[saco] Match CNetGame::ToggleNameTagStatus; it mirrors the flag into nonametagstatus

This commit is contained in:
ricardoofnl committed 2026-09-03 05:27:21 +07:00
1 parent 3e1070db78
commit 0d9fc30d3b
2 files changed
+21 -1

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+20
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@@ -4,6 +4,7 @@
extern CGame *pGame;
extern CChatWindow *pChatWindow;
extern CConfig *pConfig;
//----------------------------------------------------
@@ -171,3 +172,22 @@ void CNetGame::Packet_ConnectionAttemptFailed(Packet *p)
pChatWindow->AddDebugMessage("The server didn't respond. Retrying..");
m_iGameState = GAMESTATE_WAIT_CONNECT;
}
//----------------------------------------------------
// MATCH
void CNetGame::ToggleNameTagStatus()
{
if(!field_234)
{
pChatWindow->AddInfoMessage("NameTag Player Status: ON");
if(pConfig) pConfig->SetIntVariable("nonametagstatus",0);
field_234 = 1;
}
else
{
pChatWindow->AddInfoMessage("NameTag Player Status: OFF");
if(pConfig) pConfig->SetIntVariable("nonametagstatus",1);
field_234 = 0;
}
}
+1 -1
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@@ -110,6 +110,6 @@ public:
void Packet_InvalidPassword(Packet *p); // .text:10008E20
void Packet_ConnectionAttemptFailed(Packet *p); // .text:10008E60
int ToggleNameTagStatus(); // .text:10008E90
void ToggleNameTagStatus(); // .text:10008E90
void sub_1000A540(); // .text:1000A540
};