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ourCamera.transform.position = newPosition + followObject.transform.position;
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freecam.transform.position = newPosition + followObject.transform.position;
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}
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}
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else {
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ourCamera.transform.position = newPosition;
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freecam.transform.position = newPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetCameraRotation(Quaternion newRotation, bool isAbsolute = false){
|
||||
Camera freecam = GetFreecam();
|
||||
if (isAbsolute){
|
||||
ourCamera.transform.rotation = newRotation;
|
||||
freecam.transform.rotation = newRotation;
|
||||
}
|
||||
else if (followObject && followRotationToggle.isOn){
|
||||
ourCamera.transform.rotation = followObjectLastRotation * newRotation;
|
||||
freecam.transform.rotation = followObjectLastRotation * newRotation;
|
||||
}
|
||||
else {
|
||||
ourCamera.transform.rotation = newRotation;
|
||||
freecam.transform.rotation = newRotation;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetFOV(float newFOV){
|
||||
GetFreecam().fieldOfView = newFOV;
|
||||
}
|
||||
}
|
||||
|
||||
internal class FreeCamBehaviour : MonoBehaviour
|
||||
@@ -676,6 +791,9 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public FreeCamBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
private Action onBeforeRenderAction;
|
||||
private Vector3 cachedPosition;
|
||||
private Quaternion cachedRotation;
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
@@ -686,35 +804,88 @@ namespace UnityExplorer.UI.Panels
|
||||
FreeCamPanel.EndFreecam();
|
||||
return;
|
||||
}
|
||||
Transform transform = FreeCamPanel.ourCamera.transform;
|
||||
Transform movingTransform = FreeCamPanel.GetFreecam().transform;
|
||||
|
||||
if (!FreeCamPanel.blockFreecamMovementToggle.isOn && !FreeCamPanel.cameraPathMover.playingPath && FreeCamPanel.connector?.IsActive != true) {
|
||||
ProcessInput();
|
||||
ProcessInput(movingTransform);
|
||||
}
|
||||
|
||||
if (FreeCamPanel.followObject != null){
|
||||
if (FreeCamPanel.followObject != null){
|
||||
// position update
|
||||
transform.position += FreeCamPanel.followObject.transform.position - FreeCamPanel.followObjectLastPosition;
|
||||
movingTransform.position += FreeCamPanel.followObject.transform.position - FreeCamPanel.followObjectLastPosition;
|
||||
|
||||
if (FreeCamPanel.followRotationToggle.isOn){
|
||||
// rotation update
|
||||
Quaternion deltaRotation = FreeCamPanel.followObject.transform.rotation * Quaternion.Inverse(FreeCamPanel.followObjectLastRotation);
|
||||
Vector3 offset = transform.position - FreeCamPanel.followObject.transform.position;
|
||||
transform.position = transform.position - offset + deltaRotation * offset;
|
||||
transform.rotation = deltaRotation * transform.rotation;
|
||||
Vector3 offset = movingTransform.position - FreeCamPanel.followObject.transform.position;
|
||||
movingTransform.position = movingTransform.position - offset + deltaRotation * offset;
|
||||
movingTransform.rotation = deltaRotation * movingTransform.rotation;
|
||||
}
|
||||
|
||||
FreeCamPanel.followObjectLastPosition = FreeCamPanel.followObject.transform.position;
|
||||
FreeCamPanel.followObjectLastRotation = FreeCamPanel.followObject.transform.rotation;
|
||||
}
|
||||
|
||||
FreeCamPanel.connector?.ExecuteCameraCommand(FreeCamPanel.ourCamera);
|
||||
UpdateRelativeMatrix();
|
||||
UpdateRealCamera();
|
||||
|
||||
FreeCamPanel.connector?.ExecuteCameraCommand(FreeCamPanel.GetFreecam());
|
||||
|
||||
FreeCamPanel.UpdatePositionInput();
|
||||
}
|
||||
}
|
||||
|
||||
internal void ProcessInput(){
|
||||
private void OnPreCull()
|
||||
{
|
||||
UpdateRelativeMatrix();
|
||||
UpdateRealCamera();
|
||||
}
|
||||
|
||||
private void OnPreRender()
|
||||
{
|
||||
UpdateRelativeMatrix();
|
||||
UpdateRealCamera();
|
||||
}
|
||||
|
||||
private void OnCameraPostRender()
|
||||
{
|
||||
UpdateRelativeMatrix();
|
||||
//RestoreRealCameraTransform();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
UpdateRelativeMatrix();
|
||||
//RestoreRealCameraTransform();
|
||||
}
|
||||
|
||||
internal void UpdateRelativeMatrix() {
|
||||
if (FreeCamPanel.cameraMatrixOverrider != null){
|
||||
try
|
||||
{
|
||||
MethodInfo getStereoViewMatrixMethod = typeof(Camera).GetMethod("GetStereoViewMatrix");
|
||||
Matrix4x4 stereoViewMatrixOverrider = getStereoViewMatrixMethod.Invoke(FreeCamPanel.cameraMatrixOverrider, new object[] {0}).TryCast<Matrix4x4>();
|
||||
MethodInfo setStereoViewMatrixMethod = typeof(Camera).GetMethod("SetStereoViewMatrix");
|
||||
setStereoViewMatrixMethod.Invoke(FreeCamPanel.ourCamera, new object[] {0, stereoViewMatrixOverrider});
|
||||
}
|
||||
catch (Exception ex) {
|
||||
ExplorerCore.LogWarning(ex);
|
||||
}
|
||||
|
||||
FreeCamPanel.ourCamera.worldToCameraMatrix = FreeCamPanel.cameraMatrixOverrider.worldToCameraMatrix;
|
||||
|
||||
// Maybe I should use nonJitteredProjectionMatrix instead
|
||||
FreeCamPanel.ourCamera.projectionMatrix = FreeCamPanel.cameraMatrixOverrider.projectionMatrix;
|
||||
|
||||
// Could be optimized so to not look up cullingMatrixProperty each frame
|
||||
PropertyInfo cullingMatrixProperty = typeof(Camera).GetProperty("cullingMatrix");
|
||||
Matrix4x4 cullingMatrixOverrider = cullingMatrixProperty.GetValue(FreeCamPanel.cameraMatrixOverrider, null).TryCast<Matrix4x4>();
|
||||
MethodInfo setCullingMatrixMethod = cullingMatrixProperty.GetSetMethod();
|
||||
setCullingMatrixMethod.Invoke(FreeCamPanel.ourCamera, new object[] {cullingMatrixOverrider});
|
||||
}
|
||||
}
|
||||
|
||||
internal void ProcessInput(Transform transform){
|
||||
FreeCamPanel.currentUserCameraPosition = transform.position;
|
||||
FreeCamPanel.currentUserCameraRotation = transform.rotation;
|
||||
|
||||
@@ -793,20 +964,156 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
if (IInputManager.GetKey(ConfigManager.Decrease_FOV.Value))
|
||||
{
|
||||
FreeCamPanel.ourCamera.fieldOfView -= moveSpeed;
|
||||
FreeCamPanel.GetFreecam().fieldOfView -= moveSpeed;
|
||||
}
|
||||
|
||||
if (IInputManager.GetKey(ConfigManager.Increase_FOV.Value))
|
||||
{
|
||||
FreeCamPanel.ourCamera.fieldOfView += moveSpeed;
|
||||
FreeCamPanel.GetFreecam().fieldOfView += moveSpeed;
|
||||
}
|
||||
|
||||
if (IInputManager.GetKey(ConfigManager.Reset_FOV.Value)){
|
||||
FreeCamPanel.ourCamera.fieldOfView = FreeCamPanel.usingGameCamera ? FreeCamPanel.originalCameraFOV : 60;
|
||||
FreeCamPanel.GetFreecam().fieldOfView = FreeCamPanel.currentCameraType == FreeCamPanel.FreeCameraType.New ? 60 : FreeCamPanel.originalCameraFOV;
|
||||
}
|
||||
|
||||
FreeCamPanel.previousMousePosition = IInputManager.MousePosition;
|
||||
}
|
||||
|
||||
// The following code forces the freecamcam to update before rendering a frame
|
||||
protected virtual void Awake()
|
||||
{
|
||||
onBeforeRenderAction = () => { UpdateRelativeMatrix(); UpdateRealCamera(); };
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
Application.add_onBeforeRender(onBeforeRenderAction);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Failed to listen to BeforeRender: {exception}");
|
||||
}
|
||||
#endif
|
||||
// These doesn't exist for Unity <2017 nor when using HDRP
|
||||
Type renderPipelineManagerType = ReflectionUtility.GetTypeByName("RenderPipelineManager");
|
||||
if (renderPipelineManagerType != null){
|
||||
EventInfo beginFrameRenderingEvent = renderPipelineManagerType.GetEvent("beginFrameRendering");
|
||||
if (beginFrameRenderingEvent != null) {
|
||||
beginFrameRenderingEvent.AddEventHandler(null, OnBeforeEvent);
|
||||
}
|
||||
EventInfo endFrameRenderingEvent = renderPipelineManagerType.GetEvent("endFrameRendering");
|
||||
if (endFrameRenderingEvent != null) {
|
||||
endFrameRenderingEvent.AddEventHandler(null, OnAfterEvent);
|
||||
}
|
||||
|
||||
EventInfo beginCameraRenderingEvent = renderPipelineManagerType.GetEvent("beginCameraRendering");
|
||||
if (beginCameraRenderingEvent != null) {
|
||||
beginCameraRenderingEvent.AddEventHandler(null, OnBeforeEvent);
|
||||
}
|
||||
EventInfo endCameraRenderingEvent = renderPipelineManagerType.GetEvent("endCameraRendering");
|
||||
if (endCameraRenderingEvent != null) {
|
||||
endCameraRenderingEvent.AddEventHandler(null, OnAfterEvent);
|
||||
}
|
||||
|
||||
EventInfo beginContextRenderingEvent = renderPipelineManagerType.GetEvent("beginContextRendering");
|
||||
if (beginContextRenderingEvent != null) {
|
||||
beginContextRenderingEvent.AddEventHandler(null, OnBeforeEvent);
|
||||
}
|
||||
EventInfo endContextRenderingEvent = renderPipelineManagerType.GetEvent("endContextRendering");
|
||||
if (endContextRenderingEvent != null) {
|
||||
endContextRenderingEvent.AddEventHandler(null, OnAfterEvent);
|
||||
}
|
||||
}
|
||||
|
||||
EventInfo onBeforeRenderEvent = typeof(Application).GetEvent("onBeforeRender");
|
||||
if (onBeforeRenderEvent != null) {
|
||||
onBeforeRenderEvent.AddEventHandler(null, onBeforeRenderAction);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
Application.remove_onBeforeRender(onBeforeRenderAction);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Failed to unlisten from BeforeRender: {exception}");
|
||||
}
|
||||
#endif
|
||||
// These doesn't exist for Unity <2017 nor when using HDRP
|
||||
Type renderPipelineManagerType = ReflectionUtility.GetTypeByName("RenderPipelineManager");
|
||||
|
||||
if (renderPipelineManagerType != null){
|
||||
EventInfo beginFrameRenderingEvent = renderPipelineManagerType.GetEvent("beginFrameRendering");
|
||||
if (beginFrameRenderingEvent != null) {
|
||||
beginFrameRenderingEvent.RemoveEventHandler(null, OnBeforeEvent);
|
||||
}
|
||||
EventInfo endFrameRenderingEvent = renderPipelineManagerType.GetEvent("endFrameRendering");
|
||||
if (endFrameRenderingEvent != null) {
|
||||
endFrameRenderingEvent.RemoveEventHandler(null, OnAfterEvent);
|
||||
}
|
||||
|
||||
EventInfo beginCameraRenderingEvent = renderPipelineManagerType.GetEvent("beginCameraRendering");
|
||||
if (beginCameraRenderingEvent != null) {
|
||||
beginCameraRenderingEvent.RemoveEventHandler(null, OnBeforeEvent);
|
||||
}
|
||||
EventInfo endCameraRenderingEvent = renderPipelineManagerType.GetEvent("endCameraRendering");
|
||||
if (endCameraRenderingEvent != null) {
|
||||
endCameraRenderingEvent.RemoveEventHandler(null, OnAfterEvent);
|
||||
}
|
||||
|
||||
EventInfo beginContextRenderingEvent = renderPipelineManagerType.GetEvent("beginContextRendering");
|
||||
if (beginContextRenderingEvent != null) {
|
||||
beginContextRenderingEvent.RemoveEventHandler(null, OnBeforeEvent);
|
||||
}
|
||||
EventInfo endContextRenderingEvent = renderPipelineManagerType.GetEvent("endContextRendering");
|
||||
if (endContextRenderingEvent != null) {
|
||||
endContextRenderingEvent.RemoveEventHandler(null, OnAfterEvent);
|
||||
}
|
||||
}
|
||||
|
||||
EventInfo onBeforeRenderEvent = typeof(Application).GetEvent("onBeforeRender");
|
||||
if (onBeforeRenderEvent != null) {
|
||||
onBeforeRenderEvent.RemoveEventHandler(null, onBeforeRenderAction);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBeforeEvent(object arg1, Camera[] arg2)
|
||||
{
|
||||
UpdateRelativeMatrix();
|
||||
UpdateRealCamera();
|
||||
}
|
||||
|
||||
private void OnAfterEvent(object arg1, Camera[] arg2)
|
||||
{
|
||||
UpdateRelativeMatrix();
|
||||
//RestoreRealCameraTransform();
|
||||
}
|
||||
|
||||
// HDRP matrix override ignores us moving the camera unfortunately, so we try to copy over the position of the camera matrix overrider.
|
||||
protected void UpdateRealCamera() {
|
||||
if (FreeCamPanel.cameraMatrixOverrider != null) {
|
||||
cachedPosition = FreeCamPanel.ourCamera.transform.position;
|
||||
FreeCamPanel.ourCamera.transform.position = FreeCamPanel.cameraMatrixOverrider.transform.position;
|
||||
// We also try to update the rotation in case there are game shaders that use the real camera rotation
|
||||
cachedRotation = FreeCamPanel.ourCamera.transform.rotation;
|
||||
FreeCamPanel.ourCamera.transform.rotation = FreeCamPanel.cameraMatrixOverrider.transform.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
protected void RestoreRealCameraTransform() {
|
||||
if (FreeCamPanel.cameraMatrixOverrider != null) {
|
||||
FreeCamPanel.ourCamera.transform.position = cachedPosition;
|
||||
FreeCamPanel.ourCamera.transform.rotation = cachedRotation;
|
||||
}
|
||||
UpdateRealCamera();
|
||||
}
|
||||
}
|
||||
|
||||
// Dummy UI class to unlock the cursor when freecam is active but the UI is hidden
|
||||
|
||||
@@ -183,7 +183,7 @@ namespace UnityExplorer.CatmullRom
|
||||
Vector3 camPos = FreeCamPanel.GetCameraPosition();
|
||||
Quaternion camRot = FreeCamPanel.GetCameraRotation();
|
||||
|
||||
return new CatmullRomPoint(camPos, camRot, FreeCamPanel.ourCamera.fieldOfView);
|
||||
return new CatmullRomPoint(camPos, camRot, FreeCamPanel.GetFreecam().fieldOfView);
|
||||
}
|
||||
|
||||
private void AdvanceMover(float dt){
|
||||
@@ -238,14 +238,14 @@ namespace UnityExplorer.CatmullRom
|
||||
|
||||
FreeCamPanel.SetCameraRotation(CatmullRomPoint.Vector4ToQuaternion(newRot));
|
||||
FreeCamPanel.SetCameraPosition(FreeCamPanel.GetCameraPosition() + direction.position);
|
||||
FreeCamPanel.ourCamera.fieldOfView += direction.fov * actual / room;
|
||||
FreeCamPanel.SetFOV(FreeCamPanel.GetFreecam().fieldOfView + direction.fov * actual / room);
|
||||
}
|
||||
|
||||
public void MoveCameraToPoint(CatmullRomPoint newPoint){
|
||||
FreeCamPanel.SetCameraRotation(newPoint.rotation);
|
||||
FreeCamPanel.SetCameraPosition(newPoint.position);
|
||||
|
||||
FreeCamPanel.ourCamera.fieldOfView = newPoint.fov;
|
||||
FreeCamPanel.SetFOV(newPoint.fov);
|
||||
}
|
||||
|
||||
private CatmullRomPoint GetPointFromPath(float d)
|
||||
|
||||
Reference in new issue
Block a user