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Fix floodfill on carpets, fix border fog slider
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-1
@@ -1,5 +1,6 @@
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Credit to the creator of the entire shader that Bliss is an edit of:
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Credit to the creators of the entire shader that Eclipse is an edit of:
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Xonk / https://github.com/X0nk/Bliss-Shader
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Chocapic13 / https://www.curseforge.com/minecraft/customization/chocapic13-shaders
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File diff suppressed because one or more lines are too long
@@ -496,6 +496,7 @@ float getBorderFogDensity(float linearDistance, vec3 playerPos, bool sky){
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borderFogDensity *= exp(-10.0 * pow(clamp(playerPos.y,0.0,1.0)*4.0,2.0));
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borderFogDensity *= (1.0-caveDetection);
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borderFogDensity *= BorderFogIntensity;
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return borderFogDensity;
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}
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §dECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 1.1.0
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value.SHADER_VERSION_LABEL.482 = 1.1.1
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# if you're here to translate, this is not a joke, these do what they say
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profile.POTATO=§4Potato
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@@ -41,7 +41,7 @@ vec3 doBlockLightLighting(
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#ifdef VANILLA_LIGHTMAP_MASK
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lpvSample.rgb *= lightmapCurve;
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#endif
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vec3 lpvBlockLight = GetLpvBlockLight(lpvSample);
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// vec3 lpvBlockLight = GetLpvBlockLight(lpvSample);
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// create a smooth falloff at the edges of the voxel volume.
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float fadeLength = 10.0; // in meters
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