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tiny fix
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@@ -457,7 +457,7 @@ void main() {
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vec3 FlatNormals = normalize(texture2D(colortex15,texcoord).rgb * 2.0 - 1.0);
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#if defined DENOISE_SSS_AND_SSAO && SSAO_FILTERED || indirect_effect == SSAO_HQ
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#if defined DENOISE_SSS_AND_SSAO && indirect_effect == SSAO_FILTERED || indirect_effect == SSAO_HQ
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if(z >= 1.0) FlatNormals = normal;
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