[saco] Add CNetGame::InitPools()

This commit is contained in:
RD42 committed 2024-02-06 22:01:20 +08:00
1 parent 315a961c3e
commit 2ae74bd25e
2 files changed
+17 -1

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+9
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@@ -17,6 +17,8 @@ CNetGame::CNetGame(PCHAR szHostOrIp, int iPort,
m_pRakClient = RakNetworkFactory::GetRakClientInterface();
InitPools();
m_iGameState = GAMESTATE_WAIT_CONNECT;
@@ -25,6 +27,13 @@ CNetGame::CNetGame(PCHAR szHostOrIp, int iPort,
// TODO: CNetGame::CNetGame(...) .text:1000B930
}
//----------------------------------------------------
void CNetGame::InitPools()
{
m_pPools = (NETGAME_POOLS *)calloc(1, sizeof(NETGAME_POOLS));
}
DWORD CNetGame::GetTime()
{
return (DWORD)RakNet::GetTime();
+8 -1
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@@ -25,6 +25,10 @@ struct struc_41
char _gap30[10];
};
typedef struct _NETGAME_POOLS {
char _gap0[0x24];
} NETGAME_POOLS;
class CNetGame // size: 994
{
private:
@@ -44,12 +48,15 @@ private:
int field_3D1;
struc_41 *field_3D5;
char field_3D9;
char _gap3DA[8];
char _gap3DA[4];
NETGAME_POOLS* m_pPools;
public:
CNetGame(char *a2, int a3, char *a4, char *a5);
void InitPools();
DWORD GetTime();
};