Merlin1809
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43f847d576
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add support for dynamic trees BOP leaves and saplings, make active creaking hard emissive with hardcoded emission, fix the last mistake again, fix bugged shadows with 3d skin layers on 1.21+
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2026-03-25 22:22:51 +01:00 |
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Merlin1809
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16aae16745
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fx floodfill toggle not working correctly
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2026-03-24 17:08:03 +01:00 |
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Merlin1809
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efb6925a35
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Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod
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2026-03-22 21:13:52 +01:00 |
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Merlin1809
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9205254ee1
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fix photonics GI not taking moon into account during night
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2026-02-24 22:12:02 +01:00 |
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Merlin1809
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dac7baa85e
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Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water
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2026-02-21 04:17:26 +01:00 |
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Merlin1809
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f55a6851c5
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Make porosity influence puddles, merge xonks latest commits
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2026-02-15 01:42:09 +01:00 |
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Merlin1809
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a4c27c714f
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Tweak Photonics GI
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2026-02-10 19:31:34 +01:00 |
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Merlin1809
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dc4ddb9862
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/92 , bunch of fixes for photonics
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2026-02-10 01:17:27 +01:00 |
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Merlin1809
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d2aea4004c
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Add WIP Photonics compat
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2026-02-09 16:36:57 +01:00 |
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Merlin1809
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07c62a0ab5
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Improve the look of the moon, fix resource pack sky for 1.21.10 and below
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2026-02-07 13:15:45 +01:00 |
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Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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7b36adf77c
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Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities
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2026-02-01 19:20:24 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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886fb88120
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Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10
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2025-12-21 12:34:04 +01:00 |
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Merlin1809
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b6751b1bcd
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Fix mob SSS compile error
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2025-12-20 22:17:59 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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269720f42c
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Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern
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2025-12-17 11:47:03 +01:00 |
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Merlin1809
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b473d54e35
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Fix alpha testing for 1.21.11 (again...)
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2025-12-16 05:05:30 +01:00 |
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Merlin1809
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8dc5561a88
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Improve rain
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2025-12-15 23:03:32 +01:00 |
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Merlin1809
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19f029b13e
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Add seasons to voxy chunks, merge xonks SSR/SSRT fixes
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2025-12-15 17:14:54 +01:00 |
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Merlin1809
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7ff0281814
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Fix RGSS oopsie
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2025-12-15 02:39:45 +01:00 |
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Merlin1809
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a780eae251
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Add support for 1.21.11 texture filtering
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2025-12-14 19:32:04 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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88925dcb38
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Improve water sim during slow movements
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2025-12-07 00:51:46 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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d7fe9abd4e
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Fix minimum ambient light / night vision on fog reflection, improve bop compat
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2025-12-05 19:00:50 +01:00 |
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Merlin1809
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13d2a9b966
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Add dither fallback for translucent entities, tiny optimizations
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2025-12-02 01:52:31 +01:00 |
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Merlin1809
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25e53c2052
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Add emissive ore override for labPBR emission
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2025-11-30 19:13:23 +01:00 |
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Merlin1809
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ed9009396c
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Add simple fisheye effect
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2025-11-30 03:05:16 +01:00 |
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Merlin1809
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761fc310ab
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Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO)
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2025-11-30 00:48:01 +01:00 |
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Merlin1809
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fe9817d714
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Merge xonk's latest commit
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2025-11-24 00:33:39 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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d7d4b0ed65
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fix water shadows with colored shadows enabled
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2025-11-21 01:22:12 +01:00 |
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Merlin1809
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35dbf2fc88
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Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing
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2025-11-19 01:56:54 +01:00 |
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Merlin1809
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fb647912e4
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Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
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2025-11-16 17:32:57 +01:00 |
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Merlin1809
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1b661d120b
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Merge xonks fix for Voxy/DH translucents brightness
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2025-11-10 19:32:12 +01:00 |
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Merlin1809
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9c3de7f554
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Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS
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2025-11-09 17:43:39 +01:00 |
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Merlin1809
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d561c40ecf
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Add option to turn off screen space shadows inside shadow distance
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2025-11-08 00:12:16 +01:00 |
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Merlin1809
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11bcd68801
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change default clouds to be more similar to bliss, fix some stuff, add pixelization setting
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2025-11-07 23:00:56 +01:00 |
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Merlin1809
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d8294b180f
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Fix voxy water being brighter than vanilla water
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2025-11-01 02:29:54 +01:00 |
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Merlin1809
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a58671dbf0
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Fix voxy normals
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2025-10-30 18:11:42 +01:00 |
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Merlin1809
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86751f91e9
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Add emission to voxy terrain
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2025-10-30 17:20:59 +01:00 |
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Merlin1809
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b12505c6e7
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Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline
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2025-10-30 01:21:36 +01:00 |
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Merlin1809
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50f6252310
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Add terrain shadows on clouds, add cloud sample slider for more detailed clouds
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2025-10-28 02:10:04 +01:00 |
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Merlin1809
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2b521fdded
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Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain
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2025-10-27 18:59:17 +01:00 |
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Merlin1809
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d5b4db0e1d
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Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light
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2025-10-26 23:48:18 +01:00 |
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Merlin1809
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b847856804
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Fix glass with voxy, add voxy for end and nether
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2025-10-26 03:11:34 +01:00 |
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Merlin1809
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29182745d6
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Improve Voxy water a bit
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2025-10-25 19:50:39 +02:00 |
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Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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Xonk
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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