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Fix potential NullReference in UpdateMouseInspect
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@@ -35,6 +35,15 @@ namespace UnityExplorer.Inspectors.MouseInspectors
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public override void UpdateMouseInspect(Vector2 mousePos)
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{
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if (!MainCamera)
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MainCamera = Camera.main;
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if (!MainCamera)
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{
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ExplorerCore.LogWarning("No Main Camera was found, unable to inspect world!");
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InspectUnderMouse.Instance.StopInspect();
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return;
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}
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var ray = MainCamera.ScreenPointToRay(mousePos);
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Physics.Raycast(ray, out RaycastHit hit, 1000f);
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