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Move the ScrUnk21 zero-init below the bitstream; frame size now matches, buffer still 1 byte off
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@@ -377,10 +377,12 @@ void ScrUnk21(RPCParameters *rpcParams)
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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char szName[33] = {0};
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int iLen;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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char szName[33] = {0};
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bsData.Read(szName, 32);
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CPlayerPed *pPlayerPed = pGame->FindPlayerPed();
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