tiny tweak to last fix

This commit is contained in:
Merlin1809
2025-09-09 02:11:22 +02:00
parent d9cad3a3c5
commit 2219232956
+1 -1
View File
@@ -851,7 +851,7 @@ variable.float.WsmoothMoonZ = smooth(wMoonZ, smoothTimeFade, smoothTimeFade)
uniform.vec3.unsigned_WmoonVecSmooth = vec3(WsmoothMoonX, WsmoothMoonY, WsmoothMoonZ)
uniform.float.worldTimeSmooth = smooth(worldTime+worldDay*24000, smoothTimeFade, smoothTimeFade)-worldDay*24000
uniform.float.worldTimeSmooth = smooth(worldTime+fmod(worldDay, 100)*24000, smoothTimeFade, smoothTimeFade)-fmod(worldDay, 100)*24000
#
# variable.float.shSunX = (shadowModelView.0.0 * wSunX + shadowModelView.1.0 * wSunY + shadowModelView.2.0 * wSunZ)