Commit Graph
95 Commits
Author SHA1 Message Date
Merlin1809 dac7baa85e Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water 2026-02-21 04:17:26 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 d7fe9abd4e Fix minimum ambient light / night vision on fog reflection, improve bop compat 2025-12-05 19:00:50 +01:00
Merlin1809 81542683f5 add missing wall copper torch to floodfill 2025-11-21 00:04:57 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 11bcd68801 change default clouds to be more similar to bliss, fix some stuff, add pixelization setting 2025-11-07 23:00:56 +01:00
Merlin1809 d8294b180f Fix voxy water being brighter than vanilla water 2025-11-01 02:29:54 +01:00
Merlin1809 d5b4db0e1d Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light 2025-10-26 23:48:18 +01:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 6f700e4c30 Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28 2025-10-15 20:19:35 +02:00
Merlin1809 97b81716d4 Add colorwheel support, update create block support 2025-10-07 23:04:14 +02:00
Merlin1809 ffb4058a35 Add shader grass, merge xonks latest commits, fix compile error in end/nether 2025-10-06 01:52:57 +02:00
Merlin1809 c0439532d8 Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits 2025-09-17 23:23:44 +02:00
Merlin1809 0f15ed9873 Potentially fix a compile error 2025-09-04 21:01:13 +02:00
Merlin1809 35bdaa6f64 Fix floodfill on carpets, fix border fog slider 2025-08-17 21:41:56 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Merlin1809 ccd6679da7 Improve DH SSR even more 2025-07-20 22:28:40 +02:00
Merlin1809 b60cf10651 Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
2025-07-15 22:37:21 +02:00
Merlin1809 284dff217e Add rain darkness slider, add emeralds to emissive ores 2025-07-03 20:41:37 +02:00
Merlin1809 39e88c10e2 improve emissive ores 2025-07-03 20:18:50 +02:00
Merlin1809 18ddfd5999 Small bugfixes 2025-06-24 15:30:13 +02:00
Merlin1809 f2ab4f0077 Add snow overlay and improve puddles a little. add badly implemented emissive ores
fix moon a little and compress moon texture
2025-06-01 20:04:43 +02:00
Merlin1809 e2e9510609 Readd daily weather, add extra thunder cloud cover, add lightning flash in clouds 2025-04-27 18:15:36 +02:00
Merlin1809 d68eb35c76 Huge emissives and mod compat update (sculk now glows!) 2025-04-22 20:10:00 +02:00
Merlin1809 5e092078d1 Add Ender's Delight compat 2025-04-20 17:37:53 +02:00
Merlin1809 eb72821934 Improve Farmer's Delight compat 2025-04-17 15:32:02 +02:00
Merlin1809 e7732b1618 Small mod compat update 2025-04-17 11:36:01 +02:00
Merlin1809 acb73d8777 mini fixes for mod compat 2025-04-11 14:35:09 +02:00
Merlin1809 a6c806b847 Merge branch 'unstable-development' of https://github.com/Merlin1809/Bliss-Shader into unstable-development 2025-04-10 18:13:45 +02:00
Merlin1809 9b6e547176 Improve BoP compat 2025-04-10 18:13:40 +02:00
Merlin1809 ad179e9926 Merge pull request #4 from X0nk/unstable-development
Unstable development
2025-04-10 12:30:28 +02:00
Xonk 9298e6b085 add terrafirma water IDs 2025-04-10 00:36:28 -04:00
MikiP98 52fa0f64eb Updated the template to newest unstable mod support + fixed the support order 2025-03-27 15:51:32 +01:00
MikiP98 6ecdd72d08 Merge pull request #12 from X0nk/unstable-development
Unstable development
2025-03-27 15:32:26 +01:00
Xonk 8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
Xonk 1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
MikiP98 51a0109b77 Added basic support for 'dynamictrees' mod 2025-03-10 22:19:58 +01:00
MikiP98 b7dbf3fc80 Added support for 'Mariposa' mod 2025-02-20 20:59:51 +01:00
MikiP98 7cf8f8cb26 Updated the mod support 2025-02-13 20:40:56 +01:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
Xonk ffb5205f90 add option to toggle glass forced render layer change 2024-11-16 19:44:00 -05:00
Xonk 06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
NULL511 1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
NULL511 9dae56f58f lpv ignore scaffolding 2024-06-18 17:36:35 -04:00
NULL511 258e3aa12f glow lichen fix update props 2024-06-18 17:03:16 -04:00
NULL511 d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00