mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Added support for new input system. First implementation.
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@@ -28,6 +28,8 @@ namespace UniverseLib.Input
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ILegacyInput.Init();
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break;
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case InputType.InputSystem:
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INewInputSystem.Init();
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break;
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case InputType.None:
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break;
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}
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@@ -38,6 +40,7 @@ namespace UniverseLib.Input
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case InputType.Legacy:
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return ILegacyInput.GetKey(key);
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case InputType.InputSystem:
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return INewInputSystem.GetKey(key);
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case InputType.None:
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default:
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return InputManager.GetKey(key);
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@@ -49,6 +52,8 @@ namespace UniverseLib.Input
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case InputType.Legacy:
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return ILegacyInput.GetKeyDown(key);
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case InputType.InputSystem:
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string buttonName = key.ToString();
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return INewInputSystem.GetButtonWasPressed($"/Keyboard/{buttonName}");
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case InputType.None:
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default:
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return InputManager.GetKeyDown(key);
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@@ -60,6 +65,9 @@ namespace UniverseLib.Input
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case InputType.Legacy:
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return ILegacyInput.GetKeyUp(key);
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case InputType.InputSystem:
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// Closest equivalent in the new input system is "wasPressedThisFrame"?
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string buttonName = $"/Keyboard/{key.ToString()}";
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return INewInputSystem.GetButtonWasPressed(buttonName);
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case InputType.None:
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default:
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return InputManager.GetKeyUp(key);
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@@ -71,6 +79,7 @@ namespace UniverseLib.Input
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case InputType.Legacy:
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return ILegacyInput.GetMouseButton(button);
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case InputType.InputSystem:
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return INewInputSystem.GetMouseButton(button);
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case InputType.None:
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default:
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return InputManager.GetMouseButton(button);
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@@ -82,6 +91,14 @@ namespace UniverseLib.Input
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case InputType.Legacy:
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return ILegacyInput.GetMouseButtonDown(button);
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case InputType.InputSystem:
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string buttonName = button switch
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{
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0 => "/Mouse/leftButton",
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1 => "/Mouse/rightButton",
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2 => "/Mouse/middleButton",
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_ => $"/Mouse/button{button}"
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};
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return INewInputSystem.GetButtonWasPressed(buttonName);
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case InputType.None:
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default:
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return InputManager.GetMouseButtonDown(button);
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@@ -325,4 +342,436 @@ namespace UniverseLib.Input
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}
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}
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}
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public static class INewInputSystem
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{
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private static MethodInfo isValueConsideredPressed;
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private static PropertyInfo isPressedProp;
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private static PropertyInfo wasPressedProp;
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private static MethodInfo isPressedMethod;
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private static MethodInfo isInProgressMethod;
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private static MethodInfo wasPressedMethod;
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private static MethodInfo wasPerformedMethod;
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private static Dictionary<string, object> buttonControls = new();
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public static void Init()
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{
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Type buttonControlType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl, Unity.InputSystem");
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if (buttonControlType != null)
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{
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try
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{
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isValueConsideredPressed = buttonControlType.GetMethod("IsValueConsideredPressed");
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if (isValueConsideredPressed != null)
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{
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(isValueConsideredPressed) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(isValueConsideredPressed,
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch IsValueConsideredPressed: {ex.Message}");
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}
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try
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{
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isPressedProp = buttonControlType.GetProperty("isPressed");
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if (isPressedProp?.GetGetMethod() != null)
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{
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(isPressedProp.GetGetMethod()) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(isPressedProp.GetGetMethod(),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch isPressed: {ex.Message}");
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}
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try
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{
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wasPressedProp = buttonControlType.GetProperty("wasPressedThisFrame");
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if (wasPressedProp?.GetGetMethod() != null)
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{
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(wasPressedProp.GetGetMethod()) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(wasPressedProp.GetGetMethod(),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch wasPressedThisFrame: {ex.Message}");
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}
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}
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// Patch InputAction methods
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Type inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction, Unity.InputSystem");
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if (inputActionType != null)
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{
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try
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{
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isPressedMethod = inputActionType.GetMethod("IsPressed");
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if (isPressedMethod != null)
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{
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(isPressedMethod) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(isPressedMethod,
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch IsPressed: {ex.Message}");
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}
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try
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{
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ExplorerCore.LogWarning("Attempting to patch InputAction.IsInProgress...");
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isInProgressMethod = inputActionType.GetMethod("IsInProgress");
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if (isInProgressMethod != null)
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{
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ExplorerCore.LogWarning("Found InputAction.IsInProgress method.");
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(isInProgressMethod) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(isInProgressMethod,
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch IsInProgress: {ex.Message}");
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}
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try
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{
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ExplorerCore.LogWarning("Attempting to patch InputAction.WasPressedThisFrame...");
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wasPressedMethod = inputActionType.GetMethod("WasPressedThisFrame");
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if (wasPressedMethod != null)
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{
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ExplorerCore.LogWarning("Found InputAction.WasPressedThisFrame method.");
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(wasPressedMethod) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(wasPressedMethod,
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch WasPressedThisFrame: {ex.Message}");
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}
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try
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{
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ExplorerCore.LogWarning("Attempting to patch InputAction.WasPerformedThisFrame...");
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wasPerformedMethod = inputActionType.GetMethod("WasPerformedThisFrame");
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if (wasPerformedMethod != null)
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{
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ExplorerCore.LogWarning("Found InputAction.WasPerformedThisFrame method.");
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#if CPP
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if (IL2CPPUtils.GetIl2CppMethodInfoPointerFieldForGeneratedMethod(wasPerformedMethod) == null)
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throw new Exception();
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#endif
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ExplorerCore.Harmony.Patch(wasPerformedMethod,
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prefix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Prefix))),
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postfix: new HarmonyMethod(AccessTools.Method(typeof(INewInputSystem), nameof(Postfix))));
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Failed to patch WasPerformedThisFrame: {ex.Message}");
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}
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}
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getButtonControls();
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}
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public static void getButtonControls()
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{
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var buttonControlType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl, Unity.InputSystem");
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var keyControlType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.KeyControl, Unity.InputSystem");
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var pathProp = buttonControlType?.GetProperty("path", BindingFlags.Public | BindingFlags.Instance);
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// Helper local function to register all controls from any device
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void RegisterDeviceControls(string deviceTypeName, string controlTypeName)
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{
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var deviceType = ReflectionUtility.GetTypeByName($"{deviceTypeName}, Unity.InputSystem");
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if (deviceType == null)
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{
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ExplorerCore.LogWarning($"Device type not found: {deviceTypeName}");
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return;
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}
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var currentProp = deviceType.GetProperty("current", BindingFlags.Public | BindingFlags.Static);
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var deviceInstance = currentProp?.GetValue(null);
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if (deviceInstance == null)
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{
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ExplorerCore.LogWarning($"{deviceTypeName}.current is null!");
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return;
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}
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foreach (var prop in deviceType.GetProperties(BindingFlags.Public | BindingFlags.Instance))
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{
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if (prop.GetIndexParameters().Length > 0)
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continue;
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if (prop.PropertyType.FullName == controlTypeName)
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{
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var control = prop.GetValue(deviceInstance);
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if (control == null)
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continue;
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string path = pathProp?.GetValue(control) as string;
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if (!string.IsNullOrEmpty(path))
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{
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buttonControls[path.ToLower()] = control;
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//ExplorerCore.LogWarning($"Registered control: {path}");
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}
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}
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}
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}
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// Register keyboard keys
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RegisterDeviceControls("UnityEngine.InputSystem.Keyboard", "UnityEngine.InputSystem.Controls.KeyControl");
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// Register mouse buttons
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RegisterDeviceControls("UnityEngine.InputSystem.Mouse", "UnityEngine.InputSystem.Controls.ButtonControl");
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// Register gamepad buttons (buttonSouth, buttonNorth, etc.)
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RegisterDeviceControls("UnityEngine.InputSystem.Gamepad", "UnityEngine.InputSystem.Controls.ButtonControl");
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}
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// Dictionaries to store input states
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private static Dictionary<string, bool> buttonPressedStates = new Dictionary<string, bool>();
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private static Dictionary<string, bool> buttonWasPressedStates = new Dictionary<string, bool>();
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private static Dictionary<string, bool> actionInProgressStates = new Dictionary<string, bool>();
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private static Dictionary<string, bool> actionWasPerformedStates = new Dictionary<string, bool>();
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public static bool GetButtonPressed(string buttonName)
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{
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string normalizedName = buttonName.ToLower();
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normalizedName = PropToKeycode(normalizedName);
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//ExplorerCore.LogWarning($"Getting button pressed state for: {normalizedName}");
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if (buttonControls.TryGetValue(normalizedName, out var button))
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{
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isPressedProp.GetValue(button);
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return buttonPressedStates.TryGetValue(normalizedName, out bool value) && value;
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}
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return false;
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}
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public static bool GetButtonWasPressed(string buttonName)
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{
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string normalizedName = buttonName.ToLower();
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normalizedName = PropToKeycode(normalizedName);
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//ExplorerCore.LogWarning($"Getting button was pressed state for: {normalizedName}");
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if (buttonControls.TryGetValue(normalizedName, out var button))
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{
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wasPressedProp.GetValue(button);
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return buttonWasPressedStates.TryGetValue(normalizedName, out bool value) && value;
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}
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return false;
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}
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public static bool GetActionInProgress(string actionName)
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{
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string normalizedName = actionName.ToLower();
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normalizedName = PropToKeycode(normalizedName);
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//ExplorerCore.LogWarning($"Getting button action in progress state for: {normalizedName}");
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if (buttonControls.TryGetValue(normalizedName, out var button))
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{
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isInProgressMethod.Invoke(button, new object[] {});
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return actionInProgressStates.TryGetValue(normalizedName, out bool value) && value;
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}
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return false;
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}
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public static bool GetKey(KeyCode key)
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{
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string buttonName = key.ToString();
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return GetButtonPressed($"/Keyboard/{buttonName}");
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}
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public static bool GetMouseButton(int button)
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{
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var mouseType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse, Unity.InputSystem");
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var currentProp = mouseType?.GetProperty("current", BindingFlags.Public | BindingFlags.Static);
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var mouseInstance = currentProp?.GetValue(null);
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if (mouseInstance == null) return false;
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// Define which mouse button corresponds to which property
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string propName = button switch
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{
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0 => "leftButton",
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1 => "rightButton",
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2 => "middleButton",
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3 => "forwardButton",
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4 => "backButton",
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_ => null
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};
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if (propName == null)
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return false;
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var buttonProp = mouseType.GetProperty(propName, BindingFlags.Public | BindingFlags.Instance);
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var buttonControl = buttonProp?.GetValue(mouseInstance);
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if (buttonControl == null)
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return false;
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// Use reflection to check if it's pressed
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var buttonControlType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl, Unity.InputSystem");
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var isPressedProp = buttonControlType?.GetProperty("isPressed", BindingFlags.Public | BindingFlags.Instance);
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var result = isPressedProp?.GetValue(buttonControl);
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return buttonPressedStates.TryGetValue($"/mouse/{propName.ToLower()}", out bool value) && value;
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}
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public static void Postfix(object __instance, ref bool __result)
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{
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try
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{
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if (__instance != null)
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{
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Type type = __instance.GetType();
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string controlPath = string.Empty;
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try
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{
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var pathProp = type.GetProperty("path") ?? type.GetProperty("name");
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if (pathProp != null)
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{
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var value = pathProp.GetValue(__instance);
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controlPath = value?.ToString() ?? string.Empty;
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Error getting control path: {ex.Message}");
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}
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// Store in appropriate dictionary based on calling method
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var method = new System.Diagnostics.StackTrace().GetFrame(1)?.GetMethod();
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if (method != null)
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{
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string methodName = method.Name;
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try
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{
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string normalizedPath = controlPath.ToLower();
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if (methodName.Contains("IsPressed") || methodName.Contains("get_isPressed") || methodName.Contains("IsValueConsideredPressed"))
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{
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//if (__result) ExplorerCore.LogWarning($"Storing button pressed state for {normalizedPath}: {__result}");
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buttonPressedStates[normalizedPath] = __result;
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}
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else if (methodName.Contains("WasPressedThisFrame") || methodName.Contains("get_wasPressedThisFrame"))
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{
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//if (__result) ExplorerCore.LogWarning($"Storing button was pressed this frame state for {normalizedPath}: {__result}");
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buttonWasPressedStates[normalizedPath] = __result;
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}
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else if (methodName.Contains("IsInProgress"))
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{
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//if (__result) ExplorerCore.LogWarning($"Storing action in progress state for {normalizedPath}: {__result}");
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actionInProgressStates[normalizedPath] = __result;
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}
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else if (methodName.Contains("WasPerformedThisFrame") || methodName.Contains("get_WasPerformedThisFrame"))
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{
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//if (__result) ExplorerCore.LogWarning($"Storing action was performed this frame state for {normalizedPath}: {__result}");
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actionWasPerformedStates[normalizedPath] = __result;
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}
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else
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{
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ExplorerCore.LogWarning($"Method name did not match any known patterns: {methodName}");
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Error storing input state: {ex.Message}");
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}
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}
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else
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{
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ExplorerCore.LogWarning("Could not get calling method from stack trace");
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}
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}
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if (FreeCamPanel.ShouldOverrideInput())
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{
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__result = false;
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Error in OverrideNewInput: {ex.Message}\n{ex.StackTrace}");
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}
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}
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public static bool Prefix(object __instance, ref bool __runOriginal)
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{
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if (FreeCamPanel.ShouldOverrideInput())
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{
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return true;
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}
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return true;
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}
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// Input system property name doesnt match the KeyCode enum name, so we need to map some
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private static string PropToKeycode(string propName)
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{
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return propName switch
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{
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"/keyboard/leftcontrol" => "/keyboard/leftctrl",
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"/keyboard/rightcontrol" => "/keyboard/rightctrl",
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"/keyboard/keypad0" => "/keyboard/numpad0",
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"/keyboard/keypad1" => "/keyboard/numpad1",
|
||||
"/keyboard/keypad2" => "/keyboard/numpad2",
|
||||
"/keyboard/keypad3" => "/keyboard/numpad3",
|
||||
"/keyboard/keypad4" => "/keyboard/numpad4",
|
||||
"/keyboard/keypad5" => "/keyboard/numpad5",
|
||||
"/keyboard/keypad6" => "/keyboard/numpad6",
|
||||
"/keyboard/keypad7" => "/keyboard/numpad7",
|
||||
"/keyboard/keypad8" => "/keyboard/numpad8",
|
||||
"/keyboard/keypad9" => "/keyboard/numpad9",
|
||||
"/keyboard/keypaddivide" => "/keyboard/numpaddivide",
|
||||
"/keyboard/keypadmultiply" => "/keyboard/numpadmultiply",
|
||||
"/keyboard/keypadminus" => "/keyboard/numpadminus",
|
||||
"/keyboard/keypadplus" => "/keyboard/numpadplus",
|
||||
"/keyboard/keypadperiod" => "/keyboard/numpadperiod",
|
||||
"/keyboard/keypadequals" => "/keyboard/numpadequals",
|
||||
"/keyboard/keypadenter" => "/keyboard/numpadenter",
|
||||
"/keyboard/alpha0" => "/keyboard/0",
|
||||
"/keyboard/alpha1" => "/keyboard/1",
|
||||
"/keyboard/alpha2" => "/keyboard/2",
|
||||
"/keyboard/alpha3" => "/keyboard/3",
|
||||
"/keyboard/alpha4" => "/keyboard/4",
|
||||
"/keyboard/alpha5" => "/keyboard/5",
|
||||
"/keyboard/alpha6" => "/keyboard/6",
|
||||
"/keyboard/alpha7" => "/keyboard/7",
|
||||
"/keyboard/alpha8" => "/keyboard/8",
|
||||
"/keyboard/alpha9" => "/keyboard/9",
|
||||
"/keyboard/print" => "/keyboard/printscreen",
|
||||
_ => propName
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,7 +114,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
static List<DisableTarget> componentsToDisable = new();
|
||||
|
||||
public static bool supportedInput => InputManager.CurrentType == InputType.Legacy;
|
||||
public static bool supportedInput => InputManager.CurrentType == InputType.Legacy || InputManager.CurrentType == InputType.InputSystem;
|
||||
|
||||
static InputFieldRef nearClipPlaneInput;
|
||||
static Slider nearClipPlaneSlider;
|
||||
|
||||
Reference in new issue
Block a user