Commit Graph
28 Commits
Author SHA1 Message Date
originalnicodr 9429b84cfa Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object. 2025-02-23 22:56:09 -03:00
89ee7747e5 Update UnityExplorer from another fork (#33)
Co-authored-by: yukieiji <[email protected]>
Co-authored-by: 1A3 <[email protected]>
2024-02-05 22:28:41 -03:00
originalnicodr a387207841 Made the postprocessing effect inspect buttons open with filters applied to reduce clutter, did the same with the lights manager, and made a struct a class to fix deployment errors. 2024-01-18 00:31:16 -03:00
Sinai 81dd8bad0e Update to C# 10.0, global usings 2022-05-26 06:19:50 +10:00
Sinai cef8c12d20 Fix TryFocusActiveInspector for classes 2022-04-22 21:02:45 +10:00
Sinai 7e0f98ef91 Automatic code cleanup (no real changes)
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
Sinai a90292f47f Prevent Unity crashing on PropertyInfo evaluation
Unity crashes from checking Canvas.renderingDisplaySize on a Canvas set to WorldSpace with no worldCamera set.
2022-02-19 17:50:10 +11:00
Sinai 9985ed0fd8 Update to UniverseLib 1.2, cleanups 2022-01-31 21:24:01 +11:00
Sinai e585fc6da0 Allow evaluating non-primitive methods 2022-01-01 21:40:47 +11:00
Sinai 3334549902 use UniverseLib 2021-12-02 18:35:46 +11:00
Sinai a1d0b6432e Cleanup 2021-09-06 15:51:40 +10:00
Sinai f815a13d9a Namespace cleanup, move some categories out of UI namespace 2021-06-30 07:49:58 +10:00
Sinai 25e48f2f37 Project refactor, namespace cleanup, splitting UI/functionality. 2021-03-18 17:17:29 +11:00
Sinai 544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
sinaioutlander cfa4b12039 3.0.4
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander bb46d77a02 3.0.3
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander 41f0b0ed55 Implemented Interactive List/Dictionary support (todo IL2CPP) 2020-11-15 21:11:43 +11:00
sinaioutlander 60580c8183 some UI cleanups 2020-11-14 00:46:26 +11:00
sinaioutlander eb693eceb5 add AddListener helper for IL2CPP, cleanup some unity extensions 2020-11-13 23:14:57 +11:00
sinaioutlander eedb7dd76f starting reflection inspector filters, some fixes 2020-11-13 21:39:25 +11:00
sinaioutlander bc113e9093 A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander dc449d4a1e DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader 2020-11-12 20:31:08 +11:00
sinaioutlander a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
sinaioutlander e4d38af4f5 Lots of fixes, everything basically done except Reflection Inspector 2020-11-11 20:16:43 +11:00
sinaioutlander f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
sinaioutlander 6766a8cf4c some early work on Reflection Inspector 2020-11-09 21:38:25 +11:00
sinaioutlander 2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
sinaioutlander e175e9c438 refactor 2020-11-05 17:33:04 +11:00