- changed some Windows.h and ImGui definitions to be by default defined in the entire project

This commit is contained in:
EricPlayZ
2025-01-05 19:53:13 +02:00
parent 55fd8936e2
commit daca9a6cb1
28 changed files with 3 additions and 54 deletions
+2 -2
View File
@@ -171,7 +171,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NOMINMAX;WIN32_LEAN_AND_MEAN;_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@@ -208,7 +208,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NOMINMAX;WIN32_LEAN_AND_MEAN;_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;EGameSDK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-2
View File
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <typeinfo>
#include <EGSDK\Utils\Memory.h>
-2
View File
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\Exports.h>
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <string>
#include <EGSDK\Exports.h>
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\GamePH\InventoryContainerDI.h>
#include <EGSDK\GamePH\InventoryMoney.h>
-2
View File
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <functional>
#include <set>
-2
View File
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <Psapi.h>
#include <string>
-2
View File
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\Exports.h>
-2
View File
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <string_view>
#include <vector>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\Engine\CBaseCamera.h>
#include <EGSDK\Utils\Memory.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\Engine\Engine_Hooks.h>
#include <EGSDK\Core\Core.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\Offsets.h>
#include <EGSDK\GamePH\GamePH_Hooks.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <string>
#include <EGSDK\Offsets.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <spdlog\spdlog.h>
#include <EGSDK\Offsets.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <semaphore>
#include <EGSDK\Utils\Hook.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <Psapi.h>
#include <sstream>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <sstream>
#include <iomanip>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <Psapi.h>
#include <list>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <EGSDK\Utils\Windows.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <semaphore>
#include <EGSDK\Utils\Hook.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <ranges>
#include <ImGui\imgui_hotkey.h>
-1
View File
@@ -1,5 +1,4 @@
#pragma once
#define IMGUI_DEFINE_MATH_OPERATORS
#include <ImGui\imgui.h>
#include <set>
#include <EGSDK\Utils\Time.h>
-1
View File
@@ -1,4 +1,3 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#include <ImGui\imgui_hotkey.h>
#include <ImGui\imgui_internal.h>
-1
View File
@@ -1,5 +1,4 @@
#pragma once
#define IMGUI_DEFINE_MATH_OPERATORS
#include <ImGui\imgui_internal.h>
#include <ImGui\imgui_hotkey.h>
@@ -1,6 +1,4 @@
#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace EGT::ImGui_impl {
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <any>
#include <filesystem>
+1 -3
View File
@@ -1,6 +1,4 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <Windows.h>
#include <spdlog\spdlog.h>
#include <ImGui\imgui_hotkey.h>
#include <EGSDK\Engine\CInput.h>
-2
View File
@@ -1,5 +1,3 @@
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <semaphore>
#include <EGSDK\Utils\Hook.h>