[saco] Add FUNC_100B4BC0; a 0x59C730 thunk with the same three-pop cleanup as FUNC_100B4C00

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ricardoofnl committed 2026-09-05 07:37:05 +07:00
1 parent ec3b61abfa
commit 0c4148e8a4
2 files changed
+26

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+25
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@@ -213,6 +213,7 @@ int FUNC_100B3D00()
return ((GAME_POOL_HOLDER *)0xC8800C)->CountUsedSlots();
}
//-----------------------------------------------------------
void ReplaceBuildingModel(ENTITY_TYPE *pEntity, int iModelID)
@@ -261,6 +262,10 @@ BOOL __stdcall IsValidPedModel(int iModel)
return FALSE;
}
//-----------------------------------------------------------
int GetInvalidModelInfoCount()
@@ -579,6 +584,8 @@ DWORD __stdcall CRC32FromUpcaseString(char *szString)
//-----------------------------------------------------------
bool FUNC_100B4B50(VECTOR *vecPos)
{
if( vecPos->X < 20000.0f && vecPos->X > -20000.0f &&
@@ -592,6 +599,20 @@ bool FUNC_100B4B50(VECTOR *vecPos)
//-----------------------------------------------------------
int FUNC_100B4BC0(int a1, int a2, int a3)
{
_asm push a3
_asm push a2
_asm push a1
_asm mov edx, 0x59C730
_asm call edx
_asm pop edx
_asm pop edx
_asm pop edx
}
//-----------------------------------------------------------
int FUNC_100B4BE0(int a1, int a2, int a3)
{
_asm push a3
@@ -753,6 +774,8 @@ void _VectorNormalise(VECTOR *vec)
_asm call edx
}
//----------------------------------------------------
float GetNormalisation(VECTOR *vec)
@@ -760,6 +783,7 @@ float GetNormalisation(VECTOR *vec)
return ((vec->X * vec->X) + (vec->Y * vec->Y) + (vec->Z * vec->Z));
}
//----------------------------------------------------
float DegToRad(float fDegrees)
@@ -972,6 +996,7 @@ void CreateCameraRaster()
_asm add esp, 16
}
//----------------------------------------------------
void ResetLocalPad(int unk1, int unk2)
+1
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@@ -98,6 +98,7 @@ DWORD * GetNextTaskFromTask(DWORD *task);
int GetTaskTypeFromTask(DWORD *task);
const char* GetTaskNameFromTask(DWORD *task);
int FUNC_100B4BC0(int a1, int a2, int a3); // .text:100B4BC0
void FUNC_100B5210(int a1, void *a2); // .text:100B5210, __cdecl: the caller's
// stack cleanup is folded into the next call's argument setup