187 lines
3.5 KiB
Plaintext
187 lines
3.5 KiB
Plaintext
Project weapons
|
|
|
|
Files {
|
|
Directory components {
|
|
Folder data {
|
|
WeaponComponentData.cpp
|
|
WeaponComponentData.h
|
|
WeaponComponentReloadData.cpp
|
|
WeaponComponentReloadData.h
|
|
}
|
|
WeaponComponent.cpp
|
|
WeaponComponent.h
|
|
WeaponComponentClip.cpp
|
|
WeaponComponentClip.h
|
|
WeaponComponentFactory.cpp
|
|
WeaponComponentFactory.h
|
|
WeaponComponentFlashLight.cpp
|
|
WeaponComponentFlashLight.h
|
|
WeaponComponentGroup.cpp
|
|
WeaponComponentGroup.h
|
|
WeaponComponentLaserSight.cpp
|
|
WeaponComponentLaserSight.h
|
|
WeaponComponentManager.cpp
|
|
WeaponComponentManager.h
|
|
WeaponComponentParser.cpp
|
|
WeaponComponentProgrammableTargeting.cpp
|
|
WeaponComponentProgrammableTargeting.h
|
|
WeaponComponentPool.cpp
|
|
WeaponComponentScope.cpp
|
|
WeaponComponentScope.h
|
|
WeaponComponentSuppressor.cpp
|
|
WeaponComponentSuppressor.h
|
|
WeaponComponentVariantModel.cpp
|
|
WeaponComponentVariantModel.h
|
|
Parse {
|
|
weaponcomponentparser
|
|
}
|
|
}
|
|
Directory gadgets {
|
|
Gadget.cpp
|
|
Gadget.h
|
|
GadgetParachute.cpp
|
|
GadgetParachute.h
|
|
GadgetJetpack.cpp
|
|
GadgetJetpack.h
|
|
GadgetSkis.cpp
|
|
GadgetSkis.h
|
|
}
|
|
Directory helpers {
|
|
WeaponHelpers.cpp
|
|
WeaponHelpers.h
|
|
Parse {
|
|
weaponhelpers
|
|
}
|
|
}
|
|
Directory info {
|
|
AmmoInfo.cpp
|
|
AmmoInfo.h
|
|
ItemInfo.cpp
|
|
ItemInfo.h
|
|
VehicleWeaponInfo.cpp
|
|
VehicleWeaponInfo.h
|
|
WeaponAnimationsManager.cpp
|
|
WeaponAnimationsManager.h
|
|
WeaponInfo.cpp
|
|
WeaponInfo.h
|
|
WeaponInfoFlags.cpp
|
|
WeaponInfoFlags.h
|
|
WeaponInfoManager.cpp
|
|
WeaponInfoManager.h
|
|
WeaponInfoManagerDebug.cpp
|
|
WeaponSwapData.cpp
|
|
WeaponSwapData.h
|
|
Parse {
|
|
ammoinfo
|
|
iteminfo
|
|
vehicleweaponinfo
|
|
WeaponAnimationsManager
|
|
weaponinfo
|
|
weaponinfoflags
|
|
weaponinfomanager
|
|
}
|
|
}
|
|
Directory inventory {
|
|
Folder item {
|
|
AmmoItem.cpp
|
|
AmmoItem.h
|
|
AmmoItemRepository.cpp
|
|
AmmoItemRepository.h
|
|
InventoryItem.cpp
|
|
InventoryItem.h
|
|
InventoryItemPool.cpp
|
|
InventoryItemRepository.cpp
|
|
InventoryItemRepository.h
|
|
WeaponItem.cpp
|
|
WeaponItem.h
|
|
WeaponItemRepository.cpp
|
|
WeaponItemRepository.h
|
|
}
|
|
InventoryListener.cpp
|
|
InventoryListener.h
|
|
PedEquippedWeapon.cpp
|
|
PedEquippedWeapon.h
|
|
PedInventory.cpp
|
|
PedInventory.h
|
|
PedInventoryDebug.cpp
|
|
PedInventoryLoadOut.cpp
|
|
PedInventoryLoadOut.h
|
|
PedInventorySelectOption.h
|
|
PedWeaponManager.cpp
|
|
PedWeaponManager.h
|
|
PedWeaponSelector.cpp
|
|
PedWeaponSelector.h
|
|
Parse {
|
|
PedInventoryLoadOut
|
|
}
|
|
}
|
|
Directory modifiers {
|
|
WeaponAccuracyModifier.cpp
|
|
WeaponAccuracyModifier.h
|
|
WeaponDamageModifier.cpp
|
|
WeaponDamageModifier.h
|
|
WeaponFallOffModifier.cpp
|
|
WeaponFallOffModifier.h
|
|
Parse {
|
|
weaponaccuracymodifier
|
|
weapondamagemodifier
|
|
weaponfalloffmodifier
|
|
}
|
|
}
|
|
Directory projectiles {
|
|
Projectile.cpp
|
|
Projectile.h
|
|
ProjectileFactory.cpp
|
|
ProjectileFactory.h
|
|
ProjectileManager.cpp
|
|
ProjectileManager.h
|
|
ProjectileRocket.cpp
|
|
ProjectileRocket.h
|
|
ProjectileThrown.cpp
|
|
ProjectileThrown.h
|
|
}
|
|
AirDefence.cpp
|
|
AirDefence.h
|
|
Bullet.cpp
|
|
Bullet.h
|
|
Explosion.cpp
|
|
Explosion.h
|
|
ExplosionInst.cpp
|
|
ExplosionInst.h
|
|
FiringPattern.cpp
|
|
FiringPattern.h
|
|
TargetSequence.cpp
|
|
TargetSequence.h
|
|
ThrownWeaponInfo.cpp
|
|
ThrownWeaponInfo.h
|
|
Weapon.cpp
|
|
Weapon.h
|
|
WeaponAccuracy.cpp
|
|
WeaponAccuracy.h
|
|
WeaponChannel.cpp
|
|
WeaponChannel.h
|
|
WeaponDamage.cpp
|
|
WeaponDamage.h
|
|
WeaponDebug.cpp
|
|
WeaponDebug.h
|
|
WeaponEnums.cpp
|
|
WeaponEnums.h
|
|
WeaponFactory.cpp
|
|
WeaponFactory.h
|
|
WeaponManager.cpp
|
|
WeaponManager.h
|
|
WeaponNetworkModifiers.cpp
|
|
WeaponNetworkModifiers.h
|
|
WeaponObserver.h
|
|
WeaponScriptResource.cpp
|
|
WeaponScriptResource.h
|
|
WeaponTypes.h
|
|
WeaponTypes.cpp
|
|
Parse {
|
|
Explosion
|
|
FiringPattern
|
|
TargetSequence
|
|
WeaponEnums
|
|
}
|
|
}
|