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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 13:03:15 +08:00

Exposed tension and alpha of catmull rom on the Camera Paths panel.

This commit is contained in:
originalnicodr
2024-02-04 09:40:17 -03:00
parent c56cb0874d
commit c1988eb928
2 changed files with 99 additions and 14 deletions
+91 -8
View File
@@ -29,6 +29,10 @@ namespace UnityExplorer.UI.Panels
startTimer = new System.Timers.Timer(3000);
startTimer.Elapsed += (source, e) => StartPath();
startTimer.AutoReset = false;
// CatmullRom Constants
alphaCatmullRomSlider = new Slider();
tensionCatmullRomSlider = new Slider();
}
public override string Name => "Cam Paths";
@@ -42,7 +46,7 @@ namespace UnityExplorer.UI.Panels
public List<CatmullRom.CatmullRomPoint> controlPoints;
List<GameObject> UINodes;
bool closedLoop;
float time;
float time = 10;
GameObject followObject;
@@ -53,6 +57,14 @@ namespace UnityExplorer.UI.Panels
bool waitBeforePlay;
private System.Timers.Timer startTimer;
InputFieldRef alphaCatmullRomInput;
Slider alphaCatmullRomSlider;
float alphaCatmullRomValue = 0.5f;
InputFieldRef tensionCatmullRomInput;
Slider tensionCatmullRomSlider;
float tensionCatmullRomValue = 0;
// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
protected override void ConstructPanelContent()
@@ -91,8 +103,42 @@ namespace UnityExplorer.UI.Panels
closedLoopToggle.onValueChanged.AddListener((isClosedLoop) => {closedLoop = isClosedLoop; MaybeRedrawPath(); EventSystemHelper.SetSelectedGameObject(null);});
toggleClosedLoopText.text = "Close path in a loop";
// CatmullRom alpha value
GameObject catmullRomVariablesGroup = AddInputField("alphaCatmullRom", "Alpha:", "0.5", out alphaCatmullRomInput, AlphaCatmullRom_OnEndEdit, 100, false);
alphaCatmullRomInput.Text = alphaCatmullRomValue.ToString();
GameObject alphaCatmullRomObj = UIFactory.CreateSlider(catmullRomVariablesGroup, "Alpha CatmullRom Slider", out alphaCatmullRomSlider);
UIFactory.SetLayoutElement(alphaCatmullRomObj, minHeight: 25, minWidth: 50, flexibleWidth: 0);
alphaCatmullRomSlider.m_FillImage.color = Color.clear;
alphaCatmullRomSlider.minValue = 0;
alphaCatmullRomSlider.maxValue = 1;
alphaCatmullRomSlider.value = alphaCatmullRomValue;
alphaCatmullRomSlider.onValueChanged.AddListener((newAlpha) => {
alphaCatmullRomValue = newAlpha;
alphaCatmullRomInput.Text = alphaCatmullRomValue.ToString();
MaybeRedrawPath();
});
// CatmullRom tension value
AddInputField("tensionCatmullRomO", "Tension:", "0", out tensionCatmullRomInput, TensionCatmullRom_OnEndEdit, 100, false, catmullRomVariablesGroup);
tensionCatmullRomInput.Text = tensionCatmullRomValue.ToString();
GameObject tensionCatmullRomObj = UIFactory.CreateSlider(catmullRomVariablesGroup, "Tension CatmullRom Slider", out tensionCatmullRomSlider);
UIFactory.SetLayoutElement(tensionCatmullRomObj, minHeight: 25, minWidth: 50, flexibleWidth: 0);
tensionCatmullRomSlider.m_FillImage.color = Color.clear;
tensionCatmullRomSlider.minValue = 0;
tensionCatmullRomSlider.maxValue = 1;
tensionCatmullRomSlider.value = tensionCatmullRomValue;
tensionCatmullRomSlider.onValueChanged.AddListener((newTension) => {
tensionCatmullRomValue = newTension;
tensionCatmullRomInput.Text = tensionCatmullRomValue.ToString();
MaybeRedrawPath();
});
InputFieldRef TimeInput = null;
GameObject secondRow = AddInputField("Time", "Path time (in seconds at 60fps):", $"Default: {time}", out TimeInput, Time_OnEndEdit, false);
GameObject secondRow = AddInputField("Time", "Path time (in seconds at 60fps):", $"Default: {time}", out TimeInput, Time_OnEndEdit, 50, false);
TimeInput.Text = time.ToString();
GameObject visualizePathObj = UIFactory.CreateToggle(secondRow, "Visualize Path", out visualizePathToggle, out Text visualizePathText);
@@ -114,6 +160,40 @@ namespace UnityExplorer.UI.Panels
waitBeforePlayText.text = "Wait 3 seconds before start";
}
void AlphaCatmullRom_OnEndEdit(string input)
{
EventSystemHelper.SetSelectedGameObject(null);
if (!ParseUtility.TryParse(input, out float parsed, out Exception parseEx))
{
ExplorerCore.LogWarning($"Could not parse value: {parseEx.ReflectionExToString()}");
alphaCatmullRomInput.Text = alphaCatmullRomValue.ToString();
return;
}
alphaCatmullRomValue = parsed;
alphaCatmullRomSlider.value = alphaCatmullRomValue;
MaybeRedrawPath();
}
void TensionCatmullRom_OnEndEdit(string input)
{
EventSystemHelper.SetSelectedGameObject(null);
if (!ParseUtility.TryParse(input, out float parsed, out Exception parseEx))
{
ExplorerCore.LogWarning($"Could not parse value: {parseEx.ReflectionExToString()}");
tensionCatmullRomInput.Text = tensionCatmullRomValue.ToString();
return;
}
tensionCatmullRomValue = parsed;
tensionCatmullRomSlider.value = tensionCatmullRomValue;
MaybeRedrawPath();
}
private void UpdateListNodes(){
//Refresh list
foreach (var comp in UINodes){
@@ -128,6 +208,8 @@ namespace UnityExplorer.UI.Panels
}
private void ToggleVisualizePath(bool enable){
// Had to include this check because the pathVisualizer was null for some reason
if (pathVisualizer == null) pathVisualizer = new GameObject("PathVisualizer");
if (enable){
if (controlPoints.Count > 2){
UpdateCatmullRomMoverData();
@@ -211,18 +293,18 @@ namespace UnityExplorer.UI.Panels
//ShowPos and rot?
}
GameObject AddInputField(string name, string labelText, string placeHolder, out InputFieldRef inputField, Action<string> onInputEndEdit, bool shouldDeleteOnUpdate = true)
GameObject AddInputField(string name, string labelText, string placeHolder, out InputFieldRef inputField, Action<string> onInputEndEdit, int inputMinWidth = 50, bool shouldDeleteOnUpdate = true, GameObject existingRow = null)
{
GameObject row = UIFactory.CreateHorizontalGroup(ContentRoot, "Editor Field",
GameObject row = existingRow != null ? existingRow : UIFactory.CreateHorizontalGroup(ContentRoot, "Editor Field",
false, false, true, true, 5, default, new Color(1, 1, 1, 0));
if(shouldDeleteOnUpdate)
UINodes.Add(row); //To delete it when we update the node list
Text posLabel = UIFactory.CreateLabel(row, $"{name}_Label", labelText);
UIFactory.SetLayoutElement(posLabel.gameObject, minWidth: 80, minHeight: 25);
UIFactory.SetLayoutElement(posLabel.gameObject, minWidth: 40, minHeight: 25);
inputField = UIFactory.CreateInputField(row, $"{name}_Input", placeHolder);
UIFactory.SetLayoutElement(inputField.GameObject, minWidth: 50, minHeight: 25);
UIFactory.SetLayoutElement(inputField.GameObject, minWidth: inputMinWidth, minHeight: 25);
inputField.Component.GetOnEndEdit().AddListener(onInputEndEdit);
return row;
@@ -275,6 +357,8 @@ namespace UnityExplorer.UI.Panels
}
void AddNode_OnClick(){
EventSystemHelper.SetSelectedGameObject(null);
Camera freeCam = FreeCamPanel.ourCamera;
CatmullRom.CatmullRomPoint point = new CatmullRom.CatmullRomPoint(
followObject != null ? freeCam.transform.localPosition : freeCam.transform.position,
@@ -285,8 +369,6 @@ namespace UnityExplorer.UI.Panels
controlPoints.Add(point);
UpdateListNodes();
MaybeRedrawPath();
EventSystemHelper.SetSelectedGameObject(null);
}
void Time_OnEndEdit(string input)
@@ -355,6 +437,7 @@ namespace UnityExplorer.UI.Panels
GetCameraPathsManager().setLocalPoints(followObject != null);
GetCameraPathsManager().setSplinePoints(controlPoints.ToArray());
GetCameraPathsManager().setTime(time);
GetCameraPathsManager().setCatmullRomVariables(alphaCatmullRomValue, tensionCatmullRomValue);
GetCameraPathsManager().CalculateLookahead();
}
+8 -6
View File
@@ -106,6 +106,9 @@ namespace UnityExplorer.CatmullRom
bool arePointsLocal;
float tension = 0;
float alpha = 0.5f;
public CatmullRomMover(){
splinePoints = new CatmullRomPoint[] { };
lookaheadPoints = new List<CatmullRomPoint>();
@@ -157,6 +160,11 @@ namespace UnityExplorer.CatmullRom
time = newTime;
}
public void setCatmullRomVariables(float newAlpha, float newTension){
alpha = newAlpha;
tension = newTension;
}
void Update(){
if (playingPath) AdvanceMover(Time.fixedDeltaTime);
}
@@ -306,9 +314,6 @@ namespace UnityExplorer.CatmullRom
// Implementation from: https://qroph.github.io/2018/07/30/smooth-paths-using-catmull-rom-splines.html
private Vector3 CatmullRomInterpolation(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t){
float tension = 0;
float alpha = 0.5f;
float t01 = (float) System.Math.Pow((double) Vector3.Distance(p0, p1), (double) alpha);
float t12 = (float) System.Math.Pow((double) Vector3.Distance(p1, p2), (double) alpha);
float t23 = (float) System.Math.Pow((double) Vector3.Distance(p2, p3), (double) alpha);
@@ -328,9 +333,6 @@ namespace UnityExplorer.CatmullRom
}
private Vector4 CatmullRomInterpolation(Vector4 r0, Vector4 r1, Vector4 r2, Vector4 r3, float t){
float tension = 0;
float alpha = 0.5f;
float t01 = (float) System.Math.Pow((double) Vector4.Distance(r0, r1), (double) alpha);
float t12 = (float) System.Math.Pow((double) Vector4.Distance(r1, r2), (double) alpha);
float t23 = (float) System.Math.Pow((double) Vector4.Distance(r2, r3), (double) alpha);