This commit is contained in:
Merlin1809
2025-07-08 01:44:29 +02:00
parent 72673c2b7f
commit 48a44c26bb
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -309,9 +309,9 @@ float ComputeShadowMap(inout vec3 directLightColor, vec3 playerPos, float maxDis
projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
mat4 Custom_ViewMatrix = BuildShadowViewMatrix();
projectedShadowPosition = mat3(Custom_ViewMatrix) * playerPos + Custom_ViewMatrix[3].xyz;
projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
//mat4 Custom_ViewMatrix = BuildShadowViewMatrix();
//projectedShadowPosition = mat3(Custom_ViewMatrix) * playerPos + Custom_ViewMatrix[3].xyz;
//projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
// un-distort
#ifdef DISTORT_SHADOWMAP
+3 -3
View File
@@ -459,9 +459,9 @@ void main() {
vec3 projectedShadowPosition = mat3(shadowModelView) * feetPlayerPos + shadowModelView[3].xyz;
projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
mat4 Custom_ViewMatrix = BuildShadowViewMatrix();
projectedShadowPosition = mat3(Custom_ViewMatrix) * feetPlayerPos + Custom_ViewMatrix[3].xyz;
projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
// mat4 Custom_ViewMatrix = BuildShadowViewMatrix();
// projectedShadowPosition = mat3(Custom_ViewMatrix) * feetPlayerPos + Custom_ViewMatrix[3].xyz;
// projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
//apply distortion
#ifdef DISTORT_SHADOWMAP