Forgot ray steps for non HQ ssrt

This commit is contained in:
Merlin1809
2025-11-30 18:27:06 +01:00
parent ff0012d0eb
commit 352dfb2343
+1 -1
View File
@@ -160,7 +160,7 @@ vec3 RT_alternate(vec3 dir, vec3 position, float noise, float stepsizes, bool ha
float dist = 1.0 + length(worldpos)/far; // step length as distance increases
float stepSize = stepsizes / dist;
int maxSteps = 10;
int maxSteps = RAY_STEPS;
vec3 clipPosition = toClipSpace3(position);
float rayLength = ((position.z + dir.z * sqrt(3.0)*far) > -sqrt(3.0)*near) ?
(-sqrt(3.0)*near -position.z) / dir.z : sqrt(3.0)*far;