Merlin1809
2026-08-21 00:09:03 +02:00
parent f0b68649bd
commit 350ba41a82
+1 -1
View File
@@ -296,7 +296,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
vec3 lightColor = vec3(TORCH_R,TORCH_G,TORCH_B); vec3 lightColor = vec3(TORCH_R,TORCH_G,TORCH_B);
const vec3 lpvPos = vec3(0.0); const vec3 lpvPos = vec3(0.0);
Indirect_lighting += doBlockLightLighting(lightColor, parameters.lightMap.x * 0.8, feetPlayerPos, lpvPos); Indirect_lighting += doBlockLightLighting(lightColor, parameters.lightMap.x * 0.8, feetPlayerPos, lpvPos, false);
vec3 FinalColor = (Indirect_lighting + Direct_lighting*indoors) * Albedo; vec3 FinalColor = (Indirect_lighting + Direct_lighting*indoors) * Albedo;