mirror of
https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-10 13:03:06 +08:00
Fix potential compile error on AMD
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@@ -6,7 +6,7 @@
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#include "/lib/items.glsl"
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#include "/lib/hsv.glsl"
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in int NameTags;
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flat in int NameTags;
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#ifdef HAND
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#undef POM
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@@ -21,7 +21,7 @@ in vec4 vtexcoord[];
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flat in float vblockID[];
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in int vNameTags[];
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flat in int vNameTags[];
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flat in float vSSSAMOUNT[];
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flat in float vEMISSIVE[];
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@@ -50,7 +50,7 @@ out vec3 GrassNormals;
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flat out float blockID;
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out int NameTags;
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flat out int NameTags;
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flat out float SSSAMOUNT;
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flat out float EMISSIVE;
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@@ -18,7 +18,7 @@ in vec4 vtexcoord[];
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flat in float vblockID[];
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in int vNameTags[];
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flat in int vNameTags[];
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flat in float vSSSAMOUNT[];
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flat in float vEMISSIVE[];
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@@ -49,7 +49,7 @@ out vec4 texcoord[];
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flat out float blockID[];
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out int NameTags[];
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flat out int NameTags[];
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flat out float SSSAMOUNT[];
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flat out float EMISSIVE[];
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@@ -16,7 +16,7 @@ in vec4 texcoord[];
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flat in float blockID[];
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in int NameTags[];
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flat in int NameTags[];
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flat in float SSSAMOUNT[];
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flat in float EMISSIVE[];
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@@ -46,7 +46,7 @@ out vec4 vtexcoord;
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flat out float vblockID;
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out int vNameTags;
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flat out int vNameTags;
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flat out float vSSSAMOUNT;
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flat out float vEMISSIVE;
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@@ -68,7 +68,7 @@ uniform int heldItemId2;
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attribute vec3 at_midBlock;
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#endif
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out int vNameTags;
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flat out int vNameTags;
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uniform int frameCounter;
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uniform float far;
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@@ -315,7 +315,7 @@ void main() {
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if(mc_Entity.x == BLOCK_AIR_WAVING) vnormalMat.a = 0.55;
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/////// ----- vEMISSIVE STUFF ----- ///////
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/////// ----- EMISSIVE STUFF ----- ///////
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vEMISSIVE = 0.0;
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vLIGHTNING = 0;
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// if(vNameTags > 0) vEMISSIVE = 0.9;
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 4.0.0
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value.SHADER_VERSION_LABEL.482 = 4.0.1
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# if you're here to translate, this is not a joke, these do what they say
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profile.POTATO=§4Potato
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