Files
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

187 lines
3.5 KiB
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Project weapons
Files {
Directory components {
Folder data {
WeaponComponentData.cpp
WeaponComponentData.h
WeaponComponentReloadData.cpp
WeaponComponentReloadData.h
}
WeaponComponent.cpp
WeaponComponent.h
WeaponComponentClip.cpp
WeaponComponentClip.h
WeaponComponentFactory.cpp
WeaponComponentFactory.h
WeaponComponentFlashLight.cpp
WeaponComponentFlashLight.h
WeaponComponentGroup.cpp
WeaponComponentGroup.h
WeaponComponentLaserSight.cpp
WeaponComponentLaserSight.h
WeaponComponentManager.cpp
WeaponComponentManager.h
WeaponComponentParser.cpp
WeaponComponentProgrammableTargeting.cpp
WeaponComponentProgrammableTargeting.h
WeaponComponentPool.cpp
WeaponComponentScope.cpp
WeaponComponentScope.h
WeaponComponentSuppressor.cpp
WeaponComponentSuppressor.h
WeaponComponentVariantModel.cpp
WeaponComponentVariantModel.h
Parse {
weaponcomponentparser
}
}
Directory gadgets {
Gadget.cpp
Gadget.h
GadgetParachute.cpp
GadgetParachute.h
GadgetJetpack.cpp
GadgetJetpack.h
GadgetSkis.cpp
GadgetSkis.h
}
Directory helpers {
WeaponHelpers.cpp
WeaponHelpers.h
Parse {
weaponhelpers
}
}
Directory info {
AmmoInfo.cpp
AmmoInfo.h
ItemInfo.cpp
ItemInfo.h
VehicleWeaponInfo.cpp
VehicleWeaponInfo.h
WeaponAnimationsManager.cpp
WeaponAnimationsManager.h
WeaponInfo.cpp
WeaponInfo.h
WeaponInfoFlags.cpp
WeaponInfoFlags.h
WeaponInfoManager.cpp
WeaponInfoManager.h
WeaponInfoManagerDebug.cpp
WeaponSwapData.cpp
WeaponSwapData.h
Parse {
ammoinfo
iteminfo
vehicleweaponinfo
WeaponAnimationsManager
weaponinfo
weaponinfoflags
weaponinfomanager
}
}
Directory inventory {
Folder item {
AmmoItem.cpp
AmmoItem.h
AmmoItemRepository.cpp
AmmoItemRepository.h
InventoryItem.cpp
InventoryItem.h
InventoryItemPool.cpp
InventoryItemRepository.cpp
InventoryItemRepository.h
WeaponItem.cpp
WeaponItem.h
WeaponItemRepository.cpp
WeaponItemRepository.h
}
InventoryListener.cpp
InventoryListener.h
PedEquippedWeapon.cpp
PedEquippedWeapon.h
PedInventory.cpp
PedInventory.h
PedInventoryDebug.cpp
PedInventoryLoadOut.cpp
PedInventoryLoadOut.h
PedInventorySelectOption.h
PedWeaponManager.cpp
PedWeaponManager.h
PedWeaponSelector.cpp
PedWeaponSelector.h
Parse {
PedInventoryLoadOut
}
}
Directory modifiers {
WeaponAccuracyModifier.cpp
WeaponAccuracyModifier.h
WeaponDamageModifier.cpp
WeaponDamageModifier.h
WeaponFallOffModifier.cpp
WeaponFallOffModifier.h
Parse {
weaponaccuracymodifier
weapondamagemodifier
weaponfalloffmodifier
}
}
Directory projectiles {
Projectile.cpp
Projectile.h
ProjectileFactory.cpp
ProjectileFactory.h
ProjectileManager.cpp
ProjectileManager.h
ProjectileRocket.cpp
ProjectileRocket.h
ProjectileThrown.cpp
ProjectileThrown.h
}
AirDefence.cpp
AirDefence.h
Bullet.cpp
Bullet.h
Explosion.cpp
Explosion.h
ExplosionInst.cpp
ExplosionInst.h
FiringPattern.cpp
FiringPattern.h
TargetSequence.cpp
TargetSequence.h
ThrownWeaponInfo.cpp
ThrownWeaponInfo.h
Weapon.cpp
Weapon.h
WeaponAccuracy.cpp
WeaponAccuracy.h
WeaponChannel.cpp
WeaponChannel.h
WeaponDamage.cpp
WeaponDamage.h
WeaponDebug.cpp
WeaponDebug.h
WeaponEnums.cpp
WeaponEnums.h
WeaponFactory.cpp
WeaponFactory.h
WeaponManager.cpp
WeaponManager.h
WeaponNetworkModifiers.cpp
WeaponNetworkModifiers.h
WeaponObserver.h
WeaponScriptResource.cpp
WeaponScriptResource.h
WeaponTypes.h
WeaponTypes.cpp
Parse {
Explosion
FiringPattern
TargetSequence
WeaponEnums
}
}