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[server] Implement and match n_UsePlayerPedAnims(...)
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@@ -387,10 +387,11 @@ static cell AMX_NATIVE_CALL n_SetDisabledWeapons(AMX *amx, cell *params)
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return 0;
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}
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// native UsePlayerPedAnims()
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static cell AMX_NATIVE_CALL n_UsePlayerPedAnims(AMX *amx, cell *params)
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{
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// TODO: UsePlayerPedAnims
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return 0;
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pNetGame->m_bUseCJWalk = true;
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return 1;
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}
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// native DisableInteriorEnterExits()
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