Files
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

205 lines
3.8 KiB
Plaintext

Project debug
Files {
Directory AssetAnalysis {
AssetAnalysis.cpp
AssetAnalysis.h
AssetAnalysisCommon.cpp
AssetAnalysisCommon.h
AssetAnalysisUtil.cpp
AssetAnalysisUtil.h
StreamingIterator.cpp
StreamingIterator.h
StreamingIteratorManager.cpp
StreamingIteratorManager.h
GeometryCollector.cpp
GeometryCollector.h
}
Directory bugstar {
BugstarIntegrationSwitch.h
MinimalBug.cpp
MinimalBug.h
MissionLookup.cpp
MissionLookup.h
BugstarAssetLookup.cpp
BugstarAssetLookup.h
}
Directory DebugDraw {
DebugCameraLock.cpp
DebugCameraLock.h
DebugWindow.cpp
DebugWindow.h
DebugVolume.cpp
DebugVolume.h
DebugVolume2.cpp
DebugVolume2.h
DebugVolume_kDOP18.cpp
DebugVolume_kDOP18.h
DebugHangingCableTest.cpp
DebugHangingCableTest.h
}
Directory Editing {
CommonEditing.h
CutsceneEditing.cpp
CutsceneEditing.h
LightEditing.cpp
LightEditing.h
LiveEditing.cpp
LiveEditing.h
MapEditRESTInterface.cpp
MapEditRESTInterface.h
ShaderEditing.cpp
ShaderEditing.h
Parse {
LiveEditing
MapEditRESTInterface
}
}
Directory Rendering {
DebugRendering.cpp
DebugRendering.h
DebugCamera.cpp
DebugCamera.h
DebugDeferred.cpp
DebugDeferred.h
DebugLights.cpp
DebugLights.h
DebugLighting.cpp
DebugLighting.h
DebugView.cpp
DebugView.h
}
Directory UiGadget {
UiColorScheme.cpp
UiColorScheme.h
UiEvent.cpp
UiEvent.h
UiGadgetBase.cpp
UiGadgetBase.h
UiGadgetBox.cpp
UiGadgetBox.h
UiGadgetButton.cpp
UiGadgetButton.h
UiGadgetFullscreenMenu.cpp
UiGadgetFullscreenMenu.h
UiGadgetImage.cpp
UiGadgetImage.h
UIGadgetInspector.cpp
UIGadgetInspector.h
UiGadgetList.cpp
UiGadgetList.h
UiGadgetText.cpp
UiGadgetText.h
UiGadgetWindow.cpp
UiGadgetWindow.h
}
Directory TextureViewer {
TextureViewer.cpp
TextureViewer.h
TextureViewerPrivate.h
TextureViewerDTQ.cpp
TextureViewerDTQ.h
TextureViewerState.cpp
TextureViewerState.h
TextureViewerEntry.cpp
TextureViewerEntry.h
TextureViewerEntry.inl
TextureViewerSearch.cpp
TextureViewerSearch.h
TextureViewerPopulate.inl
TextureViewerDebugging.cpp
TextureViewerDebugging.h
TextureViewerUtil.cpp
TextureViewerUtil.h
TextureViewerWindow.cpp
TextureViewerWindow.h
TextureViewerStreamingIterator.cpp
TextureViewerStreamingIterator.h
TextureViewerStreamingIteratorTest.cpp
TextureViewerStreamingIteratorTest.h
}
AmbientMarkers.cpp
AmbientMarkers.h
AutomatedTest.cpp
AutomatedTest.h
Bar.cpp
Bar.h
BlockView.cpp
BlockView.h
BankDebug.h
BankDebug.cpp
BankUtil.cpp
BankUtil.h
BoundsDebug.cpp
BoundsDebug.h
BudgetDisplay.cpp
BudgetDisplay.h
BugstarIntegration.cpp
BugstarIntegration.h
colorizer.cpp
colorizer.h
Debug.cpp
Debug.h
DebugAnimation.cpp
DebugAnimation.h
DebugArchetypeProxy.cpp
DebugArchetypeProxy.h
DebugLocation.cpp
DebugLocation.h
DebugDraw.cpp
DebugDraw.h
DebugDrawStore.cpp
DebugDrawStore.h
DebugEntityState.cpp
DebugEntityState.h
DebugGeometryUtil.cpp
DebugGeometryUtil.h
DebugGlobals.cpp
DebugGlobals.h
DebugModelAnalysis.cpp
DebugModelAnalysis.h
DebugNodes.cpp
DebugNodes.h
DebugScene.cpp
DebugScene.h
DebugRecorder.cpp
DebugRecorder.h
DebugVehicleInteraction.cpp
DebugVehicleInteraction.h
DebugVoxelAnalysis.cpp
DebugVoxelAnalysis.h
DebugWanted.cpp
DebugWanted.h
FrameDump.cpp
FrameDump.h
gesturetool.cpp
gesturetool.h
GtaPicker.cpp
GtaPicker.h
LightProbe.cpp
LightProbe.h
MarketingTools.cpp
MarketingTools.h
NodeViewer.cpp
NodeViewer.h
VectorMap.cpp
VectorMap.h
OverviewScreen.cpp
OverviewScreen.h
SceneGeometryCapture.cpp
SceneGeometryCapture.h
Parse {
DebugLocation
DebugRecorder
DebugAnimation
DebugEntityState
DebugVehicleInteraction
DebugWanted
BudgetDisplay
SceneGeometryCapture
}
TiledScreenCapture.cpp
TiledScreenCapture.h
}