fix compile error with biome tint water and DH

This commit is contained in:
Merlin1809
2026-02-11 11:29:13 +01:00
parent a97cec0f09
commit 59efecce85
+1 -1
View File
@@ -493,7 +493,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
vec4 GLASS_TINT_COLORS = vec4(Albedo, UnchangedAlpha);
#ifdef BIOME_TINT_WATER
if (isWater) GLASS_TINT_COLORS.rgb = toLinear(gcolor.rgb);
if (iswater) GLASS_TINT_COLORS.rgb = toLinear(gcolor.rgb);
#endif
vec4 blockBreak = texelFetch(colortex11, ivec2(gl_FragCoord.xy), 0);