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floodfill offset geo-normal check
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@@ -722,7 +722,10 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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#endif
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#ifdef IS_LPV_ENABLED
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vec3 normalOffset = 0.5*worldSpaceNormal;
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vec3 normalOffset = vec3(0.0);
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if (any(greaterThan(abs(worldSpaceNormal), vec3(1.0e-6))))
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normalOffset = 0.5*worldSpaceNormal;
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#if LPV_NORMAL_STRENGTH > 0
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if (any(greaterThan(abs(normal), vec3(1.0e-6)))) {
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@@ -1057,7 +1057,10 @@ void main() {
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#endif
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#ifdef IS_LPV_ENABLED
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vec3 normalOffset = 0.5*viewToWorld(FlatNormals);
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vec3 normalOffset = vec3(0.0);
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if (any(greaterThan(abs(FlatNormals), vec3(1.0e-6))))
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normalOffset = 0.5*viewToWorld(FlatNormals);
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#if LPV_NORMAL_STRENGTH > 0
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vec3 texNormalOffset = -normalOffset + slopednormal;
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