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adjust brightness levels at different times of day
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@@ -1334,7 +1334,7 @@ void main() {
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Background += Sky;
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#if RESOURCEPACK_SKY == 1 || RESOURCEPACK_SKY == 2 || RESOURCEPACK_SKY == 3
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vec3 resourcePackskyBox = skyboxCol * clamp(unsigned_WsunVec.y*2.0,0.1,1.0);
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vec3 resourcePackskyBox = skyboxCol * clamp(unsigned_WsunVec.y*255.0,0.01,1.0);
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#ifdef SKY_GROUND
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resourcePackskyBox *= atmosphereGround;
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