Commit Graph

63 Commits

Author SHA1 Message Date
Merlin1809 606a0cfdc1 display error message when using both DH and voxy at the same time... 2026-04-19 21:45:29 +02:00
Merlin1809 efb6925a35 Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod 2026-03-22 21:13:52 +01:00
Merlin1809 59efecce85 fix compile error with biome tint water and DH 2026-02-11 11:29:13 +01:00
Merlin1809 dc4ddb9862 fix https://github.com/Merlin1809/Eclipse-Shader/issues/92 , bunch of fixes for photonics 2026-02-10 01:17:27 +01:00
Merlin1809 07c62a0ab5 Improve the look of the moon, fix resource pack sky for 1.21.10 and below 2026-02-07 13:15:45 +01:00
Merlin1809 8334902f06 Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities 2026-02-02 19:35:41 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 1b661d120b Merge xonks fix for Voxy/DH translucents brightness 2025-11-10 19:32:12 +01:00
Merlin1809 b12505c6e7 Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline 2025-10-30 01:21:36 +01:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 c0439532d8 Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits 2025-09-17 23:23:44 +02:00
Merlin1809 514a8a2669 Double wave simulation distance 2025-09-05 00:59:59 +02:00
Merlin1809 ee7e1a9d90 Fix dragon death beams, merge xonks latest commits 2025-08-27 01:53:06 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Merlin1809 088dfde0a1 Improve SSR performance, fix puddle SSR 2025-08-03 23:45:52 +02:00
Merlin1809 627672520d Tweak DH SSR and DH underwater fog in caves 2025-08-03 15:30:34 +02:00
Merlin1809 ad3e337ba0 Merge xonk's latest commits & small tweaks 2025-08-03 00:19:47 +02:00
Merlin1809 7e16e77e38 Small changes and fixes 2025-07-21 18:26:19 +02:00
Merlin1809 ccd6679da7 Improve DH SSR even more 2025-07-20 22:28:40 +02:00
Merlin1809 b32d64caeb Fix and improve DH SSR 2025-07-17 15:03:23 +02:00
Merlin1809 b60cf10651 Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
2025-07-15 22:37:21 +02:00
Merlin1809 417e938032 Add DH chunk fading for shadows, add water detail slider 2025-07-09 19:39:40 +02:00
Merlin1809 53061a5c91 Add cloud movement type option, fix fog upsample
fix fire snow overlay and replace DH chunk fade bayer dither with R2 dither
2025-07-08 15:04:49 +02:00
Merlin1809 c6884bae85 merge xonks latest commit 2025-07-07 21:33:32 +02:00
Merlin1809 da3fd535ab merge latest commits from xonk 2025-07-06 12:06:14 +02:00
Merlin1809 7d0980ab39 Add water and puddle ripples, fix snow normal for real this time 2025-06-18 21:42:55 +02:00
Merlin1809 e2af9da16b Add moon texture with phases, moon and sun can now illuminate clouds at the same time 2025-05-31 01:27:30 +02:00
Merlin1809 3b304b2b64 Add DH chunk fading to DH translucents again
idk why it was buggs last time, nothing changed
2025-05-25 22:31:46 +02:00
Merlin1809 e7732b1618 Small mod compat update 2025-04-17 11:36:01 +02:00
Merlin1809 d3d5c2b987 Tweaks and fixes for DH chunk fade 2025-04-11 20:57:00 +02:00
Merlin1809 cd4f488767 Make DH water transition much less noticable 2025-04-11 17:59:54 +02:00
Merlin1809 e223c35233 Add DH chunk fading to DH translucents too 2025-04-11 17:37:38 +02:00
Xonk f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect 2025-03-27 19:09:58 -04:00
Xonk 7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
Xonk 8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
Xonk c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk 82ddfc92cd fix world curvature on DH LODS 2024-11-15 19:53:12 -05:00
Xonk 07212db632 fix sun specular being turned off for DH water 2024-11-15 19:02:21 -05:00
Xonk b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk 8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
Xonk dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
Xonk 044d690a52 ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00