Commit Graph
279 Commits
Author SHA1 Message Date
Merlin1809 dac7baa85e Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water 2026-02-21 04:17:26 +01:00
Merlin1809 f55a6851c5 Make porosity influence puddles, merge xonks latest commits 2026-02-15 01:42:09 +01:00
Merlin1809 41718d59ee fix ultra profile using wrong AO, lower default cirrus density 2026-02-13 16:26:25 +01:00
Merlin1809 b8baa1aac1 Add wavy multipart grass 2026-02-12 21:05:13 +01:00
Merlin1809 dc4ddb9862 fix https://github.com/Merlin1809/Eclipse-Shader/issues/92 , bunch of fixes for photonics 2026-02-10 01:17:27 +01:00
Merlin1809 8e8e7b8848 Add photonics GI only option 2026-02-09 16:51:49 +01:00
Merlin1809 d2aea4004c Add WIP Photonics compat 2026-02-09 16:36:57 +01:00
Merlin1809 07c62a0ab5 Improve the look of the moon, fix resource pack sky for 1.21.10 and below 2026-02-07 13:15:45 +01:00
Merlin1809 8334902f06 Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities 2026-02-02 19:35:41 +01:00
Merlin1809 4caedb64ab Fix SSS type not set to auto 2026-02-01 19:32:08 +01:00
Merlin1809 7b36adf77c Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities 2026-02-01 19:20:24 +01:00
Merlin1809 2e0a04dd97 fix compile error in end 2026-01-19 13:05:31 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 8dc5561a88 Improve rain 2025-12-15 23:03:32 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 13d2a9b966 Add dither fallback for translucent entities, tiny optimizations 2025-12-02 01:52:31 +01:00
Merlin1809 25e53c2052 Add emissive ore override for labPBR emission 2025-11-30 19:13:23 +01:00
Merlin1809 ff0012d0eb add ray steps setting for SSRT 2025-11-30 03:23:14 +01:00
Merlin1809 ed9009396c Add simple fisheye effect 2025-11-30 03:05:16 +01:00
Merlin1809 3f70ed7997 Merge xonk's latest commit 2025-11-24 14:27:54 +01:00
Merlin1809 c5d43984e1 Tiny fixes 2025-11-24 00:59:11 +01:00
Merlin1809 fe9817d714 Merge xonk's latest commit 2025-11-24 00:33:39 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 15f8bee62e Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss 2025-11-21 03:54:00 +01:00
Merlin1809 35dbf2fc88 Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing 2025-11-19 01:56:54 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 9c3de7f554 Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS 2025-11-09 17:43:39 +01:00
Merlin1809 d561c40ecf Add option to turn off screen space shadows inside shadow distance 2025-11-08 00:12:16 +01:00
Merlin1809 11bcd68801 change default clouds to be more similar to bliss, fix some stuff, add pixelization setting 2025-11-07 23:00:56 +01:00
Merlin1809 b12505c6e7 Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline 2025-10-30 01:21:36 +01:00
Merlin1809 50f6252310 Add terrain shadows on clouds, add cloud sample slider for more detailed clouds 2025-10-28 02:10:04 +01:00
Merlin1809 2b521fdded Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain 2025-10-27 18:59:17 +01:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 c2c4cc11fd kinda fix https://github.com/Merlin1809/Eclipse-Shader/issues/24 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/25 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/20 2025-10-14 19:26:52 +02:00
Merlin1809 8612a05899 Fix https://github.com/Merlin1809/Eclipse-Shader/issues/23 , hopefully improve AMD shader grass flickering.... 2025-10-14 17:16:24 +02:00
Merlin1809 629f8fa362 Hopefully fix shader grass on AMD, add noise settings for grass randomness 2025-10-13 23:39:24 +02:00
Merlin1809 fe2daed724 Add Shader Grass randomness strength setting, add handheld shadows quality setting, add seperate thunder ambient light color settings, fix Purkinje effect not working correctly, (hopefully) fix shader grass flicker on AMD, make rain ambient light brighter, fix compile error in end 2025-10-13 15:14:38 +02:00
Merlin1809 5c67cd312a Fix boat detection for player waves, fix dropped blocks interacting with floodfill 2025-10-10 14:52:11 +02:00
Merlin1809 4eeab7f661 Disable shader grass on non iris 1.7+ versions, fix gras getting darkened with shader grass disabled 2025-10-06 23:56:49 +02:00
Merlin1809 ffb4058a35 Add shader grass, merge xonks latest commits, fix compile error in end/nether 2025-10-06 01:52:57 +02:00
Merlin1809 c5af48fc98 Add two alternate medium/high profiles, make high profile default, improve cloud erosion a little, add simple film grain, slightly improve DH noise 2025-09-27 03:50:08 +02:00
Merlin1809 94e03d8ac4 Reduce cloud light leaking around edges 2025-09-19 04:09:36 +02:00
Merlin1809 c0439532d8 Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits 2025-09-17 23:23:44 +02:00
Merlin1809 c6ef34b723 Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges 2025-09-02 01:29:17 +02:00
Merlin1809 ee7e1a9d90 Fix dragon death beams, merge xonks latest commits 2025-08-27 01:53:06 +02:00
Merlin1809 ebe356938c Add rainbows, big moon texture upgrade 2025-08-16 23:48:43 +02:00
Merlin1809 25684de720 Merge Xonk'send/nether fog chanes 2025-08-15 18:36:22 +02:00
Merlin1809 6df3e3f94c Add option to switch between cloud phase functions 2025-08-13 13:41:36 +02:00