mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
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-13
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@@ -16,7 +16,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.1.0";
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public const string VERSION = "3.1.1";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
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@@ -111,8 +111,11 @@ namespace UnityExplorer.Inspectors.GameObjects
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internal static void OnCompToggleClicked(int index, bool value)
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{
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var comp = s_compShortlist[index];
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#if CPP
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comp.TryCast<Behaviour>().enabled = value;
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#else
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(comp as Behaviour).enabled = value;
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#endif
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}
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internal static void OnCompListObjectClicked(int index)
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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//using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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@@ -51,8 +50,6 @@ namespace UnityExplorer.UI.Modules
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private SceneFilter m_sceneFilter;
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private ChildFilter m_childFilter;
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internal bool m_isStaticClassSearching;
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// ui elements
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private Text m_resultCountText;
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@@ -257,8 +254,6 @@ namespace UnityExplorer.UI.Modules
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internal void StaticClassSearch()
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{
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m_isStaticClassSearching = true;
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var list = new List<Type>();
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var nameFilter = "";
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@@ -295,8 +290,6 @@ namespace UnityExplorer.UI.Modules
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private void SingletonSearch()
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{
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m_isStaticClassSearching = false;
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var instances = new List<object>();
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var nameFilter = "";
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@@ -356,8 +349,6 @@ namespace UnityExplorer.UI.Modules
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internal void UnityObjectSearch()
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{
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m_isStaticClassSearching = false;
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Type searchType = null;
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switch (m_context)
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{
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+16
-2
@@ -46,6 +46,9 @@ namespace UnityExplorer.UI
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SearchPage.Instance?.OnSceneChange();
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}
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#if CPP
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internal static float s_timeOfLastClick;
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#endif
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public static void Update()
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{
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MainMenu.Instance?.Update();
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@@ -54,6 +57,7 @@ namespace UnityExplorer.UI
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{
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if (EventSystem.current != EventSys)
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{
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ExplorerCore.Log("Forcing EventSystem to UnityExplorer's");
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ForceUnlockCursor.SetEventSystem();
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}
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@@ -62,8 +66,18 @@ namespace UnityExplorer.UI
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var evt = InputManager.InputPointerEvent;
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if (evt != null)
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{
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if (!evt.eligibleForClick && evt.selectedObject)
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evt.eligibleForClick = true;
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if (Time.realtimeSinceStartup - s_timeOfLastClick > 0.1f)
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{
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s_timeOfLastClick = Time.realtimeSinceStartup;
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if (!evt.eligibleForClick && evt.selectedObject)
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evt.eligibleForClick = true;
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}
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else
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{
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if (evt.eligibleForClick)
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evt.eligibleForClick = false;
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}
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}
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#endif
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}
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