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Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10
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@@ -1,5 +1,9 @@
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#include "/lib/settings.glsl"
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#ifdef ENCHANT_GLINT
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#include "/lib/SSBOs.glsl"
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#endif
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in DATA {
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vec4 color;
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vec2 texcoord;
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@@ -69,7 +73,7 @@ void main() {
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vec3 GlintColor = vec3(0.0);
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Albedo.a = 0.0;
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#else
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vec3 GlintColor = Albedo.rgb * 0.2 * Emissive_Brightness * ENCHANT_GLINT_BRIGHTNESS;
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vec3 GlintColor = Albedo.rgb * 0.65 * ENCHANT_GLINT_BRIGHTNESS * avgBrightnessSSBO * color.a;
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#endif
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gl_FragData[0] = vec4(GlintColor*0.1, 0.000001);
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@@ -32,7 +32,9 @@ entity.1612=boat chest_boat oak_boat oak_chest_boat birch_boat birch_chest_boat
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entity.1613=smallships:cog smallships:brigg
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#if MC_VERSION > 12100 && MC_VERSION != 12109 && MC_VERSION != 12110
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entity.1614=current_player
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#endif
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################################################
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###### SUB-SURFACE SCATTERING
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################################################
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 5.10.1
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value.SHADER_VERSION_LABEL.482 = 5.10.2
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# if you're here to translate, this is not a joke, these do what they say
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profile.POTATO=§4Potato
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
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prefix.SHADER_VERSION_LABEL = 版本
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value.SHADER_VERSION_LABEL.482 = 5.10.1
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value.SHADER_VERSION_LABEL.482 = 5.10.2
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# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
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profile.POTATO=§4土豆 (极低配置)
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