Fix some create models having messed up textures with POM enabled

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Merlin1809 committed 2025-10-08 01:32:55 +02:00
1 parent 7b0fe3662c
commit 4e5158a419
3 files changed
+7 -3

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+5 -1
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@@ -366,7 +366,11 @@ void main() {
#if defined POM && (defined WORLD && !defined ENTITIES && !defined HAND || defined COLORWHEEL)
// vec2 tempOffset=offsets[framemod8];
adjustedTexCoord = fract(texcoord.st)*texcoordam.pq+texcoordam.st;
#ifndef COLORWHEEL
adjustedTexCoord = fract(texcoord.st)*texcoordam.pq+texcoordam.st;
#endif
// vec3 fragpos = toScreenSpace(gl_FragCoord.xyz*vec3(texelSize/RENDER_SCALE,1.0)-vec3(vec2(tempOffset)*texelSize*0.5,0.0));
vec3 viewVector = normalize(tbnMatrix*fragpos);
float dist = length(playerpos);
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@@ -131,7 +131,7 @@ void main() {
vec4 vertex = gl_in[i].gl_Position;
#if !defined ENTITIES && !defined HAND
vertex = toClipSpace3(mat3(gbufferModelView) * (vec3(vertex) + vec3(0.0, 0.0, 0.0)) + gbufferModelView[3].xyz);
vertex = toClipSpace3(mat3(gbufferModelView) * vec3(vertex) + gbufferModelView[3].xyz);
#endif
gl_Position = vertex;
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@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
prefix.SHADER_VERSION_LABEL = V
value.SHADER_VERSION_LABEL.482 = 4.1.0
value.SHADER_VERSION_LABEL.482 = 4.1.1
# if you're here to translate, this is not a joke, these do what they say
profile.POTATO=§4Potato