originalnicodr
9429b84cfa
Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object.
2025-02-23 22:56:09 -03:00
89ee7747e5
Update UnityExplorer from another fork ( #33 )
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Co-authored-by: yukieiji <[email protected] >
Co-authored-by: 1A3 <[email protected] >
2024-02-05 22:28:41 -03:00
originalnicodr
a387207841
Made the postprocessing effect inspect buttons open with filters applied to reduce clutter, did the same with the lights manager, and made a struct a class to fix deployment errors.
2024-01-18 00:31:16 -03:00
Sinai
81dd8bad0e
Update to C# 10.0, global usings
2022-05-26 06:19:50 +10:00
Sinai
cef8c12d20
Fix TryFocusActiveInspector for classes
2022-04-22 21:02:45 +10:00
Sinai
7e0f98ef91
Automatic code cleanup (no real changes)
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- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
Sinai
a90292f47f
Prevent Unity crashing on PropertyInfo evaluation
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Unity crashes from checking Canvas.renderingDisplaySize on a Canvas set to WorldSpace with no worldCamera set.
2022-02-19 17:50:10 +11:00
Sinai
9985ed0fd8
Update to UniverseLib 1.2, cleanups
2022-01-31 21:24:01 +11:00
Sinai
e585fc6da0
Allow evaluating non-primitive methods
2022-01-01 21:40:47 +11:00
Sinai
3334549902
use UniverseLib
2021-12-02 18:35:46 +11:00
Sinai
a1d0b6432e
Cleanup
2021-09-06 15:51:40 +10:00
Sinai
f815a13d9a
Namespace cleanup, move some categories out of UI namespace
2021-06-30 07:49:58 +10:00
Sinai
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
Sinai
544009dc21
3.1.7
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* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
sinaioutlander
cfa4b12039
3.0.4
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see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
bb46d77a02
3.0.3
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* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
41f0b0ed55
Implemented Interactive List/Dictionary support (todo IL2CPP)
2020-11-15 21:11:43 +11:00
sinaioutlander
60580c8183
some UI cleanups
2020-11-14 00:46:26 +11:00
sinaioutlander
eb693eceb5
add AddListener helper for IL2CPP, cleanup some unity extensions
2020-11-13 23:14:57 +11:00
sinaioutlander
eedb7dd76f
starting reflection inspector filters, some fixes
2020-11-13 21:39:25 +11:00
sinaioutlander
bc113e9093
A few important fixes
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* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5
Lots of fixes, everything basically done except Reflection Inspector
2020-11-11 20:16:43 +11:00
sinaioutlander
f87b06989d
Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
2020-11-10 20:18:14 +11:00
sinaioutlander
6766a8cf4c
some early work on Reflection Inspector
2020-11-09 21:38:25 +11:00
sinaioutlander
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438
refactor
2020-11-05 17:33:04 +11:00