Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10

This commit is contained in:
Merlin1809
2025-12-21 12:34:04 +01:00
parent b6751b1bcd
commit 886fb88120
4 changed files with 9 additions and 3 deletions
+5 -1
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@@ -1,5 +1,9 @@
#include "/lib/settings.glsl"
#ifdef ENCHANT_GLINT
#include "/lib/SSBOs.glsl"
#endif
in DATA {
vec4 color;
vec2 texcoord;
@@ -69,7 +73,7 @@ void main() {
vec3 GlintColor = vec3(0.0);
Albedo.a = 0.0;
#else
vec3 GlintColor = Albedo.rgb * 0.2 * Emissive_Brightness * ENCHANT_GLINT_BRIGHTNESS;
vec3 GlintColor = Albedo.rgb * 0.65 * ENCHANT_GLINT_BRIGHTNESS * avgBrightnessSSBO * color.a;
#endif
gl_FragData[0] = vec4(GlintColor*0.1, 0.000001);
+2
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@@ -32,7 +32,9 @@ entity.1612=boat chest_boat oak_boat oak_chest_boat birch_boat birch_chest_boat
entity.1613=smallships:cog smallships:brigg
#if MC_VERSION > 12100 && MC_VERSION != 12109 && MC_VERSION != 12110
entity.1614=current_player
#endif
################################################
###### SUB-SURFACE SCATTERING
################################################
+1 -1
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@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
prefix.SHADER_VERSION_LABEL = V
value.SHADER_VERSION_LABEL.482 = 5.10.1
value.SHADER_VERSION_LABEL.482 = 5.10.2
# if you're here to translate, this is not a joke, these do what they say
profile.POTATO=§4Potato
+1 -1
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@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
prefix.SHADER_VERSION_LABEL = 版本
value.SHADER_VERSION_LABEL.482 = 5.10.1
value.SHADER_VERSION_LABEL.482 = 5.10.2
# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
profile.POTATO=§4土豆 (极低配置)