Fix DH chunk fading on item frames

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Merlin1809 committed 2025-06-14 01:09:38 +02:00
1 parent 1d2beb230b
commit 5e31cf732a
1 file changed
+1 -1
+1 -1
View File
@@ -461,7 +461,7 @@ void main() {
float viewDist = length(playerpos);
float ditherFade = smoothstep(0.98 * far, 1.03 * far, viewDist);
Albedo.a *= step(ditherFade, bayerDither());
if(step(ditherFade, bayerDither()) == 0.0) discard;
#endif
#if defined HAND