initial commit

This commit is contained in:
Kuriko Moe
2024-12-02 11:48:47 +08:00
commit f98e9ef33a
21 changed files with 980 additions and 0 deletions
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# 语言: None, Cpp, Java, JavaScript, ObjC, Proto, TableGen, TextProto
Language: Cpp
# BasedOnStyle: Google
# 访问说明符(public、private等)的偏移
AccessModifierOffset: -4
# 开括号(开圆括号、开尖括号、开方括号)后的对齐: Align, DontAlign, AlwaysBreak(总是在开括号后换行)
AlignAfterOpenBracket: Align
# 连续赋值时,对齐所有等号
AlignConsecutiveAssignments: false
# 连续声明时,对齐所有声明的变量名
AlignConsecutiveDeclarations: false
# 右对齐逃脱换行(使用反斜杠换行)的反斜杠
AlignEscapedNewlines: Right
# 水平对齐二元和三元表达式的操作数
AlignOperands: true
# 对齐连续的尾随的注释
AlignTrailingComments: true
# 不允许函数声明的所有参数在放在下一行
AllowAllParametersOfDeclarationOnNextLine: false
# 不允许短的块放在同一行
AllowShortBlocksOnASingleLine: true
# 允许短的case标签放在同一行
AllowShortCaseLabelsOnASingleLine: true
# 允许短的函数放在同一行: None, InlineOnly(定义在类中), Empty(空函数), Inline(定义在类中,空函数), All
AllowShortFunctionsOnASingleLine: None
# 允许短的if语句保持在同一行
AllowShortIfStatementsOnASingleLine: true
# 允许短的循环保持在同一行
AllowShortLoopsOnASingleLine: true
# 总是在返回类型后换行: None, All, TopLevel(顶级函数,不包括在类中的函数),
# AllDefinitions(所有的定义,不包括声明), TopLevelDefinitions(所有的顶级函数的定义)
AlwaysBreakAfterReturnType: None
# 总是在多行string字面量前换行
AlwaysBreakBeforeMultilineStrings: false
# 总是在template声明后换行
AlwaysBreakTemplateDeclarations: true
# false表示函数实参要么都在同一行,要么都各自一行
BinPackArguments: true
# false表示所有形参要么都在同一行,要么都各自一行
BinPackParameters: true
# 大括号换行,只有当BreakBeforeBraces设置为Custom时才有效
BraceWrapping:
# class定义后面
AfterClass: false
# 控制语句后面
AfterControlStatement: false
# enum定义后面
AfterEnum: false
# 函数定义后面
AfterFunction: false
# 命名空间定义后面
AfterNamespace: false
# struct定义后面
AfterStruct: false
# union定义后面
AfterUnion: false
# extern之后
AfterExternBlock: false
# catch之前
BeforeCatch: false
# else之前
BeforeElse: false
# 缩进大括号
IndentBraces: false
# 分离空函数
SplitEmptyFunction: false
# 分离空语句
SplitEmptyRecord: false
# 分离空命名空间
SplitEmptyNamespace: false
# 在二元运算符前换行: None(在操作符后换行), NonAssignment(在非赋值的操作符前换行), All(在操作符前换行)
BreakBeforeBinaryOperators: NonAssignment
# 在大括号前换行: Attach(始终将大括号附加到周围的上下文), Linux(除函数、命名空间和类定义,与Attach类似),
# Mozilla(除枚举、函数、记录定义,与Attach类似), Stroustrup(除函数定义、catch、else,与Attach类似),
# Allman(总是在大括号前换行), GNU(总是在大括号前换行,并对于控制语句的大括号增加额外的缩进), WebKit(在函数前换行), Custom
# 注:这里认为语句块也属于函数
BreakBeforeBraces: Custom
# 在三元运算符前换行
BreakBeforeTernaryOperators: false
# 在构造函数的初始化列表的冒号后换行
BreakConstructorInitializers: AfterColon
#BreakInheritanceList: AfterColon
BreakStringLiterals: false
# 每行字符的限制,0表示没有限制
ColumnLimit: 0
CompactNamespaces: true
# 构造函数的初始化列表要么都在同一行,要么都各自一行
ConstructorInitializerAllOnOneLineOrOnePerLine: false
# 构造函数的初始化列表的缩进宽度
ConstructorInitializerIndentWidth: 4
# 延续的行的缩进宽度
ContinuationIndentWidth: 4
# 去除C++11的列表初始化的大括号{后和}前的空格
Cpp11BracedListStyle: true
# 继承最常用的指针和引用的对齐方式
DerivePointerAlignment: false
# 固定命名空间注释
FixNamespaceComments: true
# 缩进case标签
IndentCaseLabels: false
IndentPPDirectives: None
# 缩进宽度
IndentWidth: 4
# 函数返回类型换行时,缩进函数声明或函数定义的函数名
IndentWrappedFunctionNames: false
# 保留在块开始处的空行
KeepEmptyLinesAtTheStartOfBlocks: false
# 连续空行的最大数量
MaxEmptyLinesToKeep: 1
# 命名空间的缩进: None, Inner(缩进嵌套的命名空间中的内容), All
NamespaceIndentation: None
# 指针和引用的对齐: Left, Right, Middle
PointerAlignment: Right
# 允许重新排版注释
ReflowComments: true
# 允许排序#include
SortIncludes: false
# 允许排序 using 声明
SortUsingDeclarations: false
# 在C风格类型转换后添加空格
SpaceAfterCStyleCast: false
# 在Template 关键字后面添加空格
SpaceAfterTemplateKeyword: true
# 在赋值运算符之前添加空格
SpaceBeforeAssignmentOperators: true
# SpaceBeforeCpp11BracedList: true
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# 开圆括号之前添加一个空格: Never, ControlStatements, Always
SpaceBeforeParens: ControlStatements
# SpaceBeforeRangeBasedForLoopColon: true
# 在空的圆括号中添加空格
SpaceInEmptyParentheses: false
# 在尾随的评论前添加的空格数(只适用于//)
SpacesBeforeTrailingComments: 1
# 在尖括号的<后和>前添加空格
SpacesInAngles: false
# 在C风格类型转换的括号中添加空格
SpacesInCStyleCastParentheses: false
# 在容器(ObjC和JavaScript的数组和字典等)字面量中添加空格
SpacesInContainerLiterals: true
# 在圆括号的(后和)前添加空格
SpacesInParentheses: false
# 在方括号的[后和]前添加空格,lamda表达式和未指明大小的数组的声明不受影响
SpacesInSquareBrackets: false
# 标准: Cpp03, Cpp11, Auto
Standard: Cpp11
# tab宽度
TabWidth: 4
# 使用tab字符: Never, ForIndentation, ForContinuationAndIndentation, Always
UseTab: Never
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---
# Configure clang-tidy for this project.
# Here is an explanation for why some of the checks are disabled:
#
# -google-readability-namespace-comments: the *_CLIENT_NS is a macro, and
# clang-tidy fails to match it against the initial value.
#
# -modernize-use-trailing-return-type: clang-tidy recommends using
# `auto Foo() -> std::string { return ...; }`, we think the code is less
# readable in this form.
#
# -modernize-return-braced-init-list: We think removing typenames and using
# only braced-init can hurt readability.
#
# -performance-move-const-arg: This warning requires the developer to
# know/care more about the implementation details of types/functions than
# should be necessary. For example, `A a; F(std::move(a));` will trigger a
# warning IFF `A` is a trivial type (and therefore the move is
# meaningless). It would also warn if `F` accepts by `const&`, which is
# another detail that the caller need not care about.
#
# -readability-redundant-declaration: A friend declaration inside a class
# counts as a declaration, so if we also declare that friend outside the
# class in order to document it as part of the public API, that will
# trigger a redundant declaration warning from this check.
#
Checks: >
-*,
bugprone-*,
google-*,
misc-*,
modernize-*,
performance-*,
portability-*,
readability-*,
-google-readability-braces-around-statements,
-google-readability-namespace-comments,
-google-runtime-references,
-misc-non-private-member-variables-in-classes,
-modernize-return-braced-init-list,
-performance-move-const-arg,
-readability-named-parameter,
-modernize-use-trailing-return-type,
-readability-braces-around-statements,
-readability-redundant-declaration,
-readability-magic-numbers,
-readability-identifier-length,
-modernize-use-nodiscard,
-bugprone-easily-swappable-parameters,
-modernize-avoid-c-arrays,
-readability-redundant-control-flow,
-google-build-using-namespace,
# -modernize-use-nodiscard: [[nodiscard]] for const func
# -bugprone-easily-swappable-parameters: I cannot avoid this fn(i32, i32)
# -modernize-avoid-c-arrays: CArray is sometimes useful for reverse engineering
# -readability-redundant-control-flow: What can i say
# -google-build-using-namespace: I know, but sometimes I need this.
# Turn all the warnings from the checks above into errors.
# WarningsAsErrors: "*"
# TODO(#205) - Enable clang-tidy checks in our headers.
# HeaderFilterRegex: "google/cloud/.*"
CheckOptions:
# - { key: readability-identifier-naming.NamespaceCase, value: lower_case }
# - { key: readability-identifier-naming.ClassCase, value: CamelCase }
# - { key: readability-identifier-naming.StructCase, value: CamelCase }
# - { key: readability-identifier-naming.TemplateParameterCase, value: CamelCase }
# - { key: readability-identifier-naming.FunctionCase, value: aNy_CasE }
# - { key: readability-identifier-naming.VariableCase, value: lower_case }
# - { key: readability-identifier-naming.ClassMemberCase, value: lower_case }
# - { key: readability-identifier-naming.ClassMemberSuffix, value: _ }
# - { key: readability-identifier-naming.PrivateMemberSuffix, value: _ }
# - { key: readability-identifier-naming.ProtectedMemberSuffix, value: _ }
# - { key: readability-identifier-naming.MacroDefinitionCase, value: UPPER_CASE }
# - { key: readability-identifier-naming.EnumConstantCase, value: CamelCase }
# - { key: readability-identifier-naming.EnumConstantPrefix, value: k }
# - { key: readability-identifier-naming.ConstexprVariableCase, value: CamelCase }
# - { key: readability-identifier-naming.ConstexprVariablePrefix, value: k }
# - { key: readability-identifier-naming.GlobalConstantCase, value: CamelCase }
# - { key: readability-identifier-naming.GlobalConstantPrefix, value: k }
# - { key: readability-identifier-naming.MemberConstantCase, value: CamelCase }
# - { key: readability-identifier-naming.MemberConstantPrefix, value: k }
# - { key: readability-identifier-naming.StaticConstantCase, value: CamelCase }
# - { key: readability-identifier-naming.StaticConstantPrefix, value: k }
# - { key: readability-implicit-bool-conversion.AllowIntegerConditions, value: 1 }
# - { key: readability-implicit-bool-conversion.AllowPointerConditions, value: 1 }
- { key: readability-identifier-naming.VariableHungarianPrefix, value: ON }
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/release
/build
.vscode/
.idea/
# cmake build dir
.build/
# cmake cache dir
.cache/
# cmake binary output dir
.output/
# vcpkg dir
vcpkg/
# Created by https://www.toptal.com/developers/gitignore/api/vcpkg
# Edit at https://www.toptal.com/developers/gitignore?templates=vcpkg
### vcpkg ###
# Vcpkg
vcpkg-manifest-install.log
## Manifest Mode
vcpkg_installed/
# End of https://www.toptal.com/developers/gitignore/api/vcpkg
# Created by https://www.toptal.com/developers/gitignore/api/cmake
# Edit at https://www.toptal.com/developers/gitignore?templates=cmake
### CMake ###
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
### CMake Patch ###
# External projects
*-prefix/
# End of https://www.toptal.com/developers/gitignore/api/cmake
# Created by https://www.toptal.com/developers/gitignore/api/c++
# Edit at https://www.toptal.com/developers/gitignore?templates=c++
### C++ ###
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# End of https://www.toptal.com/developers/gitignore/api/c++
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cmake_minimum_required(VERSION 3.25.0)
set(CMAKE_TOOLCHAIN_FILE ${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake CACHE STRING "")
set(CMAKE_EXPORT_COMPILE_COMMANDS true)
# set(CMAKE_GENERATOR_TOOLSET "v140" CACHE STRING "Platform Toolset" FORCE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
include(AutoCCache)
project(KProject)
set(CMAKE_CXX_STANDARD 20)
# set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
# set(CMAKE_CXX_FLAGS_RELEASE "/MT")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
# find_package(Catch2 CONFIG REQUIRED)
# target_link_libraries(main PRIVATE Catch2::Catch2 Catch2::Catch2WithMain)
find_package(minhook CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
set(TARGET "kpatch")
set(TARGET_SRC src/dllmain.cpp)
set(TARGET_OUTPUT_NAME "kpatch")
add_library(${TARGET} SHARED ${TARGET_SRC})
set_target_properties(${TARGET} PROPERTIES OUTPUT_NAME ${TARGET_OUTPUT_NAME})
target_include_directories(${TARGET} PRIVATE ${CMAKE_SOURCE_DIR}/include)
target_link_libraries(${TARGET} PUBLIC spdlog::spdlog)
# target_link_libraries(${TARGET} PUBLIC minhook::minhook)
# ------------ post build ------------
# copy compile_commands.json for clangd
if(EXISTS "${CMAKE_BINARY_DIR}/compile_commands.json")
file(COPY "${CMAKE_BINARY_DIR}/compile_commands.json" DESTINATION "${CMAKE_SOURCE_DIR}")
endif()
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{
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"include": [
"cmake/presets/linux.json",
"cmake/presets/windows.json"
],
"configurePresets": [ ],
"buildPresets": [ ],
"testPresets": [ ]
}
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### L4D2 Too Many Indices Fix
用来处理这个问题:
![26cc8e80ba807d378291266749f824bc](https://github.com/user-attachments/assets/9a6aed1c-ef76-43a0-b9bb-dd357f0b9261)
### 编译
```
just config build
```
### 原理解析:
> 虽然一开始是靠逆向找的,后来发现自己犯傻了,明明 source 引擎是开源了部分内容的,直接看源代码不香么 QAQ
逆向的话,基本上就是定位字符串,之后 trace 追一下代码的执行流(或者直接搜索立即数 0x8000,反正也没几个结果,之后猜一下函数是干什么的)
从源代码更简单,直接看就行了。
```c++
enum
{
VERTEX_BUFFER_SIZE = 32768, // 罪魁祸首,你开这么小的 buffer 干什么
MAX_QUAD_INDICES = 16384,
};
```
位置: https://github.com/nillerusr/source-engine/blob/29985681a18508e78dc79ad863952f830be237b6/materialsystem/shaderapidx9/meshdx8.cpp#L71
对比 dx10:(32倍差距)
```c++
VERTEX_BUFFER_SIZE = 1024 * 1024
```
### 修正方法
一开始是直接 patch 立即数,但是 L4D2 更新有点频繁,就索性直接写成动态 patch 了。
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# From https://gist.github.com/cgmb/c48bfa77da6c825a27bf05d25001d321
option(AUTO_CCACHE "Use ccache to speed up rebuilds" ON)
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM AND ${AUTO_CCACHE})
message(STATUS "Using ${CCACHE_PROGRAM} as compiler launcher")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
# requires at least CMake 3.9 to be any use
set(CMAKE_CUDA_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
endif()
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{
"version": 6,
"configurePresets": [
{
"name": "config-base",
"displayName": "base Configuration",
"hidden": true,
"binaryDir": "${sourceDir}/build/${presetName}",
"installDir": "${sourceDir}/install/${presetName}",
"cacheVariables": {
"CMAKE_EXPORT_COMPILE_COMMANDS": true
}
}
]
}
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{
"version": 6,
"include": [ "base.json" ],
"configurePresets": [
{
"name": "config-base-linux",
"displayName": "base Configuration for linux",
"inherits": "config-base",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
}
},
{
"name": "x64-debug",
"inherits": "config-base-linux",
"generator": "Ninja",
"architecture":{
"value": "x64",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Debug"
}
},
{
"name": "x64-release",
"inherits": "x64-debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Release"
}
},
{
"name": "x86-debug",
"inherits": "config-base-linux",
"generator": "Ninja",
"architecture":{
"value": "x86",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Debug",
"CMAKE_C_FLAGS": "-m32",
"CMAKE_CXX_FLAGS": "-m32",
"CMAKE_SYSTEM_PROCESSOR": "x86"
}
},
{
"name": "x86-release",
"inherits": "x86-debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Release"
}
}
],
"buildPresets": [
{
"name": "x64-debug",
"configurePreset": "x64-debug"
},
{
"name": "x64-release",
"configurePreset": "x64-release"
},
{
"name": "x86-debug",
"configurePreset": "x86-debug"
},
{
"name": "x86-release",
"configurePreset": "x86-release"
}
],
"testPresets": [ ]
}
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{
"version": 6,
"include": ["base.json"],
"configurePresets": [
{
"name": "config-base-windows",
"displayName": "base Configuration for windows",
"inherits": "config-base",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "x64-debug-msvc",
"inherits": "config-base-windows",
"generator": "",
"architecture":{
"value": "x64",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Debug",
"CMAKE_GENERATOR_PLATFORM": "x64"
}
},
{
"name": "x64-release-msvc",
"inherits": "x64-debug-msvc",
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Release"
}
},
{
"name": "x86-debug-msvc",
"inherits": "config-base-windows",
"generator": "",
"architecture":{
"value": "x86",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Debug",
"CMAKE_GENERATOR_PLATFORM": "Win32"
}
},
{
"name": "x86-release-msvc",
"inherits": "x86-debug-msvc",
"cacheVariables": {
"CMAKE_BUILD_TYPE" : "Release"
}
}
],
"buildPresets": [
{
"name": "x64-debug-msvc",
"configurePreset": "x64-debug-msvc"
},
{
"name": "x64-release-msvc",
"configurePreset": "x64-release-msvc"
},
{
"name": "x86-debug-msvc",
"configurePreset": "x86-debug-msvc"
},
{
"name": "x86-release-msvc",
"configurePreset": "x86-release-msvc"
}
],
"testPresets": [ ]
}
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TEMPLATE_VER := "v1.0.0"
TARGET := "F:/Games/SteamLibrary/steamapps/common/Left 4 Dead 2"
# use `just preset=x64-release config build` to override this
preset := "x86-release-msvc"
target := "main"
[linux]
init:
bash ./scripts/init_linux.sh
clean:
rm -rf build
config:
cmake --preset {{preset}}
build:
cmake --build --preset {{preset}} --config Release
cp -f ./build/x86-release-msvc/bin/Release/kpatch.dll "{{TARGET}}/kpatch.asi"
@run:
./build/{{preset}}/bin/{{target}}
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#!/bin/bash
set -xe
git clone https://github.com/microsoft/vcpkg.git --depth 1
./vcpkg/bootstrap-vcpkg.sh
./vcpkg/vcpkg new --application
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#!nu
echo "init vcpkg"
git clone https://github.com/microsoft/vcpkg.git --depth 1
./vcpkg/bootstrap-vcpkg.bat
./vcpkg/vcpkg new --application
echo "Retarget from linux preset `x64-debug` to windows preset `x64-debug-msvc`"
open justfile | str replace r#'"x64-debug"'# r#'"x64-debug-msvc"'# | save justfile -f
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#include "stdafx.h"
#include "helper.hpp"
#include <spdlog/spdlog.h>
#include <spdlog/sinks/rotating_file_sink.h>
#include <mutex>
HMODULE baseModule = GetModuleHandle(NULL);
HMODULE thisModule; // Fix DLL
// Version
std::string sFixName = "L4D2Fix";
std::string sFixVer = "0.0.1";
std::string sLogFile = sFixName + ".log";
// Logger
std::shared_ptr<spdlog::logger> logger;
std::filesystem::path sExePath;
std::string sExeName;
std::filesystem::path sThisModulePath;
void Logging()
{
// Get this module path
WCHAR thisModulePath[_MAX_PATH] = { 0 };
GetModuleFileNameW(thisModule, thisModulePath, MAX_PATH);
sThisModulePath = thisModulePath;
sThisModulePath = sThisModulePath.remove_filename();
// Get game name and exe path
WCHAR exePath[_MAX_PATH] = { 0 };
GetModuleFileNameW(baseModule, exePath, MAX_PATH);
sExePath = exePath;
sExeName = sExePath.filename().string();
sExePath = sExePath.remove_filename();
// spdlog initialisation
{
try {
// Create 10MB truncated logger
auto logger = spdlog::rotating_logger_mt(sFixName, sLogFile, 1048576 * 5, 3);
spdlog::set_default_logger(logger);
spdlog::flush_on(spdlog::level::debug);
spdlog::info("----------");
spdlog::info("{} v{} loaded.", sFixName.c_str(), sFixVer.c_str());
spdlog::info("----------");
spdlog::info("Log file: {}", sThisModulePath.string() + sLogFile);
spdlog::info("----------");
// Log module details
spdlog::info("Module Name: {0:s}", sExeName.c_str());
spdlog::info("Module Path: {0:s}", sExePath.string());
spdlog::info("Module Address: 0x{0:x}", (uintptr_t)baseModule);
spdlog::info("Module Timestamp: {0:d}", Memory::ModuleTimestamp(baseModule));
spdlog::info("----------");
}
catch (const spdlog::spdlog_ex& ex) {
AllocConsole();
FILE* dummy;
freopen_s(&dummy, "CONOUT$", "w", stdout);
std::cout << "Log initialisation failed: " << ex.what() << std::endl;
FreeLibraryAndExitThread(baseModule, 1);
}
}
}
DWORD __stdcall Main(void*) {
Logging();
std::filesystem::path startup_check = L"success.txt";
if (!std::filesystem::exists(startup_check)) {
MessageBoxW(NULL, L"这是一个启动测试,用于检验补丁是否正常运行。\n请注意由于修改内存,请不要进 VAC 服,后果未知。\n本弹窗仅首次启动出现,后续运行情况参见 L4D2Fix.log 日志文件。\n\n关注B站 5050 直播间,谢谢喵 by KurikoMoe!", L"L4D2 Fix", MB_OK);
}
auto hDll = LoadLibraryW(L"shaderapidx9.dll");
if (hDll == nullptr) {
MessageBoxW(NULL, L"Failed to load shaderapidx9.dll!", L"L4D2 Fix", MB_OK);
}
auto f = [&](const char* tag, const char* pattern, size_t offset, size_t w_offset) {
std::uint8_t* ptr = Memory::PatternScan(hDll, pattern);
if (ptr != nullptr) {
Memory::Write((uintptr_t)(ptr + w_offset), (uint32_t)0x020000);
spdlog::info("Modified the vertex max buffer shaderapidx9.dll: {}", tag);
return ptr;
}
spdlog::error("Pattern scan failed for shaderapidx9.dll: {}", tag);
return (uint8_t*)nullptr;
};
// CreateEmptyColorMesh
auto ptr1 = f("CreateEmptyColorMesh", "68 ?? ?? ?? ?? 68 00 80 00 00 6A 04", 0, 6);
auto ptr1_1 = f("CreateEmptyColorMesh Later", "68 00 80 00 00 50 8B", (size_t)ptr1, 1);
// CreateVertexIDBuffer
auto ptr2 = f("CreateVertexIDBuffer", "68 ?? ?? ?? ?? 68 00 80 00 00 6A 04", (size_t)ptr1_1, 6);
auto ptr2_1 = f("CreateVertexIDBuffer Later", "68 00 80 00 00 50 8B", (size_t)ptr2, 1);
// Not known
auto ptr3 = f("Unknown", "0F B6 C0 50 68 00 80 00 00 53 8B CF E8 ?? ?? ?? ??", (size_t)ptr1, 5);
if (ptr1 == nullptr || ptr2 == nullptr || ptr3 == nullptr) {
MessageBoxW(NULL, L"未能正常应用补丁,patch 未生效,请联系开发者", L"L4D2 Fix", MB_OK);
} else {
std::fstream file(startup_check, std::ios::out);
file << "补丁已生效,关闭启动提示,删除本文件可以重新启用" << std::endl;
}
return true;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
thisModule = hModule;
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
HANDLE mainHandle = CreateThread(NULL, 0, Main, 0, CREATE_SUSPENDED, 0);
if (mainHandle) {
SetThreadPriority(mainHandle, THREAD_PRIORITY_TIME_CRITICAL);
ResumeThread(mainHandle);
CloseHandle(mainHandle);
}
break;
}
return TRUE;
}
void __declspec(dllexport) kuriko_export() {}
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#include "stdafx.h"
namespace Memory
{
template<typename T>
void Write(uintptr_t writeAddress, T value)
{
DWORD oldProtect;
VirtualProtect((LPVOID)(writeAddress), sizeof(T), PAGE_EXECUTE_WRITECOPY, &oldProtect);
*(reinterpret_cast<T*>(writeAddress)) = value;
VirtualProtect((LPVOID)(writeAddress), sizeof(T), oldProtect, &oldProtect);
}
void PatchBytes(uintptr_t address, const char* pattern, unsigned int numBytes)
{
DWORD oldProtect;
VirtualProtect((LPVOID)address, numBytes, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy((LPVOID)address, pattern, numBytes);
VirtualProtect((LPVOID)address, numBytes, oldProtect, &oldProtect);
}
// CSGOSimple's pattern scan
// https://github.com/OneshotGH/CSGOSimple-master/blob/master/CSGOSimple/helpers/utils.cpp
std::uint8_t* PatternScan(void* module, const char* signature, size_t offset=0)
{
static auto pattern_to_byte = [](const char* pattern) {
auto bytes = std::vector<int>{};
auto start = const_cast<char*>(pattern);
auto end = const_cast<char*>(pattern) + strlen(pattern);
for (auto current = start; current < end; ++current) {
if (*current == '?') {
++current;
if (*current == '?')
++current;
bytes.push_back(-1);
}
else {
bytes.push_back(strtoul(current, &current, 16));
}
}
return bytes;
};
auto dosHeader = (PIMAGE_DOS_HEADER)module;
auto ntHeaders = (PIMAGE_NT_HEADERS)((std::uint8_t*)module + dosHeader->e_lfanew);
auto sizeOfImage = ntHeaders->OptionalHeader.SizeOfImage;
auto patternBytes = pattern_to_byte(signature);
auto scanBytes = reinterpret_cast<std::uint8_t*>(module);
auto s = patternBytes.size();
auto d = patternBytes.data();
for (auto i = offset; i < sizeOfImage - s; ++i) {
bool found = true;
for (auto j = 0ul; j < s; ++j) {
if (scanBytes[i + j] != d[j] && d[j] != -1) {
found = false;
break;
}
}
if (found) {
return &scanBytes[i];
}
}
return nullptr;
}
static HMODULE GetThisDllHandle()
{
MEMORY_BASIC_INFORMATION info;
size_t len = VirtualQueryEx(GetCurrentProcess(), (void*)GetThisDllHandle, &info, sizeof(info));
assert(len == sizeof(info));
return len ? (HMODULE)info.AllocationBase : NULL;
}
uint32_t ModuleTimestamp(void* module)
{
auto dosHeader = (PIMAGE_DOS_HEADER)module;
auto ntHeaders = (PIMAGE_NT_HEADERS)((std::uint8_t*)module + dosHeader->e_lfanew);
return ntHeaders->FileHeader.TimeDateStamp;
}
uintptr_t GetAbsolute(uintptr_t address) noexcept
{
return (address + 4 + *reinterpret_cast<std::int32_t*>(address));
}
}
// namespace Util
// {
// std::pair<int, int> GetPhysicalDesktopDimensions() {
// if (DEVMODE devMode{ .dmSize = sizeof(DEVMODE) }; EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &devMode))
// return { devMode.dmPelsWidth, devMode.dmPelsHeight };
// return {};
// }
// int HexStringToInt(const std::string& hexString) {
// int num;
// std::stringstream ss;
// ss << std::hex << hexString;
// ss >> num;
// return num;
// }
// }
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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <cstdlib>
#include <cassert>
#include <windows.h>
#include <fstream>
#include <iostream>
#include <inttypes.h>
#include <filesystem>
#include <string>
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+14
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{
"default-registry": {
"kind": "git",
"baseline": "f523208df4ae467436dc2d2eeab594fed240d552",
"repository": "https://github.com/microsoft/vcpkg"
},
"registries": [
{
"kind": "artifact",
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
"name": "microsoft"
}
]
}
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{
"dependencies": [
"spdlog",
"minhook"
]
}