Merlin1809
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dac7baa85e
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Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water
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2026-02-21 04:17:26 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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d7fe9abd4e
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Fix minimum ambient light / night vision on fog reflection, improve bop compat
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2025-12-05 19:00:50 +01:00 |
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Merlin1809
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81542683f5
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add missing wall copper torch to floodfill
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2025-11-21 00:04:57 +01:00 |
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Merlin1809
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fb647912e4
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Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
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2025-11-16 17:32:57 +01:00 |
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Merlin1809
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11bcd68801
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change default clouds to be more similar to bliss, fix some stuff, add pixelization setting
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2025-11-07 23:00:56 +01:00 |
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Merlin1809
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d8294b180f
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Fix voxy water being brighter than vanilla water
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2025-11-01 02:29:54 +01:00 |
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Merlin1809
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d5b4db0e1d
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Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light
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2025-10-26 23:48:18 +01:00 |
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Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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Merlin1809
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6f700e4c30
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Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28
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2025-10-15 20:19:35 +02:00 |
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Merlin1809
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97b81716d4
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Add colorwheel support, update create block support
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2025-10-07 23:04:14 +02:00 |
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Merlin1809
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ffb4058a35
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Add shader grass, merge xonks latest commits, fix compile error in end/nether
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2025-10-06 01:52:57 +02:00 |
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Merlin1809
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c0439532d8
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Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits
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2025-09-17 23:23:44 +02:00 |
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Merlin1809
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0f15ed9873
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Potentially fix a compile error
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2025-09-04 21:01:13 +02:00 |
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Merlin1809
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35bdaa6f64
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Fix floodfill on carpets, fix border fog slider
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2025-08-17 21:41:56 +02:00 |
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Merlin1809
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4673be7d25
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Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
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2025-08-12 04:32:31 +02:00 |
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Merlin1809
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ccd6679da7
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Improve DH SSR even more
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2025-07-20 22:28:40 +02:00 |
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Merlin1809
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b60cf10651
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Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
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2025-07-15 22:37:21 +02:00 |
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Merlin1809
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284dff217e
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Add rain darkness slider, add emeralds to emissive ores
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2025-07-03 20:41:37 +02:00 |
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Merlin1809
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39e88c10e2
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improve emissive ores
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2025-07-03 20:18:50 +02:00 |
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Merlin1809
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18ddfd5999
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Small bugfixes
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2025-06-24 15:30:13 +02:00 |
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Merlin1809
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f2ab4f0077
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Add snow overlay and improve puddles a little. add badly implemented emissive ores
fix moon a little and compress moon texture
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2025-06-01 20:04:43 +02:00 |
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Merlin1809
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e2e9510609
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Readd daily weather, add extra thunder cloud cover, add lightning flash in clouds
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2025-04-27 18:15:36 +02:00 |
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Merlin1809
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d68eb35c76
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Huge emissives and mod compat update (sculk now glows!)
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2025-04-22 20:10:00 +02:00 |
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Merlin1809
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5e092078d1
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Add Ender's Delight compat
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2025-04-20 17:37:53 +02:00 |
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Merlin1809
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eb72821934
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Improve Farmer's Delight compat
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2025-04-17 15:32:02 +02:00 |
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Merlin1809
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e7732b1618
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Small mod compat update
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2025-04-17 11:36:01 +02:00 |
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Merlin1809
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acb73d8777
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mini fixes for mod compat
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2025-04-11 14:35:09 +02:00 |
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Merlin1809
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a6c806b847
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Merge branch 'unstable-development' of https://github.com/Merlin1809/Bliss-Shader into unstable-development
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2025-04-10 18:13:45 +02:00 |
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Merlin1809
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9b6e547176
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Improve BoP compat
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2025-04-10 18:13:40 +02:00 |
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Merlin1809
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ad179e9926
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Merge pull request #4 from X0nk/unstable-development
Unstable development
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2025-04-10 12:30:28 +02:00 |
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Xonk
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9298e6b085
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add terrafirma water IDs
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2025-04-10 00:36:28 -04:00 |
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MikiP98
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52fa0f64eb
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Updated the template to newest unstable mod support + fixed the support order
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2025-03-27 15:51:32 +01:00 |
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MikiP98
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6ecdd72d08
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Merge pull request #12 from X0nk/unstable-development
Unstable development
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2025-03-27 15:32:26 +01:00 |
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Xonk
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8226094fb2
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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2025-03-23 21:02:40 -04:00 |
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Xonk
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1faf3d62fd
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do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
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2025-03-13 19:58:12 -04:00 |
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MikiP98
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51a0109b77
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Added basic support for 'dynamictrees' mod
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2025-03-10 22:19:58 +01:00 |
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MikiP98
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b7dbf3fc80
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Added support for 'Mariposa' mod
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2025-02-20 20:59:51 +01:00 |
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MikiP98
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7cf8f8cb26
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Updated the mod support
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2025-02-13 20:40:56 +01:00 |
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Xonk
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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Xonk
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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Xonk
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bbc1ce5a9f
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fix imparity in blocks.glsl. fix syntax error in block.properties
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2024-11-16 20:22:33 -05:00 |
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Xonk
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ffb5205f90
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add option to toggle glass forced render layer change
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2024-11-16 19:44:00 -05:00 |
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Xonk
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06c571c00a
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add contents of Miki_P98's PR in main branch
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2024-11-16 19:19:12 -05:00 |
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NULL511
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1223a8bafe
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fix carpet double mapping
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2024-06-24 02:28:39 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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NULL511
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9dae56f58f
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lpv ignore scaffolding
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2024-06-18 17:36:35 -04:00 |
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NULL511
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258e3aa12f
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glow lichen fix update props
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2024-06-18 17:03:16 -04:00 |
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NULL511
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d9e82f688a
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fix glass mapping
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2024-06-17 15:32:30 -04:00 |
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