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oopsie
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@@ -69,7 +69,6 @@ void main() {
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if(depthCheck) {
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#endif
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#if RESOURCEPACK_SKY != 0 && (MAX_COLOR_BUFFERS < 20 && !defined VOXY)
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#if RESOURCEPACK_SKY != 0
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gl_FragData[0] = vec4(0.0);
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#else
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@@ -80,6 +79,6 @@ void main() {
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} else {
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gl_FragData[0] = texelFetch(colortex16, ivec2(gl_FragCoord.xy), 0);
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}
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#endif
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}
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