mirror of
https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-10 21:13:07 +08:00
25e53c2052db531e5b97f87345931d88bfaea0b6
Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
Eclipse - A Bliss Edit
Bliss is already one of the best and most feature rich shaders out there, yet I still wanted more...
It started out with smaller features, but then the additions just kept piling up.
Notable changes/additions compared to Bliss unstable:
- Custom moon orbit with possible eclipses
- Water wave simulation for the player
- Shader Grass
- Aurora & Rainbow
- Handheld shadows
- Additional cirrus & cumulonimbus cloud layers (WIP)
- Distant Horizons chunk fading
- Moon Texture with phases
- Snow Overlay and Rain Ripples
- Better mod support
- Better shader-side (hardcoded) emissives
- Lightsource with shadows on the main end island
- Better lightning strikes with clouds lighting up and shadows
- Voxy, Colorwheel, Caelum (Arda Craft) support
- Emissive Ores
Note: With default settings there is at least one guaranteed eclipse per ingame year.
Eclipses (why else would I call the shader Eclipse??)
Overhauled end lighting for the main island
Water wave simulation
Shader Snow
Shader Grass
Lightning Shadows
Moon Texture with physically correct lighting
Rainbows
SPECIAL THANKS:
- Chocapic13, for the base shader
- Xonk, for developing the great Bliss shader
- WoMspace, for spending alot of time creating a DOF overhaul
- Null, for doing a huge amount of work creating the voxel floodfill colored lighting
- Emin, and Gri573, for teaching me how to stop alot of light leaking
- RRe36 and Sixthsurge, for the great ideas to steal
Want to support Xonk? Consider donating
You can contact me by joining Xonk's discord server and using the Eclipse channel!
How to download the latest version:
- locate the
green "code" buttonon this page. this button is NOT in thereleasespage. - click the
green "code" buttonand select"download zip". - once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
You want MOAR performance?
Delete the gbuffers_terrain.tcs and gbuffers_terrain.tes files for all world folders in the shaders. This will make the shader grass setting non functional BUT will increase performance, especially with high vanilla render distances! (If you're wondering why, Iris does NOT allow me to disable these files once they're there. So even when Shader Grass is disabled these execute and harm performance!)
Description
Languages
GLSL
90.9%
Shell
7.3%
GSC
1.8%