Files
GTASource/game/task/System/TaskTree.h
T
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

46 lines
1.1 KiB
C++

//
// name: TaskTree.h
// description:
//
#ifndef TASK_TREE_H
#define TASK_TREE_H
// Framework headers
#include "ai/task/tasktree.h"
class CTaskTree : public aiTaskTree
{
public:
CTaskTree(fwEntity* pEntity, const s32 iNumberOfPriorities) : aiTaskTree(pEntity, iNumberOfPriorities) {}
// Manages the tasks attached to this task tree. If a Task is finished then its
// parent finds a new task and so on. If the active task finishes then the
// task is deleted completely.
virtual void Process(float fTimeStep);
// Calls ProcessPhysics on all tasks
virtual bool ProcessPhysics(float fTimeStep, int nTimeSlice, bool nmTasksOnly);
// Calls ProcessPostMovement on all tasks
void ProcessPostMovement();
// Calls ProcessPostCamera on all tasks
void ProcessPostCamera();
// Calls ProcessPreRender2 on all tasks
void ProcessPreRender2();
// Calls ProcessPostPreRender on all tasks
void ProcessPostPreRender();
// Calls ProcessPostPreRenderAfterAttachments on all tasks
void ProcessPostPreRenderAfterAttachments();
// Calls ProcessMoveSignals on all tasks
bool ProcessMoveSignals();
};
#endif // TASK_TREE_H