mirror of
https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-10 04:53:07 +08:00
93 lines
4.3 KiB
Markdown
93 lines
4.3 KiB
Markdown
# Eclipse - A Bliss Edit
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Bliss is already one of the best and most feature rich shaders out there, yet I still wanted more...
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It started out with smaller features, but then the additions just kept piling up.
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Notable changes/additions compared to Bliss unstable:
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+ Custom moon orbit with possible eclipses
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+ Water wave simulation for the player
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+ Shader Grass
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+ Aurora & Rainbow
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+ Additional cirrus & cumulonimbus cloud layers (WIP)
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+ Distant Horizons chunk fading
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+ Moon Texture with phases
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+ Snow Overlay and Rain Ripples
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+ Better shader-side (hardcoded) emissives
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+ Lightsource with shadows on the main end island
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+ Better lightning strikes with clouds lighting up and shadows
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+ Photonics, Caelum (Arda Craft) support
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+ 1.21.11 Chunk Fade In support
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+ Emissive Ores and Trims
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Note: With default settings there is at least one guaranteed eclipse per ingame year.
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## Eclipses <sub>(why else would I call the shader Eclipse??)</sub>
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<img width="2560" height="1440" alt="2025-08-12_02 16 11" src="https://github.com/user-attachments/assets/8b2a1161-8bb5-4003-b04c-16a9c6f01494" />
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## Overhauled end lighting for the main island
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<img width="2560" height="1440" alt="2025-08-12_01 31 12" src="https://github.com/user-attachments/assets/a1a408cc-ed2a-46a3-a465-4b09d0d00660" />
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## Water wave simulation
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<img width="1920" height="1080" alt="2025-09-02_00 29 28" src="https://github.com/user-attachments/assets/87cbd02c-1149-4764-9ff0-7da521b0273a" />
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## Shader Snow
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<img width="1920" height="1080" alt="2025-08-13_13 38 18" src="https://github.com/user-attachments/assets/31e5102e-d872-4aec-a606-39ae88385d45" />
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## Shader Grass
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<img width="1920" height="1080" alt="2025-10-06_01 34 47" src="https://github.com/user-attachments/assets/47dfabab-51cf-4490-9247-35f7879a3690" />
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## Lightning Shadows
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<img width="2560" height="1440" alt="2025-08-12_02 52 02" src="https://github.com/user-attachments/assets/5f8c484f-2574-4a07-857b-9347c4b459c2" />
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## Moon Texture with physically correct lighting
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<img width="1920" height="1080" alt="2025-08-16_23 14 00" src="https://github.com/user-attachments/assets/1e92cf5f-9a28-47a0-8737-36853034ff68" />
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## Rainbows
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<img width="1920" height="1080" alt="2025-08-16_21 34 11" src="https://github.com/user-attachments/assets/618bf00e-d4f6-4336-87d9-79fb65e18775" />
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### SPECIAL THANKS:
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+ Chocapic13, for the base shader
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+ Xonk, for developing the great Bliss shader
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+ WoMspace, for spending alot of time creating a DOF overhaul
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+ Null, for doing a huge amount of work creating the voxel floodfill colored lighting
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+ Emin, and Gri573, for teaching me how to stop alot of light leaking
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+ RRe36 and Sixthsurge, for the great ideas to steal
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### [Want to support Xonk? Consider donating](https://ko-fi.com/xonkdev)
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### [You can contact me by joining Xonk's discord server and using the Eclipse channel!](https://discord.gg/8nVt56H9zH)
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# How to download the latest version:
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- locate the `green "code" button` on this page. this button is NOT in the `releases` page.
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- click the `green "code" button` and select `"download zip"`.
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- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
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# Incompatible Mods / Mods with issues
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- Iris (on MC 26.2, requires "[Iris Extension](https://modrinth.com/mod/iris-extension)" for fix)
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- Chunks Fade In mod
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- Puddles and Floods
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- Create Aeronautics (requires "[Iris Extension](https://modrinth.com/mod/iris-extension)" for fix)
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- BBS (disable shader curves setting in BBS settings)
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- Iris Uniforms
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- Epic Fight Mod (disable the compute shader setting in the Epic Fight Mod settings)
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- Particle Rain
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- Physics Mod (Smoke, Fluid Sim and Weather)
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- Flerovium
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# You want MOAR performance?
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> [!NOTE]
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> My "[Iris Extension](https://modrinth.com/mod/iris-extension)" mod automatically does this when shader grass is disabled, there is no need to manually delete the files if you are using my mod!
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Delete the "gbuffers_terrain.gsh", "gbuffers_terrain.tcs" and "gbuffers_terrain.tes" files for all world folders in the shader.
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This will make the shader grass setting non functional BUT will increase performance, especially with high vanilla render distances!
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(If you're wondering why, Iris does NOT allow me to disable these files once they're there. So even when Shader Grass is disabled these execute and harm performance!)
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