Merlin1809
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606a0cfdc1
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display error message when using both DH and voxy at the same time...
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2026-04-19 21:45:29 +02:00 |
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Merlin1809
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efb6925a35
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Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod
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2026-03-22 21:13:52 +01:00 |
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Merlin1809
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59efecce85
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fix compile error with biome tint water and DH
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2026-02-11 11:29:13 +01:00 |
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Merlin1809
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dc4ddb9862
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/92 , bunch of fixes for photonics
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2026-02-10 01:17:27 +01:00 |
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Merlin1809
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07c62a0ab5
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Improve the look of the moon, fix resource pack sky for 1.21.10 and below
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2026-02-07 13:15:45 +01:00 |
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Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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fb647912e4
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Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
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2025-11-16 17:32:57 +01:00 |
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Merlin1809
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1b661d120b
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Merge xonks fix for Voxy/DH translucents brightness
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2025-11-10 19:32:12 +01:00 |
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Merlin1809
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b12505c6e7
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Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline
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2025-10-30 01:21:36 +01:00 |
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Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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Merlin1809
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c0439532d8
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Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits
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2025-09-17 23:23:44 +02:00 |
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Merlin1809
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514a8a2669
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Double wave simulation distance
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2025-09-05 00:59:59 +02:00 |
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Merlin1809
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ee7e1a9d90
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Fix dragon death beams, merge xonks latest commits
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2025-08-27 01:53:06 +02:00 |
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Merlin1809
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4673be7d25
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Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
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2025-08-12 04:32:31 +02:00 |
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Merlin1809
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088dfde0a1
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Improve SSR performance, fix puddle SSR
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2025-08-03 23:45:52 +02:00 |
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Merlin1809
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627672520d
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Tweak DH SSR and DH underwater fog in caves
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2025-08-03 15:30:34 +02:00 |
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Merlin1809
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ad3e337ba0
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Merge xonk's latest commits & small tweaks
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2025-08-03 00:19:47 +02:00 |
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Merlin1809
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7e16e77e38
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Small changes and fixes
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2025-07-21 18:26:19 +02:00 |
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Merlin1809
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ccd6679da7
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Improve DH SSR even more
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2025-07-20 22:28:40 +02:00 |
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Merlin1809
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b32d64caeb
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Fix and improve DH SSR
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2025-07-17 15:03:23 +02:00 |
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Merlin1809
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b60cf10651
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Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
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2025-07-15 22:37:21 +02:00 |
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Merlin1809
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417e938032
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Add DH chunk fading for shadows, add water detail slider
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2025-07-09 19:39:40 +02:00 |
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Merlin1809
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53061a5c91
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Add cloud movement type option, fix fog upsample
fix fire snow overlay and replace DH chunk fade bayer dither with R2 dither
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2025-07-08 15:04:49 +02:00 |
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Merlin1809
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c6884bae85
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merge xonks latest commit
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2025-07-07 21:33:32 +02:00 |
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Merlin1809
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da3fd535ab
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merge latest commits from xonk
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2025-07-06 12:06:14 +02:00 |
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Merlin1809
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7d0980ab39
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Add water and puddle ripples, fix snow normal for real this time
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2025-06-18 21:42:55 +02:00 |
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Merlin1809
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e2af9da16b
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Add moon texture with phases, moon and sun can now illuminate clouds at the same time
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2025-05-31 01:27:30 +02:00 |
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Merlin1809
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3b304b2b64
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Add DH chunk fading to DH translucents again
idk why it was buggs last time, nothing changed
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2025-05-25 22:31:46 +02:00 |
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Merlin1809
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e7732b1618
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Small mod compat update
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2025-04-17 11:36:01 +02:00 |
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Merlin1809
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d3d5c2b987
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Tweaks and fixes for DH chunk fade
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2025-04-11 20:57:00 +02:00 |
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Merlin1809
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cd4f488767
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Make DH water transition much less noticable
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2025-04-11 17:59:54 +02:00 |
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Merlin1809
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e223c35233
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Add DH chunk fading to DH translucents too
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2025-04-11 17:37:38 +02:00 |
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Xonk
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f0611c681e
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more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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2025-03-27 19:09:58 -04:00 |
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Xonk
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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Xonk
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8c3ed866c3
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adjust minimum light values and remove arbitrary modifications to minimum light
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2025-03-10 23:31:55 -04:00 |
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Xonk
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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Xonk
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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Xonk
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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Xonk
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82ddfc92cd
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fix world curvature on DH LODS
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2024-11-15 19:53:12 -05:00 |
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Xonk
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07212db632
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fix sun specular being turned off for DH water
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2024-11-15 19:02:21 -05:00 |
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Xonk
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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Xonk
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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Xonk
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dcce8e5358
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make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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2024-05-22 00:01:17 -04:00 |
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Xonk
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044d690a52
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ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
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2024-05-18 22:58:30 -04:00 |
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