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https://github.com/dashr9230/SA-MP.git
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[saco] Implement/match ten small game/util.cpp functions; the 0x100B45xx band is one-load accessors, 0x100B56D0 another three-pop GTA thunk, and 0x100B5720 an indirect call through a stored function pointer
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@@ -1449,3 +1449,98 @@ BOOL __stdcall FUNC_100B4860(VEHICLE_TYPE *pVehicle)
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return bTowed;
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}
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//-----------------------------------------------------------
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DWORD VAR_1026BBB8[PLAYER_PED_SLOTS];
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void __stdcall FUNC_100B44C0(BYTE bytePlayer, DWORD dwValue)
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{
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VAR_1026BBB8[bytePlayer] = dwValue;
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}
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//-----------------------------------------------------------
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DWORD __stdcall FUNC_100B4520(DWORD *pdw)
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{
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return *pdw;
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}
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//-----------------------------------------------------------
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void __stdcall FUNC_100B4530(DWORD *pdwVtable)
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{
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if(pdwVtable && *pdwVtable == 0x85BBF0)
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*pdwVtable = 0x85BD30;
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}
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//-----------------------------------------------------------
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void __stdcall FUNC_100B4550(DWORD *pdw, float fValue)
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{
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*(float *)((BYTE *)pdw + 0x18) = fValue;
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}
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//-----------------------------------------------------------
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float __stdcall FUNC_100B4560(DWORD *pdw)
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{
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return *(float *)((BYTE *)pdw + 0x18);
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}
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//-----------------------------------------------------------
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void __stdcall FUNC_100B4660(int iModel, int nTxdIndex)
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{
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DWORD *pModelInfo = GetModelInfo(iModel);
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_asm mov edx, pModelInfo
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_asm mov eax, nTxdIndex
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_asm mov [edx+0x0A], ax
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}
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//-----------------------------------------------------------
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void FUNC_100B46C0(DWORD dwValue)
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{
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*(DWORD *)0x9689E0 = dwValue;
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}
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//-----------------------------------------------------------
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float FUNC_100B4FE0(float x, float y, float z)
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{
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return (x * x) + (y * y) + (z * z);
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}
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//-----------------------------------------------------------
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int FUNC_100B56D0(int a1, int a2, int a3)
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{
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_asm push a3
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_asm push a2
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_asm push a1
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_asm mov edx, 0x7EDDC0
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_asm call edx
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_asm pop edx
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_asm pop edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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DWORD VAR_1026DF80;
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DWORD VAR_1026DF84;
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DWORD VAR_1026DF88;
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void FUNC_100B5720()
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{
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_asm pushad
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_asm push VAR_1026DF80
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_asm push VAR_1026DF84
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_asm mov edx, VAR_1026DF88
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_asm call edx
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_asm pop edx
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_asm pop edx
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_asm popad
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}
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