Fix potential compile error on AMD

This commit is contained in:
Merlin1809
2025-10-06 12:13:58 +02:00
parent ffb4058a35
commit c0d3fb2cae
6 changed files with 10 additions and 10 deletions
+1 -1
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@@ -6,7 +6,7 @@
#include "/lib/items.glsl"
#include "/lib/hsv.glsl"
in int NameTags;
flat in int NameTags;
#ifdef HAND
#undef POM
+2 -2
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@@ -21,7 +21,7 @@ in vec4 vtexcoord[];
flat in float vblockID[];
in int vNameTags[];
flat in int vNameTags[];
flat in float vSSSAMOUNT[];
flat in float vEMISSIVE[];
@@ -50,7 +50,7 @@ out vec3 GrassNormals;
flat out float blockID;
out int NameTags;
flat out int NameTags;
flat out float SSSAMOUNT;
flat out float EMISSIVE;
+2 -2
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@@ -18,7 +18,7 @@ in vec4 vtexcoord[];
flat in float vblockID[];
in int vNameTags[];
flat in int vNameTags[];
flat in float vSSSAMOUNT[];
flat in float vEMISSIVE[];
@@ -49,7 +49,7 @@ out vec4 texcoord[];
flat out float blockID[];
out int NameTags[];
flat out int NameTags[];
flat out float SSSAMOUNT[];
flat out float EMISSIVE[];
+2 -2
View File
@@ -16,7 +16,7 @@ in vec4 texcoord[];
flat in float blockID[];
in int NameTags[];
flat in int NameTags[];
flat in float SSSAMOUNT[];
flat in float EMISSIVE[];
@@ -46,7 +46,7 @@ out vec4 vtexcoord;
flat out float vblockID;
out int vNameTags;
flat out int vNameTags;
flat out float vSSSAMOUNT;
flat out float vEMISSIVE;
+2 -2
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@@ -68,7 +68,7 @@ uniform int heldItemId2;
attribute vec3 at_midBlock;
#endif
out int vNameTags;
flat out int vNameTags;
uniform int frameCounter;
uniform float far;
@@ -315,7 +315,7 @@ void main() {
if(mc_Entity.x == BLOCK_AIR_WAVING) vnormalMat.a = 0.55;
/////// ----- vEMISSIVE STUFF ----- ///////
/////// ----- EMISSIVE STUFF ----- ///////
vEMISSIVE = 0.0;
vLIGHTNING = 0;
// if(vNameTags > 0) vEMISSIVE = 0.9;
+1 -1
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@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
prefix.SHADER_VERSION_LABEL = V
value.SHADER_VERSION_LABEL.482 = 4.0.0
value.SHADER_VERSION_LABEL.482 = 4.0.1
# if you're here to translate, this is not a joke, these do what they say
profile.POTATO=§4Potato