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add SSS to physics mod snow
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@@ -1039,6 +1039,10 @@ void main() {
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#if SSS_TYPE == 3
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OutSpecular.b = SpecularTex.b;
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#endif
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#if SSS_TYPE != 0
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if(data_in.blockID == 829925) OutSpecular.b = 1.0;
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#endif
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#endif
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// hit glow effect...
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