mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2026-10-10 12:53:04 +08:00
- changed some Windows.h and ImGui definitions to be by default defined in the entire project
This commit is contained in:
@@ -171,7 +171,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NOMINMAX;WIN32_LEAN_AND_MEAN;_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@@ -208,7 +208,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NOMINMAX;WIN32_LEAN_AND_MEAN;_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <typeinfo>
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#include <EGSDK\Utils\Memory.h>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\Exports.h>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <string>
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#include <EGSDK\Exports.h>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\GamePH\InventoryContainerDI.h>
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#include <EGSDK\GamePH\InventoryMoney.h>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <functional>
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#include <set>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <Psapi.h>
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#include <string>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\Exports.h>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <string_view>
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#include <vector>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\Engine\CBaseCamera.h>
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#include <EGSDK\Utils\Memory.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\Engine\Engine_Hooks.h>
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#include <EGSDK\Core\Core.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\Offsets.h>
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#include <EGSDK\GamePH\GamePH_Hooks.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <string>
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#include <EGSDK\Offsets.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <spdlog\spdlog.h>
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#include <EGSDK\Offsets.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <semaphore>
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#include <EGSDK\Utils\Hook.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <Psapi.h>
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#include <sstream>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <sstream>
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#include <iomanip>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <Psapi.h>
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#include <list>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <EGSDK\Utils\Windows.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <semaphore>
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#include <EGSDK\Utils\Hook.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <ranges>
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#include <ImGui\imgui_hotkey.h>
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@@ -1,5 +1,4 @@
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#pragma once
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <ImGui\imgui.h>
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#include <set>
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#include <EGSDK\Utils\Time.h>
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@@ -1,4 +1,3 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <ImGui\imgui_hotkey.h>
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#include <ImGui\imgui_internal.h>
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@@ -1,5 +1,4 @@
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#pragma once
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <ImGui\imgui_internal.h>
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#include <ImGui\imgui_hotkey.h>
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@@ -1,6 +1,4 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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namespace EGT::ImGui_impl {
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <any>
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#include <filesystem>
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@@ -1,6 +1,4 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <Windows.h>
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#include <spdlog\spdlog.h>
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#include <ImGui\imgui_hotkey.h>
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#include <EGSDK\Engine\CInput.h>
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@@ -1,5 +1,3 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <semaphore>
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#include <EGSDK\Utils\Hook.h>
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