Merlin1809
|
b6e3c64405
|
fix normal encoding for denoised rough reflections
|
2026-08-08 10:48:13 +02:00 |
|
Merlin1809
|
69530b76c3
|
Fix some small things
|
2026-05-30 14:48:29 +02:00 |
|
Merlin1809
|
db53385aaf
|
Add a slider for handheld light reflection strength, fix boat having water in it in some older mc versions
|
2026-04-23 23:32:59 +02:00 |
|
Merlin1809
|
8e0b3a69c1
|
Add sun size setting, slightly change moon size setting, fix compile error in end
|
2026-04-17 12:45:19 +02:00 |
|
Merlin1809
|
b153f92168
|
Improve solid particles, fix voxy translucents in nether/end
|
2026-04-13 16:57:25 +02:00 |
|
Merlin1809
|
ff4b14fac0
|
remove handheld reflections on shader grass
|
2026-04-04 14:04:19 +02:00 |
|
Merlin1809
|
36e4906e1c
|
fix compile error with floodfill disabled
|
2026-03-24 21:05:44 +01:00 |
|
Merlin1809
|
efb6925a35
|
Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod
|
2026-03-22 21:13:52 +01:00 |
|
Merlin1809
|
c76e914b3d
|
Fix compile error with photonics and cumulonimbus clouds
|
2026-02-21 05:13:41 +01:00 |
|
Merlin1809
|
f55a6851c5
|
Make porosity influence puddles, merge xonks latest commits
|
2026-02-15 01:42:09 +01:00 |
|
Merlin1809
|
6bfc8e03a8
|
fix crash on Intel GPUs
|
2026-01-21 14:12:48 +01:00 |
|
Merlin1809
|
2e0a04dd97
|
fix compile error in end
|
2026-01-19 13:05:31 +01:00 |
|
Merlin1809
|
feb0a0a749
|
Fix compile error when turning floodfill fog light propagation off
|
2026-01-16 17:43:09 +01:00 |
|
Merlin1809
|
15f85d195a
|
Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
|
2026-01-01 23:12:27 +01:00 |
|
Merlin1809
|
d52877b897
|
Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
|
2025-12-20 13:27:05 +01:00 |
|
Merlin1809
|
269720f42c
|
Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern
|
2025-12-17 11:47:03 +01:00 |
|
Merlin1809
|
25802c29d2
|
Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
|
2025-12-13 21:10:37 +01:00 |
|
Merlin1809
|
d7fe9abd4e
|
Fix minimum ambient light / night vision on fog reflection, improve bop compat
|
2025-12-05 19:00:50 +01:00 |
|
Merlin1809
|
13d2a9b966
|
Add dither fallback for translucent entities, tiny optimizations
|
2025-12-02 01:52:31 +01:00 |
|
Merlin1809
|
649a383895
|
tiny oopsie
|
2025-11-21 02:05:23 +01:00 |
|
Merlin1809
|
d404b25020
|
Fix shadow sampling on water fog
|
2025-11-21 02:01:53 +01:00 |
|
Merlin1809
|
d7d4b0ed65
|
fix water shadows with colored shadows enabled
|
2025-11-21 01:22:12 +01:00 |
|
Merlin1809
|
fb647912e4
|
Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
|
2025-11-16 17:32:57 +01:00 |
|
Merlin1809
|
9c3de7f554
|
Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS
|
2025-11-09 17:43:39 +01:00 |
|
Merlin1809
|
b12505c6e7
|
Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline
|
2025-10-30 01:21:36 +01:00 |
|
Merlin1809
|
2b521fdded
|
Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain
|
2025-10-27 18:59:17 +01:00 |
|
Merlin1809
|
d5b4db0e1d
|
Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light
|
2025-10-26 23:48:18 +01:00 |
|
Merlin1809
|
08a0685de7
|
Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
|
2025-10-25 16:53:53 +02:00 |
|
Merlin1809
|
fe2daed724
|
Add Shader Grass randomness strength setting, add handheld shadows quality setting, add seperate thunder ambient light color settings, fix Purkinje effect not working correctly, (hopefully) fix shader grass flicker on AMD, make rain ambient light brighter, fix compile error in end
|
2025-10-13 15:14:38 +02:00 |
|
Merlin1809
|
ffb4058a35
|
Add shader grass, merge xonks latest commits, fix compile error in end/nether
|
2025-10-06 01:52:57 +02:00 |
|
Merlin1809
|
c0439532d8
|
Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits
|
2025-09-17 23:23:44 +02:00 |
|
Merlin1809
|
7ae86495be
|
Slightly improve performance, reduce cloud light leaking around edges
|
2025-09-08 02:48:53 +02:00 |
|
Merlin1809
|
c6ef34b723
|
Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
|
2025-09-02 01:29:17 +02:00 |
|
Merlin1809
|
4673be7d25
|
Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
|
2025-08-12 04:32:31 +02:00 |
|
Merlin1809
|
3cf2a34d1b
|
Add new option for floodfill fog propagation only indoors/caves
|
2025-07-21 00:05:22 +02:00 |
|
Merlin1809
|
df71e839af
|
oopsie 2
|
2025-07-13 16:53:29 +02:00 |
|
Merlin1809
|
f107bfdf12
|
Add lightning textures to thunder clouds
|
2025-06-14 01:21:30 +02:00 |
|
Merlin1809
|
e2af9da16b
|
Add moon texture with phases, moon and sun can now illuminate clouds at the same time
|
2025-05-31 01:27:30 +02:00 |
|
Merlin1809
|
cc9a7c2d0c
|
Small adjustment to cave detection and glow lichen
|
2025-04-23 17:40:24 +02:00 |
|
Merlin1809
|
b81573f0a4
|
Cave detection tweaks
Now only active below y=62 by default. Cave detection for fog stays always on.
|
2025-04-22 00:15:47 +02:00 |
|
Xonk
|
f0611c681e
|
more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
|
2025-03-27 19:09:58 -04:00 |
|
Xonk
|
9b96f55934
|
initial setup for scene controller (functional concept)
|
2025-03-23 23:15:37 -04:00 |
|
Xonk
|
8226094fb2
|
add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
|
2025-03-23 21:02:40 -04:00 |
|
Xonk
|
7581c510b9
|
fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
|
2025-03-17 00:47:19 -04:00 |
|
Xonk
|
2558bcd3b0
|
small tweaks to bilateral upsample filter
|
2025-03-13 20:03:07 -04:00 |
|
Xonk
|
1faf3d62fd
|
do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
|
2025-03-13 19:58:12 -04:00 |
|
Xonk
|
3d104832db
|
allow volumetric fog to intersect volumetric clouds
|
2025-03-12 01:17:45 -04:00 |
|
Xonk
|
01387e8720
|
smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
|
2025-03-11 18:50:00 -04:00 |
|
Xonk
|
74a0e0f0c8
|
fix tiny shadow issue with SSS
|
2025-03-11 00:27:23 -04:00 |
|
Xonk
|
8c3ed866c3
|
adjust minimum light values and remove arbitrary modifications to minimum light
|
2025-03-10 23:31:55 -04:00 |
|