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tiny tweak to last fix
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@@ -851,7 +851,7 @@ variable.float.WsmoothMoonZ = smooth(wMoonZ, smoothTimeFade, smoothTimeFade)
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uniform.vec3.unsigned_WmoonVecSmooth = vec3(WsmoothMoonX, WsmoothMoonY, WsmoothMoonZ)
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uniform.float.worldTimeSmooth = smooth(worldTime+worldDay*24000, smoothTimeFade, smoothTimeFade)-worldDay*24000
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uniform.float.worldTimeSmooth = smooth(worldTime+fmod(worldDay, 100)*24000, smoothTimeFade, smoothTimeFade)-fmod(worldDay, 100)*24000
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#
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# variable.float.shSunX = (shadowModelView.0.0 * wSunX + shadowModelView.1.0 * wSunY + shadowModelView.2.0 * wSunZ)
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