Commit Graph
141 Commits
Author SHA1 Message Date
sinaioutlander 2d7dfa53eb Fix scroll not working in 2017 games 2020-09-12 16:14:42 +10:00
Sinai eff8d63c81 Update README.md 2020-09-12 04:03:53 +10:00
sinaioutlander 006cf0fc2c Create icon.png 2020-09-12 04:03:30 +10:00
sinaioutlander e5ca3530ff Merge branch 'master' of https://github.com/sinai-dev/CppExplorer 2020-09-12 04:01:18 +10:00
sinaioutlander 4de378907b Update GameObjectWindow.cs 2020-09-12 02:52:52 +10:00
Sinai bbdfb46a1e Update README.md 2020-09-12 02:35:41 +10:00
sinaioutlander e6e2b3cd67 Update README.md 2020-09-12 02:30:34 +10:00
sinaioutlander 1d07046a74 Update README.md, hide Console when it fails to init 2020-09-12 02:20:27 +10:00
sinaioutlander de663f34b2 1.7.0
* Fix for GuiLayout.Space unstrip
* Cleanups
2020-09-12 00:59:59 +10:00
sinaioutlander 8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
sinaioutlander 835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
Sinai 51ed936e30 Revert PR changes 2020-09-10 22:40:23 +10:00
Sinai ac16587cdc Merge pull request #11 from PsymoNBond/master
Fixed Rect init
2020-09-10 22:38:16 +10:00
Tanami 1e1eaa6c38 Fixed Rect init 2020-09-10 14:16:25 +03:00
sinaioutlander af17ae82c6 Update README.md 2020-09-10 20:47:13 +10:00
sinaioutlander e23341c2b1 Update README.md 2020-09-10 20:36:24 +10:00
sinaioutlander 080bde4a63 Update README.md 2020-09-10 20:35:41 +10:00
sinaioutlander 1d739a1936 1.6.8
* Added a ModConfig, allowing you to define the main menu toggle keybind and the default window size (so far).
* Made the parsing of arguments more intelligent, should now behave as expected for null or empty arguments.
2020-09-10 20:31:09 +10:00
sinaioutlander a927b5ed21 1.6.7
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
2020-09-10 18:02:41 +10:00
sinaioutlander 642c97812c fix img 2020-09-09 19:20:52 +10:00
sinaioutlander e43d3579de Update img.png 2020-09-09 19:18:39 +10:00
sinaioutlander 6ea435deee 1.6.6
* Added better support for Properties with index parameters, can now support multiple parameters and non-int parameters.
* Parameters are now formatted in a more expected fashion (in the `(Type arg0, Type arg1)` format).
* Got rid of all the ugly yellow text.
* Cleaned up some minor GUI display / layout issues.
* Refactored some of CacheMethod into CacheObjectBase
2020-09-09 19:15:47 +10:00
sinaioutlander 94f749342d Update .gitignore 2020-09-09 00:53:31 +10:00
sinaioutlander 0769b7ef23 1.6.5
* Add expander to Unity struct inspectors, collapsed by default
* `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience
* Cleaned up InputHelper
2020-09-08 23:47:17 +10:00
sinaioutlander 5086dcc82b Update README.md 2020-09-08 20:21:34 +10:00
sinaioutlander 56abd38e92 Add build instructions to Readme 2020-09-08 20:18:37 +10:00
sinaioutlander a7e6ae87df Update README.md 2020-09-08 19:47:07 +10:00
sinaioutlander b5c584bb02 Update README.md 2020-09-08 19:46:54 +10:00
sinaioutlander c8a3aecdf4 Update README.md 2020-09-08 17:09:23 +10:00
sinaioutlander 33c2378f41 Update README.md 2020-09-08 17:09:12 +10:00
sinaioutlander 38aafa7e5b 1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
sinaioutlander 4bb0811b2c 1.6.3
* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input
* A few small fixes and cleanups
2020-09-08 06:21:45 +10:00
sinaioutlander 4aefe1c5a3 a few tidy ups 2020-09-08 04:33:27 +10:00
sinaioutlander c228d29707 Update CppExplorer.cs 2020-09-07 20:28:43 +10:00
sinaioutlander 56d1507aff 1.6.2
* Fix for a crash that can occur when inspecting unsupported Dictionaries
* Added a scroll bar to the REPL console input area, fixes the issue of the code just being cut off when it goes too long.
2020-09-07 20:28:33 +10:00
sinaioutlander 72d31eaa64 1.6.1
* Fix for when inspected object gets destroyed
* Fix for displaying Dictionaries/Lists nested inside a Dictionary
* Cleanups
2020-09-07 17:05:37 +10:00
sinaioutlander 4e8b84b67e Update CppExplorer.cs 2020-09-07 03:26:10 +10:00
sinaioutlander 5b94e31a12 1.6.0
* Fix for failed unstrip with RectOffset(int, int, int, int) ctor
* Cleanups
2020-09-07 03:25:43 +10:00
sinaioutlander 692a37635e 1.5.9
* Added beta support for Dictionaries. Should work fine for simple dictionaries, may be janky or broken for more complex ones (eg. Dicts nested inside a Dict).
* Fixed a bug with Lists of primitive values.
2020-09-06 21:33:09 +10:00
sinaioutlander 9cb1cea025 Update README.md 2020-09-06 17:48:40 +10:00
sinaioutlander e13f198815 1.5.8
* Fixed a bug where the Page Helper would not update the total page count after changing the limit per page
* Cleaned up the "Find Instances" helper, it will now filter out all types in the `System`, `Mono`, `Il2CppSystem` and `Iced` namespaces.
* Improved the Find Instances helper so that it will avoid exceptions and get more results.
* Enums now display their value type name
* Changed the Scroll View unstrip so that it is less hard-coded for different unity versions and more dynamic.
2020-09-06 16:55:39 +10:00
sinaioutlander 9a059c1056 Update ScenePage.cs 2020-09-06 03:19:39 +10:00
sinaioutlander ffb6cad8c2 1.5.7
* More fixes for failed unstripping, should fix most issues in Audica and other games
* If `GetRootSceneObjects` fails and we fall back to the manual implementation, the auto-update for root scene objects will be disabled. Instead, there will be a button to press to update the list.
* Transforms are now listed on the Components list in the GameObject inspector
* Various cleanups
2020-09-06 03:19:21 +10:00
sinaioutlander d0a4863139 Update ScenePage.cs 2020-09-05 23:18:58 +10:00
sinaioutlander bb8837d58c 1.5.6 hotfix
* Fix for setting CacheColor value
* Cleanup
2020-09-05 23:10:50 +10:00
sinaioutlander a236b272c1 Update README.md 2020-09-05 20:41:48 +10:00
sinaioutlander 18de1eaf1c 1.5.6
Cleanup
2020-09-05 20:38:46 +10:00
sinaioutlander b1264c6912 1.5.6
* Added a fallback method for GetRootSceneObjects for games where this fails.
* Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now.
* Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing.
* Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
2020-09-05 20:27:00 +10:00
sinaioutlander 9836566e55 tidy up 2020-09-05 01:30:50 +10:00
sinaioutlander d20461fa0e 1.5.5
* Fix for GetRootSceneObjects
* Tidy ups
2020-09-04 23:49:43 +10:00