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https://github.com/Merlin1809/Eclipse-Shader.git
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Add wavy multipart grass
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@@ -801,9 +801,9 @@ void main() {
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) {
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SSSAMOUNT = 0.5;
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}
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#ifdef CUTOUT
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else if (data_in.blockID == BLOCK_GRASS) {
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if(all(lessThan(abs(flatNormals), vec3(0.95, 0.05, 0.95)))) SSSAMOUNT = 0.3;
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#if defined CUTOUT
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else if (data_in.blockID == -BLOCK_GRASS) {
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SSSAMOUNT = 0.3;
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}
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#endif
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#endif
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@@ -285,6 +285,14 @@ void main() {
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data_out.blockID = int(mc_Entity.x);
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#endif
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vec3 worldNormals = viewToWorld(data_out.normalMat);
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#if defined CUTOUT
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if (data_out.blockID == BLOCK_GRASS) {
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if(all(lessThan(abs(worldNormals), vec3(0.95, 0.05, 0.95)))) data_out.blockID = -BLOCK_GRASS;
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}
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#endif
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#if defined WORLD && !defined HAND
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#ifdef BLOCKENTITIES
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if(blockEntityId == BLOCK_END_PORTAL || blockEntityId == 187) {
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@@ -305,8 +313,6 @@ void main() {
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vec3 worldpos = mat3(gbufferModelViewInverse) * position + gbufferModelViewInverse[3].xyz;
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vec3 worldNormals = viewToWorld(data_out.normalMat);
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#if !defined ENTITIES && !defined HAND && defined SHADER_GRASS && (defined GRASS_DETECT_FALLOFF || defined GRASS_DETECT_INV_FALLOFF || REPLACE_SHORT_GRASS > 0) && !defined BLOCKENTITIES
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#ifndef CUTOUT
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@@ -378,7 +384,11 @@ void main() {
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if(
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(
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// these wave off of the ground. the area connected to the ground does not wave.
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(InterpolateFromBase && (mc_Entity.x == BLOCK_GRASS_TALL_LOWER || mc_Entity.x == BLOCK_GROUND_WAVING || mc_Entity.x == BLOCK_GRASS_SHORT || mc_Entity.x == BLOCK_SAPLING || mc_Entity.x == BLOCK_GROUND_WAVING_VERTICAL))
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(InterpolateFromBase && (mc_Entity.x == BLOCK_GRASS_TALL_LOWER || mc_Entity.x == BLOCK_GROUND_WAVING || mc_Entity.x == BLOCK_GRASS_SHORT || mc_Entity.x == BLOCK_SAPLING || mc_Entity.x == BLOCK_GROUND_WAVING_VERTICAL
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#if defined CUTOUT && defined WAVING_MULTIPART_GRASS
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|| data_out.blockID == -BLOCK_GRASS
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#endif
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))
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// these wave off of the ceiling. the area connected to the ceiling does not wave.
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|| (!InterpolateFromBase && (mc_Entity.x == BLOCK_VINE_OTHER))
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@@ -1054,11 +1054,15 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#define GRASS_RANGE 40.0 // [10.0 12.5 15.0 17.5 20.0 22.5 25.0 27.5 30.0 32.5 35.0 37.5 40.0 42.5 45.0 47.5 50.0 60.0 70.0 80.0 90.0 100.0]
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#define GRASS_WAVY_STRENGTH 1.0 // [0.0 0.1 0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0]
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#define WAVING_MULTIPART_GRASS
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#define GRASS_RANDOMNESS 0.5 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0]
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#define RAINBOW_SELECT_BOX 0 // [0 1 2]
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#ifdef WAVING_MULTIPART_GRASS
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#endif
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///////////////////////////////////////////
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// ----- DISTANT HORIZONS SETTINGS ----- //
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///////////////////////////////////////////
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@@ -539,7 +539,7 @@ SHADER_VERSION_LABEL <profile> \
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screen.Misc_Settings = [EXPERIMENTAL_STUFF] [DEBUG_STUFF] [LEGACY_STUFF] TRANSLUCENT_ENTITIES [selection_box_outline] [scene_controller] <empty> <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
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screen.EXPERIMENTAL_STUFF.columns = 2
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screen.EXPERIMENTAL_STUFF = BLOOMY_PARTICLES BIOME_TINT_WATER HYPER_DETAILED_WAVES LIT_PARTICLE_BRIGHTNESS WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER FORCE_TRANSLUCENT_GLASS LARGE_WAVE_DISPLACEMENT VANILLA_LIKE_WATER PIXELATED PIXELIZATION_STRENGTH MAX_COLORS_PER_CHANNEL HARDCODED_EMISSIVES_APPROX TRANSLUCENT_ENTITIES_DITHER_FALLBACK ENCHANT_GLINT_BRIGHTNESS LPV_VL_FOG_ILLUMINATION_HANDHELD
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screen.EXPERIMENTAL_STUFF = BLOOMY_PARTICLES BIOME_TINT_WATER HYPER_DETAILED_WAVES LIT_PARTICLE_BRIGHTNESS WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER FORCE_TRANSLUCENT_GLASS LARGE_WAVE_DISPLACEMENT VANILLA_LIKE_WATER PIXELATED PIXELIZATION_STRENGTH MAX_COLORS_PER_CHANNEL HARDCODED_EMISSIVES_APPROX TRANSLUCENT_ENTITIES_DITHER_FALLBACK ENCHANT_GLINT_BRIGHTNESS LPV_VL_FOG_ILLUMINATION_HANDHELD WAVING_MULTIPART_GRASS
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screen.DEBUG_STUFF.columns = 2
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screen.DEBUG_STUFF = [the_end_orb] DEBUG_VIEW display_LUT WhiteWorld SSS_view AMBIENT_LIGHT_ONLY LIGHTNING_FLASH DISABLE_ENCHANT_GLINT DISABLE_VANILLA_EMISSIVES PARTICLE_RENDERING_FIX ISOLATE_RESOURCEPACK_SKY CAVE_DETECTION
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