Commit Graph
71 Commits
Author SHA1 Message Date
Sinai bba912667f fix ToString exception 2021-03-21 16:18:47 +11:00
Sinai 1a5843f8e1 disable main menu page on failed init 2021-03-18 18:38:51 +11:00
Sinai 25e48f2f37 Project refactor, namespace cleanup, splitting UI/functionality. 2021-03-18 17:17:29 +11:00
Sinai 1c0011bef9 bump version 2021-03-16 18:13:14 +11:00
Sinai 9e996816ef starting work on a cleanup/rewrite 2021-03-16 18:12:39 +11:00
Sinai 9efb9581f5 Cleanups, method summaries, bump version 2021-03-12 18:41:57 +11:00
Sinai 21408993c2 create subfolder for standalone 2021-03-11 18:40:04 +11:00
Sinai 7a8b5b50d1 bump version, update readme 2021-03-11 18:32:57 +11:00
Sinai ade7539fde cleanups 2021-03-11 17:57:58 +11:00
Sinai 4bcf82ca10 separate Bep5 and Bep6 support. Fix enums not backed by ints. 2021-03-09 17:35:54 +11:00
Sinai ce38e8ac50 bump to MelonLoader 0.3.0 2021-03-06 17:25:54 +11:00
Sinai 12cd718f12 3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object 2021-03-04 01:44:34 +11:00
Sinai 995e2a3e93 3.1.11: fix potential crash on scene reload 2021-03-03 22:09:14 +11:00
Sinai 2c95fec646 3.1.10: Add "Hide on startup" config option 2021-02-27 17:04:47 +11:00
Sinai 69912d7ea4 Prevent GC Mark Overflow on C# Console copy+paste 2021-02-26 17:54:00 +11:00
Sinai d4dac58fc8 Fix for deobfuscated unhollowed types not being properly resolved 2021-02-20 19:39:19 +11:00
Sinai 544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai fdfaaadd89 3.1.6 - don't bother setting pixelPerfect on canvas 2021-01-14 17:46:32 +11:00
sinaioutlander 0432c6d56c 3.1.5
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
js6pak 4a1c54fac1 Load assetbundle from EmbeddedResource 2021-01-02 19:38:01 +01:00
sinaioutlander 44f54d9190 3.1.4 2020-12-31 18:32:52 +11:00
sinaioutlander 3b4ea31b50 Fix Texture2D saver in Mono and for non-readable textures 2020-12-24 18:10:17 +11:00
sinaioutlander 852ca8e9eb New attempt at fixing conflicting EventSystem problems in IL2CPP 2020-12-16 14:28:54 +11:00
sinaioutlander 97325a5f3a Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP 2020-12-15 19:32:50 +11:00
sinaioutlander 28181e2266 Restoring Texture viewer/saver, and Static/Singleton class searching 2020-12-14 18:35:43 +11:00
sinaioutlander 6dfa4806ce 3.0.8
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
sinaioutlander ba986274be Bump version 2020-12-07 22:22:25 +11:00
sinaioutlander d181c0bee9 Improved Enumerable and Dictionary enumeration in IL2CPP 2020-12-07 22:22:03 +11:00
sinaioutlander e7c5170232 3.0.5 2020-11-25 16:41:42 +11:00
sinaioutlander cfa4b12039 3.0.4
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander c7ccdf387c update version 2020-11-22 18:23:07 +11:00
sinaioutlander c38155ab04 Fix for InputSystem in 3.0.0 (temp fix for il2cpp) 2020-11-20 17:12:40 +11:00
sinaioutlander 97dbecaa2a Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start 2020-11-19 16:47:18 +11:00
sinaioutlander 44ac4312e8 3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references 2020-11-17 19:46:54 +11:00
sinaioutlander eedb7dd76f starting reflection inspector filters, some fixes 2020-11-13 21:39:25 +11:00
sinaioutlander bc113e9093 A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander dc449d4a1e DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader 2020-11-12 20:31:08 +11:00
sinaioutlander a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
sinaioutlander e4d38af4f5 Lots of fixes, everything basically done except Reflection Inspector 2020-11-11 20:16:43 +11:00
sinaioutlander 5e761e2379 cleanup unstripping 2020-11-09 16:43:19 +11:00
sinaioutlander d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander 2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
sinaioutlander e175e9c438 refactor 2020-11-05 17:33:04 +11:00
sinaioutlander a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
sinaioutlander b5b3e90b09 A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds 2020-10-28 20:52:40 +11:00
sinaioutlander ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
sinaioutlander fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
sinaioutlander 648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
sinaioutlander 0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
sinaioutlander 76c578a9ea little bit more progress, creating main menu page structure 2020-10-23 20:40:44 +11:00