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Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object.
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This commit is contained in:
originalnicodr
2025-02-23 22:56:09 -03:00
parent 2719c69753
commit 9429b84cfa
+3
View File
@@ -100,6 +100,9 @@ namespace UnityExplorer
public static void InspectWithFilters(object target, string filterInputField, UnityExplorer.Inspectors.MemberFilter memberFilterFlags = UnityExplorer.Inspectors.MemberFilter.All, bool staticReflection = false, CacheObjectBase parent = null)
{
if (TryFocusActiveInspector(target))
return;
ReflectionInspector inspector = CreateInspector<ReflectionInspector>(target, staticReflection, parent);
inspector.filterInputField.Text = filterInputField;
//TODO: Update the member flags visually on the inspector.