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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 04:53:15 +08:00

Added a button to follow game objects with the freecam from the inspector window for more granularity when selecting the object to follow.

This commit is contained in:
originalnicodr
2024-01-13 16:03:28 -03:00
parent 6ad2554225
commit bfb3b848dd
@@ -18,6 +18,7 @@ namespace UnityExplorer.UI.Widgets
int lastFlags;
ButtonRef ViewParentButton;
ButtonRef FollowObjectButton;
InputFieldRef PathInput;
InputFieldRef NameInput;
@@ -289,6 +290,11 @@ namespace UnityExplorer.UI.Widgets
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
ViewParentButton.OnClick += OnViewParentClicked;
FollowObjectButton = UIFactory.CreateButton(firstRow, "FollowObjectButton", "Follow object with Freecam", new Color(0.2f, 0.2f, 0.2f));
FollowObjectButton.ButtonText.fontSize = 13;
UIFactory.SetLayoutElement(FollowObjectButton.Component.gameObject, minHeight: 25, minWidth: 100);
FollowObjectButton.OnClick += () => FreeCamPanel.followObject = this.Target.gameObject;
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
PathInput.Component.textComponent.color = Color.grey;
PathInput.Component.textComponent.fontSize = 14;